/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PAGEFLIPMATH_P_H #define PAGEFLIPMATH_P_H #include QT_BEGIN_NAMESPACE class PageFlipMath { public: PageFlipMath(); ~PageFlipMath(); enum StartCorner { BottomRight, TopRight, BottomLeft, TopLeft, BottomLeftOnePage, TopLeftOnePage, VerticalBottomRight, VerticalTopRight, VerticalBottomLeft, VerticalTopLeft }; // Corner to start flipping from. StartCorner startCorner() const { return m_startCorner; } void setStartCorner(StartCorner value) { m_startCorner = value; } // Rectangle to display the main page (usually the one on the right). QRect pageRect() const { return m_pageRect; } void setPageRect(const QRect& rect) { m_pageRect = rect; } // Show the reverse of the right-hand page on the back when // flipping pages. That is, the user will essentially see // the texture on the front of the page "through" it in reverse // while it is being flipped. bool showPageReverse() const { return m_showPageReverse; } void setShowPageReverse(bool value) { m_showPageReverse = value; } // Get the vertex array pointer. const GLfloat *vertexArray() const { return vertices[0][0]; } // Get the vertex array stride in bytes. int stride() const { return 5 * sizeof(GLfloat); } // Draw a specific page. void drawPage(int page) const; // Draw the outline of a page as a set of lines. void drawOutline(int page) const; // Compute the frame at position t (0...1) in the animation. void compute(qreal t); private: StartCorner m_startCorner; QRect m_pageRect; bool m_showPageReverse; // Vertex array: up to 4 pages, with up to 5 vertices per page, // and 5 components (2D position, 2D texcoord, 1D gradient control) // per vertex. The gradient control value is interpolated between // 0 and 1 - it is 1 at the fold point and 0 on the side of the page // opposite the fold point. Shaders can use this to extract a color // value from a gradient texture to blend with the page texture. GLfloat vertices[4][5][5]; // Number of vertices for drawing the triangle fan for each page. int pageCount[4]; void flip(qreal pageWidth, qreal pageHeight, qreal t); }; QT_END_NAMESPACE #endif