/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quadplane.h" #include "qgraphicsrotation3d.h" QGLMaterial *qCreateFloor() { quint32 sz = 512; QImage image(QSize(sz, sz), QImage::Format_ARGB32); QRgb col = qRgba(196, 196, 200, 255); image.fill(col); QPainter painter(&image); QPen pen = painter.pen(); pen.setColor(QColor(col).darker()); pen.setWidth(2); painter.setPen(pen); for (quint32 i = 0; i < sz; i += (sz / 8)) { painter.drawLine(0, i, sz-1, i); painter.drawLine(i, 0, i, sz-1); } painter.end(); QGLMaterial *mat = new QGLMaterial; QGLTexture2D *tex = new QGLTexture2D(mat); tex->setImage(image); mat->setTexture(tex); return mat; } QuadPlane::QuadPlane(QObject *parent, QSizeF size, int level) : QGLSceneNode(parent) { setObjectName("QuadPlane"); if (level > 8) level = 8; if (level < 1) level = 1; int divisions = 1; for ( ; level--; divisions *= 2) {} // integer 2**n QSizeF div = size / float(divisions); QSizeF half = size / 2.0f; QGLBuilder builder; QGeometryData zip; QGeometryData zip2; for (int yy = 0; yy <= divisions; ++yy) { qreal y = half.height() - float(yy) * div.height(); qreal texY = float(yy) / divisions; for (int xx = 0; xx <= divisions; ++xx) { qreal x = half.width() - float(xx) * div.width(); qreal texX = float(xx) / divisions; zip.appendVertex(QVector3D(x, y, 0)); zip.appendTexCoord(QVector2D(1.0f - texX, 1.0f - texY)); } if (yy > 0) builder.addQuadsInterleaved(zip, zip2); zip2 = zip; zip2.detach(); zip.clear(); } QGLSceneNode *n = builder.finalizedSceneNode(); addNode(n); n->setMaterial(qCreateFloor()); QGraphicsRotation3D *rot = new QGraphicsRotation3D(n); rot->setAxis(QVector3D(1, 0, 0)); rot->setAngle(90.0f); n->addTransform(rot); }