/**************************************************************************** ** ** This file is a part of QtChickenWranglers. ** ** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).* ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS ** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, ** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; ** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER ** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT ** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ** POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef NETWORKCONNECTION_H #define NETWORKCONNECTION_H #include "networkmessage.h" #include #include #include class NetworkConnection : public QObject { Q_OBJECT public: NetworkConnection(QObject *parent = 0); virtual ~NetworkConnection(); virtual void setId(const quint16 &newId); virtual quint16 id() const; virtual void send(NetworkMessage message) = 0; virtual void connectToHost(const QString &address, const quint16 &port) = 0; virtual QAbstractSocket::SocketState state() const = 0; virtual QAbstractSocket::SocketError error() const = 0; virtual QString errorString() const = 0; virtual void close() = 0; signals: void received(const NetworkMessage &message); protected: void processRead(QIODevice *m_socket); quint16 m_id; NetworkMessage m_message; }; #endif