/************************************************************************** ** ** Copyright (C) 2013 Kläralvdalens Datakonsult AB, a KDAB Group company. ** Contact: Kläralvdalens Datakonsult AB (info@kdab.com) ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef SCRIPTING_H #define SCRIPTING_H #include "scripting_global.h" #include /** \mainpage

Overall design

\li It all starts in \ref Scripting::Internal::ScriptingPlugin which is executed by Qt Creator at startup. \li The script runner registers a locator action called rs - see \ref Scripting::Internal::RunScriptLocatorFilter \li The ground work of finding scripts, registering shortcuts and starting their execution is done in \ref Scripting::Internal::ScriptManager \li \ref Scripting::Internal::ScriptRunner contains the JavaScript engine and register the objects available in the scripts

Objects available in the scripts

\li console accesses an instance of \ref Scripting::Internal::Console \code console.log("Hello world")\endcode \li editors accesses an instance of \ref Scripting::Internal::Editors. \code editors.current().selectAll()\endcode */ namespace Scripting { namespace Internal { class ScriptManager; class ScriptingPlugin : public ExtensionSystem::IPlugin { Q_OBJECT public: ScriptingPlugin(); ~ScriptingPlugin(); bool initialize(const QStringList &arguments, QString *errorString); void extensionsInitialized(); bool delayedInitialize(); ShutdownFlag aboutToShutdown(); private: ScriptManager *m_scriptManager; QString m_startUpScript; }; } // namespace Internal } // namespace Scripting #endif // SCRIPTING_H