/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ import QtQuick 1.0 import "./behaviors" // ButtonBehavior Item { id: button signal clicked property alias pressed: behavior.pressed property alias containsMouse: behavior.containsMouse property alias checkable: behavior.checkable // button toggles between checked and !checked property alias checked: behavior.checked property Component background: null property Item backgroundItem: backgroundLoader.item property color textColor: syspal.text; property bool activeFocusOnPress: true property string tooltip signal toolTipTriggered // implementation property string __position: "only" width: backgroundLoader.item.width height: backgroundLoader.item.height Loader { id: backgroundLoader anchors.fill: parent sourceComponent: background property alias styledItem: button property alias position: button.__position } ButtonBehavior { id: behavior anchors.fill: parent onClicked: button.clicked() onPressedChanged: if (activeFocusOnPress) button.focus = true onMouseMoved: {tiptimer.restart()} Timer{ id: tiptimer interval:1000 running:containsMouse && tooltip.length onTriggered: button.toolTipTriggered() } } SystemPalette { id: syspal } }