/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ // Fragment shader special variables. vec4 gl_FragCoord; bool gl_FrontFacing; vec4 gl_FragColor; vec4 gl_FragData[gl_MaxDrawBuffers]; float gl_FragDepth; // Varying variables. varying vec4 gl_Color; varying vec4 gl_SecondaryColor; varying vec4 gl_TexCoord[]; varying float gl_FogFragCoord; varying vec2 gl_PointCoord; // Fragment processing functions. float dFdx(float p); vec2 dFdx(vec2 p); vec3 dFdx(vec3 p); vec4 dFdx(vec4 p); float dFdy(float p); vec2 dFdy(vec2 p); vec3 dFdy(vec3 p); vec4 dFdy(vec4 p); float fwidth(float p); vec2 fwidth(vec2 p); vec3 fwidth(vec3 p); vec4 fwidth(vec4 p);