// Copyright (c) 2008 Roberto Raggi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Scope.h" #include "Symbols.h" #include "Names.h" #include "Literals.h" #include "Templates.h" #include "cppassert.h" #include namespace CPlusPlus { class SymbolTable { SymbolTable(const SymbolTable &other); void operator =(const SymbolTable &other); public: typedef Symbol **iterator; public: /// Constructs an empty Scope. SymbolTable(Scope *owner = 0); /// Destroy this scope. ~SymbolTable(); /// Returns this scope's owner Symbol. Scope *owner() const; /// Sets this scope's owner Symbol. void setOwner(Scope *owner); // ### remove me /// Adds a Symbol to this Scope. void enterSymbol(Symbol *symbol); /// Returns true if this Scope is empty; otherwise returns false. bool isEmpty() const; /// Returns the number of symbols is in the scope. unsigned symbolCount() const; /// Returns the Symbol at the given position. Symbol *symbolAt(unsigned index) const; /// Returns the first Symbol in the scope. iterator firstSymbol() const; /// Returns the last Symbol in the scope. iterator lastSymbol() const; Symbol *lookat(const Identifier *id) const; Symbol *lookat(OperatorNameId::Kind operatorId) const; private: /// Returns the hash value for the given Symbol. unsigned hashValue(Symbol *symbol) const; /// Updates the hash table. void rehash(); private: enum { DefaultInitialSize = 4 }; Scope *_owner; Symbol **_symbols; Symbol **_hash; int _allocatedSymbols; int _symbolCount; int _hashSize; }; SymbolTable::SymbolTable(Scope *owner) : _owner(owner), _symbols(0), _hash(0), _allocatedSymbols(0), _symbolCount(-1), _hashSize(0) { } SymbolTable::~SymbolTable() { if (_symbols) free(_symbols); if (_hash) free(_hash); } void SymbolTable::enterSymbol(Symbol *symbol) { CPP_ASSERT(! symbol->_enclosingScope || symbol->enclosingScope() == _owner, return); if (++_symbolCount == _allocatedSymbols) { _allocatedSymbols <<= 1; if (! _allocatedSymbols) _allocatedSymbols = DefaultInitialSize; _symbols = reinterpret_cast(realloc(_symbols, sizeof(Symbol *) * _allocatedSymbols)); memset(_symbols + _symbolCount, 0, sizeof(Symbol *) * (_allocatedSymbols - _symbolCount)); } symbol->_index = _symbolCount; symbol->_enclosingScope = _owner; _symbols[_symbolCount] = symbol; if (_symbolCount * 5 >= _hashSize * 3) rehash(); else { const unsigned h = hashValue(symbol); symbol->_next = _hash[h]; _hash[h] = symbol; } } Symbol *SymbolTable::lookat(const Identifier *id) const { if (! _hash || ! id) return 0; const unsigned h = id->hashCode() % _hashSize; Symbol *symbol = _hash[h]; for (; symbol; symbol = symbol->_next) { const Name *identity = symbol->unqualifiedName(); if (! identity) { continue; } else if (const Identifier *nameId = identity->asNameId()) { if (nameId->identifier()->match(id)) break; } else if (const TemplateNameId *t = identity->asTemplateNameId()) { if (t->identifier()->match(id)) break; } else if (const DestructorNameId *d = identity->asDestructorNameId()) { if (d->identifier()->match(id)) break; } else if (identity->isQualifiedNameId()) { return 0; } else if (const SelectorNameId *selectorNameId = identity->asSelectorNameId()) { if (selectorNameId->identifier()->match(id)) break; } } return symbol; } Symbol *SymbolTable::lookat(OperatorNameId::Kind operatorId) const { if (! _hash) return 0; const unsigned h = operatorId % _hashSize; Symbol *symbol = _hash[h]; for (; symbol; symbol = symbol->_next) { if (const Name *identity = symbol->unqualifiedName()) { if (const OperatorNameId *op = identity->asOperatorNameId()) { if (op->kind() == operatorId) break; } } } return symbol; } void SymbolTable::rehash() { _hashSize <<= 1; if (! _hashSize) _hashSize = DefaultInitialSize; _hash = reinterpret_cast(realloc(_hash, sizeof(Symbol *) * _hashSize)); std::memset(_hash, 0, sizeof(Symbol *) * _hashSize); for (int index = 0; index < _symbolCount + 1; ++index) { Symbol *symbol = _symbols[index]; const unsigned h = hashValue(symbol); symbol->_next = _hash[h]; _hash[h] = symbol; } } unsigned SymbolTable::hashValue(Symbol *symbol) const { if (! symbol) return 0; return symbol->hashCode() % _hashSize; } bool SymbolTable::isEmpty() const { return _symbolCount == -1; } unsigned SymbolTable::symbolCount() const { return _symbolCount + 1; } Symbol *SymbolTable::symbolAt(unsigned index) const { if (! _symbols) return 0; return _symbols[index]; } SymbolTable::iterator SymbolTable::firstSymbol() const { return _symbols; } SymbolTable::iterator SymbolTable::lastSymbol() const { return _symbols + _symbolCount + 1; } Scope::Scope(TranslationUnit *translationUnit, unsigned sourceLocation, const Name *name) : Symbol(translationUnit, sourceLocation, name), _members(0), _startOffset(0), _endOffset(0) { } Scope::Scope(Clone *clone, Subst *subst, Scope *original) : Symbol(clone, subst, original) , _members(0) , _startOffset(original->_startOffset) , _endOffset(original->_endOffset) { for (iterator it = original->memberBegin(), end = original->memberEnd(); it != end; ++it) addMember(clone->symbol(*it, subst)); } Scope::~Scope() { delete _members; } /// Adds a Symbol to this Scope. void Scope::addMember(Symbol *symbol) { if (! _members) _members = new SymbolTable(this); _members->enterSymbol(symbol); } /// Returns true if this Scope is empty; otherwise returns false. bool Scope::isEmpty() const { return _members ? _members->isEmpty() : true; } /// Returns the number of symbols is in the scope. unsigned Scope::memberCount() const { return _members ? _members->symbolCount() : 0; } /// Returns the Symbol at the given position. Symbol *Scope::memberAt(unsigned index) const { return _members ? _members->symbolAt(index) : 0; } /// Returns the first Symbol in the scope. Scope::iterator Scope::memberBegin() const { return _members ? _members->firstSymbol() : 0; } /// Returns the last Symbol in the scope. Scope::iterator Scope::memberEnd() const { return _members ? _members->lastSymbol() : 0; } Symbol *Scope::find(const Identifier *id) const { return _members ? _members->lookat(id) : 0; } Symbol *Scope::find(OperatorNameId::Kind operatorId) const { return _members ? _members->lookat(operatorId) : 0; } /// Set the start offset of the scope unsigned Scope::startOffset() const { return _startOffset; } void Scope::setStartOffset(unsigned offset) { _startOffset = offset; } /// Set the end offset of the scope unsigned Scope::endOffset() const { return _endOffset; } void Scope::setEndOffset(unsigned offset) { _endOffset = offset; } } // namespace CPlusPlus