/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (info@qt.nokia.com) ** ** ** GNU Lesser General Public License Usage ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this file. ** Please review the following information to ensure the GNU Lesser General ** Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** Other Usage ** ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** If you have questions regarding the use of this file, please contact ** Nokia at info@qt.nokia.com. ** **************************************************************************/ #include "debuggerengine.h" #include "debuggerinternalconstants.h" #include "debuggeractions.h" #include "debuggercore.h" #include "debuggerplugin.h" #include "debuggerrunner.h" #include "debuggerstringutils.h" #include "debuggerstartparameters.h" #include "memoryagent.h" #include "disassembleragent.h" #include "breakhandler.h" #include "moduleshandler.h" #include "registerhandler.h" #include "snapshothandler.h" #include "sourcefileshandler.h" #include "stackhandler.h" #include "threadshandler.h" #include "watchhandler.h" #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace Core; using namespace Debugger::Internal; using namespace ProjectExplorer; using namespace TextEditor; enum { debug = 0 }; #define SDEBUG(s) if (!debug) {} else qDebug() << s; #define XSDEBUG(s) qDebug() << s /////////////////////////////////////////////////////////////////////// // // DebuggerStartParameters // /////////////////////////////////////////////////////////////////////// namespace Debugger { Internal::Location::Location(const StackFrame &frame, bool marker) { init(); m_fileName = frame.file; m_lineNumber = frame.line; m_needsMarker = marker; m_functionName = frame.function; m_hasDebugInfo = frame.isUsable(); m_address = frame.address; m_from = frame.from; } QDebug operator<<(QDebug d, DebuggerState state) { //return d << DebuggerEngine::stateName(state) << '(' << int(state) << ')'; return d << DebuggerEngine::stateName(state); } QDebug operator<<(QDebug str, const DebuggerStartParameters &sp) { QDebug nospace = str.nospace(); nospace << "executable=" << sp.executable << " coreFile=" << sp.coreFile << " processArgs=" << sp.processArgs << " environment=<" << sp.environment.size() << " variables>" << " workingDir=" << sp.workingDirectory << " attachPID=" << sp.attachPID << " useTerminal=" << sp.useTerminal << " remoteChannel=" << sp.remoteChannel << " remoteArchitecture=" << sp.remoteArchitecture << " symbolFileName=" << sp.symbolFileName << " useServerStartScript=" << sp.useServerStartScript << " serverStartScript=" << sp.serverStartScript << " abi=" << sp.toolChainAbi.toString() << '\n'; return str; } ////////////////////////////////////////////////////////////////////// // // DebuggerEnginePrivate // ////////////////////////////////////////////////////////////////////// class DebuggerEnginePrivate : public QObject { Q_OBJECT public: DebuggerEnginePrivate(DebuggerEngine *engine, DebuggerEngine *masterEngine, DebuggerLanguages languages, const DebuggerStartParameters &sp) : m_engine(engine), m_masterEngine(masterEngine), m_runControl(0), m_startParameters(sp), m_languages(languages), m_state(DebuggerNotReady), m_lastGoodState(DebuggerNotReady), m_targetState(DebuggerNotReady), m_inferiorPid(0), m_modulesHandler(), m_registerHandler(), m_sourceFilesHandler(), m_stackHandler(), m_threadsHandler(), m_watchHandler(engine), m_disassemblerAgent(engine), m_memoryAgent(engine), m_isStateDebugging(false) { connect(&m_locationTimer, SIGNAL(timeout()), SLOT(resetLocation())); if (sp.toolChainAbi.os() == ProjectExplorer::Abi::MacOS) m_disassemblerAgent.setTryMixed(false); } ~DebuggerEnginePrivate() {} public slots: void doSetupEngine(); void doSetupInferior(); void doRunEngine(); void doShutdownEngine(); void doShutdownInferior(); void doInterruptInferior(); void doFinishDebugger(); void queueSetupEngine() { m_engine->setState(EngineSetupRequested); m_engine->showMessage(_("QUEUE: SETUP ENGINE")); QTimer::singleShot(0, this, SLOT(doSetupEngine())); } void queueSetupInferior() { m_engine->setState(InferiorSetupRequested); m_engine->showMessage(_("QUEUE: SETUP INFERIOR")); QTimer::singleShot(0, this, SLOT(doSetupInferior())); } void queueRunEngine() { m_engine->setState(EngineRunRequested); m_engine->showMessage(_("QUEUE: RUN ENGINE")); QTimer::singleShot(0, this, SLOT(doRunEngine())); } void queueShutdownEngine() { m_engine->setState(EngineShutdownRequested); m_engine->showMessage(_("QUEUE: SHUTDOWN ENGINE")); QTimer::singleShot(0, this, SLOT(doShutdownEngine())); } void queueShutdownInferior() { m_engine->setState(InferiorShutdownRequested); m_engine->showMessage(_("QUEUE: SHUTDOWN INFERIOR")); QTimer::singleShot(0, this, SLOT(doShutdownInferior())); } void queueFinishDebugger() { QTC_ASSERT(state() == EngineShutdownOk || state() == EngineShutdownFailed, qDebug() << state()); m_engine->setState(DebuggerFinished); resetLocation(); if (isMasterEngine()) { m_engine->showMessage(_("QUEUE: FINISH DEBUGGER")); QTimer::singleShot(0, this, SLOT(doFinishDebugger())); } } void raiseApplication() { QTC_ASSERT(runControl(), return); runControl()->bringApplicationToForeground(m_inferiorPid); } void scheduleResetLocation() { m_stackHandler.scheduleResetLocation(); m_threadsHandler.scheduleResetLocation(); m_disassemblerAgent.scheduleResetLocation(); m_locationTimer.setSingleShot(true); m_locationTimer.start(80); } void resetLocation() { m_locationTimer.stop(); m_locationMark.reset(); m_stackHandler.resetLocation(); m_threadsHandler.resetLocation(); m_disassemblerAgent.resetLocation(); } public: DebuggerState state() const { return m_state; } bool isMasterEngine() const { return m_engine->isMasterEngine(); } DebuggerRunControl *runControl() const { return m_masterEngine ? m_masterEngine->runControl() : m_runControl; } DebuggerEngine *m_engine; // Not owned. DebuggerEngine *m_masterEngine; // Not owned DebuggerRunControl *m_runControl; // Not owned. DebuggerStartParameters m_startParameters; DebuggerLanguages m_languages; // The current state. DebuggerState m_state; // The state we had before something unexpected happend. DebuggerState m_lastGoodState; // The state we are aiming for. DebuggerState m_targetState; qint64 m_inferiorPid; ModulesHandler m_modulesHandler; RegisterHandler m_registerHandler; SourceFilesHandler m_sourceFilesHandler; StackHandler m_stackHandler; ThreadsHandler m_threadsHandler; WatchHandler m_watchHandler; QFutureInterface m_progress; DisassemblerAgent m_disassemblerAgent; MemoryAgent m_memoryAgent; QScopedPointer m_locationMark; QTimer m_locationTimer; bool m_isStateDebugging; }; ////////////////////////////////////////////////////////////////////// // // DebuggerEngine // ////////////////////////////////////////////////////////////////////// DebuggerEngine::DebuggerEngine(const DebuggerStartParameters &startParameters, DebuggerLanguages languages, DebuggerEngine *parentEngine) : d(new DebuggerEnginePrivate(this, parentEngine, languages, startParameters)) { d->m_inferiorPid = 0; } DebuggerEngine::~DebuggerEngine() { disconnect(); delete d; } const char *DebuggerEngine::stateName(int s) { # define SN(x) case x: return #x; switch (s) { SN(DebuggerNotReady) SN(EngineSetupRequested) SN(EngineSetupOk) SN(EngineSetupFailed) SN(EngineRunFailed) SN(InferiorSetupRequested) SN(InferiorSetupFailed) SN(InferiorSetupOk) SN(EngineRunRequested) SN(InferiorRunRequested) SN(InferiorRunOk) SN(InferiorRunFailed) SN(InferiorUnrunnable) SN(InferiorStopRequested) SN(InferiorStopOk) SN(InferiorStopFailed) SN(InferiorExitOk) SN(InferiorShutdownRequested) SN(InferiorShutdownOk) SN(InferiorShutdownFailed) SN(EngineShutdownRequested) SN(EngineShutdownOk) SN(EngineShutdownFailed) SN(DebuggerFinished) } return ""; # undef SN } void DebuggerEngine::showStatusMessage(const QString &msg, int timeout) const { showMessage(msg, StatusBar, timeout); } void DebuggerEngine::frameUp() { int currentIndex = stackHandler()->currentIndex(); activateFrame(qMin(currentIndex + 1, stackHandler()->stackSize() - 1)); } void DebuggerEngine::frameDown() { int currentIndex = stackHandler()->currentIndex(); activateFrame(qMax(currentIndex - 1, 0)); } ModulesHandler *DebuggerEngine::modulesHandler() const { return d->m_masterEngine ? d->m_masterEngine->modulesHandler() : &d->m_modulesHandler; } RegisterHandler *DebuggerEngine::registerHandler() const { return d->m_masterEngine ? d->m_masterEngine->registerHandler() : &d->m_registerHandler; } StackHandler *DebuggerEngine::stackHandler() const { //return d->m_masterEngine // ? d->m_masterEngine->stackHandler() // : &d->m_stackHandler; return &d->m_stackHandler; } ThreadsHandler *DebuggerEngine::threadsHandler() const { return d->m_masterEngine ? d->m_masterEngine->threadsHandler() : &d->m_threadsHandler; } WatchHandler *DebuggerEngine::watchHandler() const { return d->m_masterEngine ? d->m_masterEngine->watchHandler() : &d->m_watchHandler; } SourceFilesHandler *DebuggerEngine::sourceFilesHandler() const { return d->m_masterEngine ? d->m_masterEngine->sourceFilesHandler() : &d->m_sourceFilesHandler; } QAbstractItemModel *DebuggerEngine::modulesModel() const { QAbstractItemModel *model = modulesHandler()->model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("ModulesModel")); return model; } QAbstractItemModel *DebuggerEngine::registerModel() const { QAbstractItemModel *model = registerHandler()->model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("RegisterModel")); return model; } QAbstractItemModel *DebuggerEngine::stackModel() const { QAbstractItemModel *model = stackHandler()->model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("StackModel")); return model; } QAbstractItemModel *DebuggerEngine::threadsModel() const { QAbstractItemModel *model = threadsHandler()->model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("ThreadsModel")); return model; } QAbstractItemModel *DebuggerEngine::localsModel() const { QAbstractItemModel *model = watchHandler()->model(LocalsWatch); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("LocalsModel")); return model; } QAbstractItemModel *DebuggerEngine::watchersModel() const { QAbstractItemModel *model = watchHandler()->model(WatchersWatch); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("WatchersModel")); return model; } QAbstractItemModel *DebuggerEngine::returnModel() const { QAbstractItemModel *model = watchHandler()->model(ReturnWatch); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("ReturnModel")); return model; } QAbstractItemModel *DebuggerEngine::toolTipsModel() const { QAbstractItemModel *model = watchHandler()->model(TooltipsWatch); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("TooltipsModel")); return model; } QAbstractItemModel *DebuggerEngine::sourceFilesModel() const { QAbstractItemModel *model = sourceFilesHandler()->model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("SourceFilesModel")); return model; } void DebuggerEngine::fetchMemory(MemoryAgent *, QObject *, quint64 addr, quint64 length) { Q_UNUSED(addr); Q_UNUSED(length); } void DebuggerEngine::changeMemory(MemoryAgent *, QObject *, quint64 addr, const QByteArray &data) { Q_UNUSED(addr); Q_UNUSED(data); } void DebuggerEngine::setRegisterValue(int regnr, const QString &value) { Q_UNUSED(regnr); Q_UNUSED(value); } void DebuggerEngine::showMessage(const QString &msg, int channel, int timeout) const { if (d->m_masterEngine) { d->m_masterEngine->showMessage(msg, channel, timeout); return; } //if (msg.size() && msg.at(0).isUpper() && msg.at(1).isUpper()) // qDebug() << qPrintable(msg) << "IN STATE" << state(); debuggerCore()->showMessage(msg, channel, timeout); if (d->m_runControl) { d->m_runControl->showMessage(msg, channel); } else { qWarning("Warning: %s (no active run control)", qPrintable(msg)); } } void DebuggerEngine::startDebugger(DebuggerRunControl *runControl) { QTC_ASSERT(runControl, notifyEngineSetupFailed(); return); QTC_ASSERT(!d->m_runControl, notifyEngineSetupFailed(); return); d->m_progress.setProgressRange(0, 1000); Core::FutureProgress *fp = Core::ICore::instance()->progressManager() ->addTask(d->m_progress.future(), tr("Launching"), _("Debugger.Launcher")); fp->setKeepOnFinish(Core::FutureProgress::HideOnFinish); d->m_progress.reportStarted(); d->m_runControl = runControl; d->m_inferiorPid = d->m_startParameters.attachPID > 0 ? d->m_startParameters.attachPID : 0; if (d->m_inferiorPid) d->m_runControl->setApplicationProcessHandle(ProcessHandle(d->m_inferiorPid)); if (!d->m_startParameters.environment.size()) d->m_startParameters.environment = Utils::Environment(); const unsigned engineCapabilities = debuggerCapabilities(); debuggerCore()->action(OperateByInstruction) ->setEnabled(engineCapabilities & DisassemblerCapability); QTC_ASSERT(state() == DebuggerNotReady || state() == DebuggerFinished, qDebug() << state()); d->m_lastGoodState = DebuggerNotReady; d->m_targetState = DebuggerNotReady; d->m_progress.setProgressValue(200); d->queueSetupEngine(); } void DebuggerEngine::resetLocation() { // Do it after some delay to avoid flicker. d->scheduleResetLocation(); } void DebuggerEngine::gotoLocation(const Location &loc) { if (debuggerCore()->boolSetting(OperateByInstruction) || !loc.hasDebugInfo()) { d->m_disassemblerAgent.setLocation(loc); return; } // CDB might hit on breakpoints while shutting down. //if (m_shuttingDown) // return; d->resetLocation(); const QString file = loc.fileName(); const int line = loc.lineNumber(); EditorManager *editorManager = EditorManager::instance(); QList editors = editorManager->editorsForFileName(file); IEditor *editor = 0; if (editors.isEmpty()) { editor = editorManager->openEditor(file, QString(), EditorManager::IgnoreNavigationHistory); if (editor) { editors.append(editor); editor->setProperty(Constants::OPENED_BY_DEBUGGER, true); } } else { editor = editors.back(); } ITextEditor *texteditor = qobject_cast(editor); if (texteditor) texteditor->gotoLine(line, 0); if (loc.needsMarker()) { d->m_locationMark.reset(new TextEditor::BaseTextMark); d->m_locationMark->setLocation(file, line); d->m_locationMark->setIcon(debuggerCore()->locationMarkIcon()); d->m_locationMark->setPriority(TextEditor::ITextMark::HighPriority); } // FIXME: Breaks with split views. if (!d->m_memoryAgent.hasVisibleEditor() || loc.needsRaise()) editorManager->activateEditor(editor); //qDebug() << "MEMORY: " << d->m_memoryAgent.hasVisibleEditor(); } // Called from RunControl. void DebuggerEngine::handleStartFailed() { showMessage("HANDLE RUNCONTROL START FAILED"); d->m_runControl = 0; d->m_progress.setProgressValue(900); d->m_progress.reportCanceled(); d->m_progress.reportFinished(); } // Called from RunControl. void DebuggerEngine::handleFinished() { showMessage("HANDLE RUNCONTROL FINISHED"); d->m_runControl = 0; d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); modulesHandler()->removeAll(); stackHandler()->removeAll(); threadsHandler()->removeAll(); watchHandler()->cleanup(); } const DebuggerStartParameters &DebuggerEngine::startParameters() const { return d->m_startParameters; } DebuggerStartParameters &DebuggerEngine::startParameters() { return d->m_startParameters; } ////////////////////////////////////////////////////////////////////// // // Dumpers. "Custom dumpers" are a library compiled against the current // Qt containing functions to evaluate values of Qt classes // (such as QString, taking pointers to their addresses). // The library must be loaded into the debuggee. // ////////////////////////////////////////////////////////////////////// bool DebuggerEngine::qtDumperLibraryEnabled() const { return debuggerCore()->boolSetting(UseDebuggingHelpers); } QStringList DebuggerEngine::qtDumperLibraryLocations() const { return d->m_startParameters.dumperLibraryLocations; } void DebuggerEngine::showQtDumperLibraryWarning(const QString &details) { debuggerCore()->showQtDumperLibraryWarning(details); } QString DebuggerEngine::qtDumperLibraryName() const { return startParameters().dumperLibrary; } DebuggerState DebuggerEngine::state() const { return d->m_state; } DebuggerState DebuggerEngine::lastGoodState() const { return d->m_lastGoodState; } DebuggerState DebuggerEngine::targetState() const { return d->m_targetState; } static bool isAllowedTransition(DebuggerState from, DebuggerState to) { switch (from) { case DebuggerNotReady: return to == EngineSetupRequested; case EngineSetupRequested: return to == EngineSetupOk || to == EngineSetupFailed; case EngineSetupFailed: // In is the engine's task to go into a proper "Shutdown" // state before calling notifyEngineSetupFailed return to == DebuggerFinished; case EngineSetupOk: return to == InferiorSetupRequested || to == EngineShutdownRequested; case InferiorSetupRequested: return to == InferiorSetupOk || to == InferiorSetupFailed; case InferiorSetupFailed: return to == EngineShutdownRequested; case InferiorSetupOk: return to == EngineRunRequested; case EngineRunRequested: return to == EngineRunFailed || to == InferiorRunOk || to == InferiorStopOk || to == InferiorUnrunnable; case EngineRunFailed: return to == EngineShutdownRequested; case InferiorRunRequested: return to == InferiorRunOk || to == InferiorRunFailed; case InferiorRunFailed: return to == InferiorStopOk; case InferiorRunOk: return to == InferiorStopRequested || to == InferiorStopOk // A spontaneous stop. || to == InferiorExitOk; case InferiorStopRequested: return to == InferiorStopOk || to == InferiorStopFailed; case InferiorStopOk: return to == InferiorRunRequested || to == InferiorShutdownRequested || to == InferiorStopOk || InferiorExitOk; case InferiorStopFailed: return to == EngineShutdownRequested; case InferiorExitOk: return to == InferiorShutdownOk; case InferiorUnrunnable: return to == InferiorShutdownRequested; case InferiorShutdownRequested: return to == InferiorShutdownOk || to == InferiorShutdownFailed; case InferiorShutdownOk: return to == EngineShutdownRequested; case InferiorShutdownFailed: return to == EngineShutdownRequested; case EngineShutdownRequested: return to == EngineShutdownOk || to == EngineShutdownFailed; case EngineShutdownOk: return to == DebuggerFinished; case EngineShutdownFailed: return to == DebuggerFinished; case DebuggerFinished: return to == EngineSetupRequested; // Happens on restart. } qDebug() << "UNKNOWN DEBUGGER STATE:" << from; return false; } void DebuggerEngine::setupSlaveEngine() { QTC_CHECK(state() == DebuggerNotReady); d->queueSetupEngine(); } void DebuggerEnginePrivate::doSetupEngine() { m_engine->showMessage(_("CALL: SETUP ENGINE")); QTC_ASSERT(state() == EngineSetupRequested, qDebug() << m_engine << state()); m_engine->setupEngine(); } void DebuggerEngine::notifyEngineSetupFailed() { showMessage(_("NOTE: ENGINE SETUP FAILED")); QTC_ASSERT(state() == EngineSetupRequested, qDebug() << this << state()); setState(EngineSetupFailed); if (isMasterEngine() && runControl()) runControl()->startFailed(); setState(DebuggerFinished); } void DebuggerEngine::notifyEngineSetupOk() { showMessage(_("NOTE: ENGINE SETUP OK")); QTC_ASSERT(state() == EngineSetupRequested, qDebug() << this << state()); setState(EngineSetupOk); showMessage(_("QUEUE: SETUP INFERIOR")); if (isMasterEngine()) d->queueSetupInferior(); } void DebuggerEngine::setupSlaveInferior() { QTC_CHECK(state() == EngineSetupOk); d->queueSetupInferior(); } void DebuggerEnginePrivate::doSetupInferior() { m_engine->showMessage(_("CALL: SETUP INFERIOR")); QTC_ASSERT(state() == InferiorSetupRequested, qDebug() << m_engine << state()); m_progress.setProgressValue(250); m_engine->setupInferior(); } void DebuggerEngine::notifyInferiorSetupFailed() { showMessage(_("NOTE: INFERIOR SETUP FAILED")); QTC_ASSERT(state() == InferiorSetupRequested, qDebug() << this << state()); setState(InferiorSetupFailed); if (isMasterEngine()) d->queueShutdownEngine(); } void DebuggerEngine::notifyInferiorSetupOk() { showMessage(_("NOTE: INFERIOR SETUP OK")); QTC_ASSERT(state() == InferiorSetupRequested, qDebug() << this << state()); setState(InferiorSetupOk); if (isMasterEngine()) d->queueRunEngine(); } void DebuggerEngine::runSlaveEngine() { QTC_ASSERT(isSlaveEngine(), return); QTC_CHECK(state() == InferiorSetupOk); d->queueRunEngine(); } void DebuggerEnginePrivate::doRunEngine() { m_engine->showMessage(_("CALL: RUN ENGINE")); QTC_ASSERT(state() == EngineRunRequested, qDebug() << m_engine << state()); m_progress.setProgressValue(300); m_engine->runEngine(); } void DebuggerEngine::notifyInferiorUnrunnable() { showMessage(_("NOTE: INFERIOR UNRUNNABLE")); d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state()); setState(InferiorUnrunnable); } void DebuggerEngine::notifyEngineRunFailed() { showMessage(_("NOTE: ENGINE RUN FAILED")); QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state()); d->m_progress.setProgressValue(900); d->m_progress.reportCanceled(); d->m_progress.reportFinished(); setState(EngineRunFailed); if (isMasterEngine()) d->queueShutdownEngine(); } void DebuggerEngine::notifyEngineRunAndInferiorRunOk() { showMessage(_("NOTE: ENGINE RUN AND INFERIOR RUN OK")); d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state()); setState(InferiorRunOk); } void DebuggerEngine::notifyEngineRunAndInferiorStopOk() { showMessage(_("NOTE: ENGINE RUN AND INFERIOR STOP OK")); d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state()); setState(InferiorStopOk); } void DebuggerEngine::notifyInferiorRunRequested() { showMessage(_("NOTE: INFERIOR RUN REQUESTED")); QTC_ASSERT(state() == InferiorStopOk, qDebug() << this << state()); setState(InferiorRunRequested); } void DebuggerEngine::notifyInferiorRunOk() { showMessage(_("NOTE: INFERIOR RUN OK")); // Transition from StopRequested can happen sin remotegdbadapter. QTC_ASSERT(state() == InferiorRunRequested || state() == InferiorStopRequested, qDebug() << this << state()); setState(InferiorRunOk); } void DebuggerEngine::notifyInferiorRunFailed() { showMessage(_("NOTE: INFERIOR RUN FAILED")); QTC_ASSERT(state() == InferiorRunRequested, qDebug() << this << state()); setState(InferiorRunFailed); setState(InferiorStopOk); if (isDying()) d->queueShutdownInferior(); } void DebuggerEngine::notifyInferiorStopOk() { showMessage(_("NOTE: INFERIOR STOP OK")); // Ignore spurious notifications after we are set to die. if (isDying()) { showMessage(_("NOTE: ... WHILE DYING. ")); // Forward state to "StopOk" if needed. if (state() == InferiorStopRequested || state() == InferiorRunRequested || state() == InferiorRunOk) { showMessage(_("NOTE: ... FORWARDING TO 'STOP OK'. ")); setState(InferiorStopOk); } if (state() == InferiorStopOk || state() == InferiorStopFailed) { d->queueShutdownInferior(); } showMessage(_("NOTE: ... IGNORING STOP MESSAGE")); return; } QTC_ASSERT(state() == InferiorStopRequested, qDebug() << this << state()); setState(InferiorStopOk); } void DebuggerEngine::notifyInferiorSpontaneousStop() { showMessage(_("NOTE: INFERIOR SPONTANEOUS STOP")); QTC_ASSERT(state() == InferiorRunOk, qDebug() << this << state()); setState(InferiorStopOk); } void DebuggerEngine::notifyInferiorStopFailed() { showMessage(_("NOTE: INFERIOR STOP FAILED")); QTC_ASSERT(state() == InferiorStopRequested, qDebug() << this << state()); setState(InferiorStopFailed); if (isMasterEngine()) d->queueShutdownEngine(); } void DebuggerEnginePrivate::doInterruptInferior() { //QTC_ASSERT(isMasterEngine(), return); QTC_ASSERT(state() == InferiorRunOk, qDebug() << m_engine << state()); m_engine->setState(InferiorStopRequested); m_engine->showMessage(_("CALL: INTERRUPT INFERIOR")); m_engine->interruptInferior(); } void DebuggerEnginePrivate::doShutdownInferior() { //QTC_ASSERT(isMasterEngine(), return); QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << m_engine << state()); resetLocation(); m_targetState = DebuggerFinished; m_engine->showMessage(_("CALL: SHUTDOWN INFERIOR")); m_engine->shutdownInferior(); } void DebuggerEngine::notifyInferiorShutdownOk() { showMessage(_("INFERIOR SUCCESSFULLY SHUT DOWN")); QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << this << state()); d->m_lastGoodState = DebuggerNotReady; // A "neutral" value. setState(InferiorShutdownOk); if (isMasterEngine()) d->queueShutdownEngine(); } void DebuggerEngine::notifyInferiorShutdownFailed() { showMessage(_("INFERIOR SHUTDOWN FAILED")); QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << this << state()); setState(InferiorShutdownFailed); if (isMasterEngine()) d->queueShutdownEngine(); } void DebuggerEngine::notifyInferiorIll() { showMessage(_("NOTE: INFERIOR ILL")); // This can be issued in almost any state. The inferior could still be // alive as some previous notifications might have been bogus. d->m_targetState = DebuggerFinished; d->m_lastGoodState = d->m_state; if (state() == InferiorRunRequested) { // We asked for running, but did not see a response. // Assume the inferior is dead. // FIXME: Use timeout? setState(InferiorRunFailed); setState(InferiorStopOk); } d->queueShutdownInferior(); } void DebuggerEngine::shutdownSlaveEngine() { QTC_CHECK(isAllowedTransition(state(),EngineShutdownRequested)); setState(EngineShutdownRequested); shutdownEngine(); } void DebuggerEnginePrivate::doShutdownEngine() { QTC_ASSERT(isMasterEngine(), qDebug() << m_engine; return); QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << m_engine << state()); m_targetState = DebuggerFinished; m_engine->showMessage(_("CALL: SHUTDOWN ENGINE")); m_engine->shutdownEngine(); } void DebuggerEngine::notifyEngineShutdownOk() { showMessage(_("NOTE: ENGINE SHUTDOWN OK")); QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << this << state()); setState(EngineShutdownOk); d->queueFinishDebugger(); } void DebuggerEngine::notifyEngineShutdownFailed() { showMessage(_("NOTE: ENGINE SHUTDOWN FAILED")); QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << this << state()); setState(EngineShutdownFailed); d->queueFinishDebugger(); } void DebuggerEnginePrivate::doFinishDebugger() { m_engine->showMessage(_("NOTE: FINISH DEBUGGER")); QTC_ASSERT(state() == DebuggerFinished, qDebug() << m_engine << state()); if (isMasterEngine() && m_runControl) m_runControl->debuggingFinished(); } void DebuggerEngine::notifyEngineIll() { showMessage(_("NOTE: ENGINE ILL ******")); d->m_targetState = DebuggerFinished; d->m_lastGoodState = d->m_state; switch (state()) { case InferiorRunRequested: case InferiorRunOk: // The engine does not look overly ill right now, so attempt to // properly interrupt at least once. If that fails, we are on the // shutdown path due to d->m_targetState anyways. setState(InferiorStopRequested, true); showMessage(_("ATTEMPT TO INTERRUPT INFERIOR")); interruptInferior(); break; case InferiorStopRequested: case InferiorStopOk: showMessage(_("FORWARDING STATE TO InferiorShutdownFailed")); setState(InferiorShutdownFailed, true); if (isMasterEngine()) d->queueShutdownEngine(); break; default: if (isMasterEngine()) d->queueShutdownEngine(); break; } } void DebuggerEngine::notifyEngineSpontaneousShutdown() { showMessage(_("NOTE: ENGINE SPONTANEOUS SHUTDOWN")); setState(EngineShutdownOk, true); if (isMasterEngine()) d->queueFinishDebugger(); } void DebuggerEngine::notifyInferiorExited() { showMessage(_("NOTE: INFERIOR EXITED")); d->resetLocation(); setState(InferiorExitOk); setState(InferiorShutdownOk); if (isMasterEngine()) d->queueShutdownEngine(); } void DebuggerEngine::slaveEngineStateChanged(DebuggerEngine *slaveEngine, DebuggerState state) { Q_UNUSED(slaveEngine); Q_UNUSED(state); } void DebuggerEngine::setState(DebuggerState state, bool forced) { if (isStateDebugging()) { qDebug() << "STATUS CHANGE: " << this << " FROM " << stateName(d->m_state) << " TO " << stateName(state) << isMasterEngine(); } DebuggerState oldState = d->m_state; d->m_state = state; QString msg = _("State changed%5 from %1(%2) to %3(%4).") .arg(stateName(oldState)).arg(oldState).arg(stateName(state)).arg(state) .arg(forced ? " BY FORCE" : ""); if (!forced && !isAllowedTransition(oldState, state)) qDebug() << "*** UNEXPECTED STATE TRANSITION: " << this << msg; if (state == DebuggerFinished) { // Give up ownership on claimed breakpoints. BreakHandler *handler = breakHandler(); foreach (BreakpointModelId id, handler->engineBreakpointIds(this)) handler->notifyBreakpointReleased(id); } const bool running = d->m_state == InferiorRunOk; if (running) threadsHandler()->notifyRunning(); showMessage(msg, LogDebug); updateViews(); if (isMasterEngine()) emit stateChanged(d->m_state); if (isSlaveEngine()) masterEngine()->slaveEngineStateChanged(this, state); } void DebuggerEngine::updateViews() { // The slave engines are not entitled to change the view. Their wishes // should be coordinated by their master engine. if (isMasterEngine()) debuggerCore()->updateState(this); } bool DebuggerEngine::isSlaveEngine() const { return d->m_masterEngine != 0; } bool DebuggerEngine::isMasterEngine() const { return d->m_masterEngine == 0; } DebuggerEngine *DebuggerEngine::masterEngine() const { return d->m_masterEngine; } DebuggerLanguages DebuggerEngine::languages() const { return d->m_languages; } bool DebuggerEngine::debuggerActionsEnabled() const { return debuggerActionsEnabled(d->m_state); } bool DebuggerEngine::debuggerActionsEnabled(DebuggerState state) { switch (state) { case InferiorSetupRequested: case InferiorRunOk: case InferiorUnrunnable: case InferiorStopOk: return true; case InferiorStopRequested: case InferiorRunRequested: case InferiorRunFailed: case InferiorSetupOk: case DebuggerNotReady: case EngineSetupRequested: case EngineSetupOk: case EngineSetupFailed: case EngineRunRequested: case EngineRunFailed: case InferiorSetupFailed: case InferiorStopFailed: case InferiorExitOk: case InferiorShutdownRequested: case InferiorShutdownOk: case InferiorShutdownFailed: case EngineShutdownRequested: case EngineShutdownOk: case EngineShutdownFailed: case DebuggerFinished: return false; } return false; } void DebuggerEngine::notifyInferiorPid(qint64 pid) { if (d->m_inferiorPid == pid) return; d->m_inferiorPid = pid; if (pid) { showMessage(tr("Taking notice of pid %1").arg(pid)); if (d->m_startParameters.startMode == StartInternal || d->m_startParameters.startMode == StartExternal || d->m_startParameters.startMode == AttachExternal) QTimer::singleShot(0, d, SLOT(raiseApplication())); } } qint64 DebuggerEngine::inferiorPid() const { return d->m_inferiorPid; } bool DebuggerEngine::isReverseDebugging() const { return debuggerCore()->isReverseDebugging(); } // Called by DebuggerRunControl. void DebuggerEngine::quitDebugger() { showMessage(_("QUIT DEBUGGER REQUESTED IN STATE %1").arg(state())); d->m_targetState = DebuggerFinished; switch (state()) { case InferiorStopOk: case InferiorStopFailed: d->queueShutdownInferior(); break; case InferiorRunOk: d->doInterruptInferior(); break; case EngineRunRequested: notifyEngineRunFailed(); break; case EngineRunFailed: case DebuggerFinished: break; case InferiorSetupRequested: notifyInferiorSetupFailed(); break; default: // FIXME: We should disable the actions connected to that. notifyInferiorIll(); break; } } void DebuggerEngine::abortDebugger() { // Overridden in e.g. GdbEngine. quitDebugger(); } void DebuggerEngine::requestInterruptInferior() { d->doInterruptInferior(); } void DebuggerEngine::progressPing() { int progress = qMin(d->m_progress.progressValue() + 2, 800); d->m_progress.setProgressValue(progress); } DebuggerRunControl *DebuggerEngine::runControl() const { return d->runControl(); } bool DebuggerEngine::setToolTipExpression (const QPoint &, TextEditor::ITextEditor *, const DebuggerToolTipContext &) { return false; } void DebuggerEngine::updateWatchData(const WatchData &, const WatchUpdateFlags &) { } void DebuggerEngine::watchPoint(const QPoint &) { } void DebuggerEngine::fetchDisassembler(DisassemblerAgent *) { } void DebuggerEngine::activateFrame(int) { } void DebuggerEngine::reloadModules() { } void DebuggerEngine::examineModules() { } void DebuggerEngine::loadSymbols(const QString &) { } void DebuggerEngine::loadAllSymbols() { } void DebuggerEngine::loadSymbolsForStack() { } void DebuggerEngine::requestModuleSymbols(const QString &) { } void DebuggerEngine::reloadRegisters() { } void DebuggerEngine::reloadSourceFiles() { } void DebuggerEngine::reloadFullStack() { } void DebuggerEngine::addOptionPages(QList *) const { } unsigned DebuggerEngine::debuggerCapabilities() const { return 0; } bool DebuggerEngine::isSynchronous() const { return false; } QByteArray DebuggerEngine::qtNamespace() const { return QByteArray(); } void DebuggerEngine::createSnapshot() { } void DebuggerEngine::updateAll() { } #if 0 // FIXME: Remove explicit use of BreakpointData if (!bp->engine && acceptsBreakpoint(id)) { QTC_CHECK(state == BreakpointNew); // Take ownership of the breakpoint. bp->engine = this; } #endif void DebuggerEngine::attemptBreakpointSynchronization() { if (!stateAcceptsBreakpointChanges()) { showMessage(_("BREAKPOINT SYNCHRONIZATION NOT POSSIBLE IN CURRENT STATE")); return; } BreakHandler *handler = breakHandler(); foreach (BreakpointModelId id, handler->unclaimedBreakpointIds()) { // Take ownership of the breakpoint. Requests insertion. if (acceptsBreakpoint(id)) handler->setEngine(id, this); } bool done = true; foreach (BreakpointModelId id, handler->engineBreakpointIds(this)) { switch (handler->state(id)) { case BreakpointNew: // Should not happen once claimed. QTC_CHECK(false); continue; case BreakpointInsertRequested: done = false; insertBreakpoint(id); continue; case BreakpointChangeRequested: done = false; changeBreakpoint(id); continue; case BreakpointRemoveRequested: done = false; removeBreakpoint(id); continue; case BreakpointChangeProceeding: case BreakpointInsertProceeding: case BreakpointRemoveProceeding: done = false; //qDebug() << "BREAKPOINT " << id << " STILL IN PROGRESS, STATE" // << handler->state(id); continue; case BreakpointInserted: //qDebug() << "BREAKPOINT " << id << " IS GOOD"; continue; case BreakpointDead: // Should not only be visible inside BreakpointHandler. QTC_CHECK(false); continue; } QTC_ASSERT(false, qDebug() << "UNKNOWN STATE" << id << state()); } if (done) d->m_disassemblerAgent.updateBreakpointMarkers(); } void DebuggerEngine::insertBreakpoint(BreakpointModelId id) { BreakpointState state = breakHandler()->state(id); QTC_ASSERT(state == BreakpointInsertRequested, qDebug() << id << this << state); QTC_CHECK(false); } void DebuggerEngine::removeBreakpoint(BreakpointModelId id) { BreakpointState state = breakHandler()->state(id); QTC_ASSERT(state == BreakpointRemoveRequested, qDebug() << id << this << state); QTC_CHECK(false); } void DebuggerEngine::changeBreakpoint(BreakpointModelId id) { BreakpointState state = breakHandler()->state(id); QTC_ASSERT(state == BreakpointChangeRequested, qDebug() << id << this << state); QTC_CHECK(false); } void DebuggerEngine::selectThread(int) { } void DebuggerEngine::assignValueInDebugger(const WatchData *, const QString &, const QVariant &) { } void DebuggerEngine::detachDebugger() { } void DebuggerEngine::exitDebugger() { QTC_ASSERT(d->m_state == InferiorStopOk || d->m_state == InferiorUnrunnable || d->m_state == InferiorRunOk, qDebug() << d->m_state); quitDebugger(); } void DebuggerEngine::executeStep() { } void DebuggerEngine::executeStepOut() { } void DebuggerEngine::executeNext() { } void DebuggerEngine::executeStepI() { } void DebuggerEngine::executeNextI() { } void DebuggerEngine::executeReturn() { } void DebuggerEngine::continueInferior() { } void DebuggerEngine::interruptInferior() { } void DebuggerEngine::executeRunToLine(const ContextData &) { } void DebuggerEngine::executeRunToFunction(const QString &) { } void DebuggerEngine::executeJumpToLine(const ContextData &) { } void DebuggerEngine::executeDebuggerCommand(const QString &) { showStatusMessage(tr("This debugger cannot handle user input.")); } BreakHandler *DebuggerEngine::breakHandler() const { return debuggerCore()->breakHandler(); } bool DebuggerEngine::isDying() const { return targetState() == DebuggerFinished; } QString DebuggerEngine::msgWatchpointByExpressionTriggered(BreakpointModelId id, const int number, const QString &expr) { return id ? tr("Data breakpoint %1 (%2) at %3 triggered.") .arg(id.toString()).arg(number).arg(expr) : tr("Internal data breakpoint %1 at %2 triggered.") .arg(number).arg(expr); } QString DebuggerEngine::msgWatchpointByExpressionTriggered(BreakpointModelId id, const int number, const QString &expr, const QString &threadId) { return id ? tr("Data breakpoint %1 (%2) at %3 in thread %4 triggered.") .arg(id.toString()).arg(number).arg(expr).arg(threadId) : tr("Internal data breakpoint %1 at %2 in thread %3 triggered.") .arg(number).arg(expr).arg(threadId); } QString DebuggerEngine::msgWatchpointByAddressTriggered(BreakpointModelId id, const int number, quint64 address) { return id ? tr("Data breakpoint %1 (%2) at 0x%3 triggered.") .arg(id.toString()).arg(number).arg(address, 0, 16) : tr("Internal data breakpoint %1 at 0x%2 triggered.") .arg(number).arg(address, 0, 16); } QString DebuggerEngine::msgWatchpointByAddressTriggered(BreakpointModelId id, const int number, quint64 address, const QString &threadId) { return id ? tr("Data breakpoint %1 (%2) at 0x%3 in thread %4 triggered.") .arg(id.toString()).arg(number).arg(address, 0, 16).arg(threadId) : tr("Internal data breakpoint %1 at 0x%2 in thread %3 triggered.") .arg(id.toString()).arg(number).arg(address, 0, 16).arg(threadId); } QString DebuggerEngine::msgBreakpointTriggered(BreakpointModelId id, const int number, const QString &threadId) { return id ? tr("Stopped at breakpoint %1 (%2) in thread %3.") .arg(id.toString()).arg(number).arg(threadId) : tr("Stopped at internal breakpoint %1 in thread %2.") .arg(number).arg(threadId); } QString DebuggerEngine::msgStopped(const QString &reason) { return reason.isEmpty() ? tr("Stopped.") : tr("Stopped: \"%1\"").arg(reason); } QString DebuggerEngine::msgStoppedBySignal(const QString &meaning, const QString &name) { return tr("Stopped: %1 (Signal %2).").arg(meaning, name); } QString DebuggerEngine::msgStoppedByException(const QString &description, const QString &threadId) { return tr("Stopped in thread %1 by: %2.").arg(threadId, description); } QString DebuggerEngine::msgInterrupted() { return tr("Interrupted."); } void DebuggerEngine::showStoppedBySignalMessageBox(QString meaning, QString name) { if (name.isEmpty()) name = tr(" ", "name"); if (meaning.isEmpty()) meaning = tr(" ", "meaning"); const QString msg = tr("

The inferior stopped because it received a " "signal from the Operating System.

" "" "
Signal name : %1
Signal meaning : %2
") .arg(name, meaning); showMessageBox(QMessageBox::Information, tr("Signal received"), msg); } void DebuggerEngine::showStoppedByExceptionMessageBox(const QString &description) { const QString msg = tr("

The inferior stopped because it triggered an exception.

%1"). arg(description); showMessageBox(QMessageBox::Information, tr("Exception Triggered"), msg); } bool DebuggerEngine::isCppBreakpoint(const BreakpointParameters &p) { //Qml specific breakpoint types if (p.type == BreakpointAtJavaScriptThrow || p.type == BreakpointOnQmlSignalHandler) return false; // Qml is currently only file if (p.type != BreakpointByFileAndLine) return true; return !p.fileName.endsWith(QLatin1String(".qml"), Qt::CaseInsensitive) && !p.fileName.endsWith(QLatin1String(".js"), Qt::CaseInsensitive); } void DebuggerEngine::openMemoryView(quint64 startAddr, unsigned flags, const QList &ml, const QPoint &pos, const QString &title, QWidget *parent) { d->m_memoryAgent.createBinEditor(startAddr, flags, ml, pos, title, parent); } void DebuggerEngine::updateMemoryViews() { d->m_memoryAgent.updateContents(); } void DebuggerEngine::openDisassemblerView(const Location &location) { DisassemblerAgent *agent = new DisassemblerAgent(this); agent->setLocation(location); } void DebuggerEngine::handleRemoteSetupDone(int gdbServerPort, int qmlPort) { Q_UNUSED(gdbServerPort); Q_UNUSED(qmlPort); } void DebuggerEngine::handleRemoteSetupFailed(const QString &message) { Q_UNUSED(message); } bool DebuggerEngine::isStateDebugging() const { return d->m_isStateDebugging; } void DebuggerEngine::setStateDebugging(bool on) { d->m_isStateDebugging = on; } } // namespace Debugger #include "debuggerengine.moc"