/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "glsleditorplugin.h" #include "glsleditor.h" #include "glsleditorconstants.h" #include "glsleditorfactory.h" #include "glslfilewizard.h" #include "glslhoverhandler.h" #include "glslcompletionassist.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace GLSLEditor; using namespace GLSLEditor::Internal; using namespace GLSLEditor::Constants; GLSLEditorPlugin *GLSLEditorPlugin::m_instance = 0; GLSLEditorPlugin::InitFile::~InitFile() { delete engine; } GLSLEditorPlugin::GLSLEditorPlugin() : m_editor(0), m_actionHandler(0), m_glsl_120_frag(0), m_glsl_120_vert(0), m_glsl_120_common(0), m_glsl_es_100_frag(0), m_glsl_es_100_vert(0), m_glsl_es_100_common(0) { m_instance = this; } GLSLEditorPlugin::~GLSLEditorPlugin() { removeObject(m_editor); delete m_actionHandler; delete m_glsl_120_frag; delete m_glsl_120_vert; delete m_glsl_120_common; delete m_glsl_es_100_frag; delete m_glsl_es_100_vert; delete m_glsl_es_100_common; m_instance = 0; } bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *errorMessage) { if (!Core::ICore::mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), errorMessage)) return false; // m_modelManager = new ModelManager(this); // addAutoReleasedObject(m_modelManager); addAutoReleasedObject(new GLSLHoverHandler(this)); Core::Context context(GLSLEditor::Constants::C_GLSLEDITOR_ID); m_editor = new GLSLEditorFactory(this); addObject(m_editor); addAutoReleasedObject(new GLSLCompletionAssistProvider); m_actionHandler = new TextEditor::TextEditorActionHandler(GLSLEditor::Constants::C_GLSLEDITOR_ID, TextEditor::TextEditorActionHandler::Format | TextEditor::TextEditorActionHandler::UnCommentSelection | TextEditor::TextEditorActionHandler::UnCollapseAll); m_actionHandler->initializeActions(); Core::ActionContainer *contextMenu = Core::ActionManager::createMenu(GLSLEditor::Constants::M_CONTEXT); Core::ActionContainer *glslToolsMenu = Core::ActionManager::createMenu(Core::Id(Constants::M_TOOLS_GLSL)); glslToolsMenu->setOnAllDisabledBehavior(Core::ActionContainer::Hide); QMenu *menu = glslToolsMenu->menu(); //: GLSL sub-menu in the Tools menu menu->setTitle(tr("GLSL")); Core::ActionManager::actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu); Core::Command *cmd = 0; // Insert marker for "Refactoring" menu: Core::Context globalContext(Core::Constants::C_GLOBAL); Core::Command *sep = contextMenu->addSeparator(globalContext); sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT); contextMenu->addSeparator(globalContext); cmd = Core::ActionManager::command(TextEditor::Constants::UN_COMMENT_SELECTION); contextMenu->addAction(cmd); errorMessage->clear(); Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance(); Core::MimeDatabase *mimeDatabase = Core::ICore::mimeDatabase(); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES))); QObject *core = Core::ICore::instance(); Core::BaseFileWizardParameters fragWizardParameters(Core::IWizard::FileWizard); fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)")); fragWizardParameters.setId(QLatin1String("F.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core)); Core::BaseFileWizardParameters vertWizardParameters(Core::IWizard::FileWizard); vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)")); vertWizardParameters.setId(QLatin1String("G.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the Desktop OpenGL Shading " "Language (GLSL). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment Shader (Desktop OpenGL)")); fragWizardParameters.setId(QLatin1String("J.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the Desktop OpenGL Shading " "Language (GLSL). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex Shader (Desktop OpenGL)")); vertWizardParameters.setId(QLatin1String("K.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core)); return true; } void GLSLEditorPlugin::extensionsInitialized() { } ExtensionSystem::IPlugin::ShutdownFlag GLSLEditorPlugin::aboutToShutdown() { // delete GLSL::Icons::instance(); // delete object held by singleton return IPlugin::aboutToShutdown(); } void GLSLEditorPlugin::initializeEditor(GLSLEditor::GLSLTextEditorWidget *editor) { QTC_CHECK(m_instance); m_actionHandler->setupActions(editor); TextEditor::TextEditorSettings::instance()->initializeEditor(editor); } Core::Command *GLSLEditorPlugin::addToolAction(QAction *a, Core::Context &context, const Core::Id &id, Core::ActionContainer *c1, const QString &keySequence) { Core::Command *command = Core::ActionManager::registerAction(a, id, context); if (!keySequence.isEmpty()) command->setDefaultKeySequence(QKeySequence(keySequence)); c1->addAction(command); return command; } GLSLEditorPlugin::InitFile *GLSLEditorPlugin::getInitFile(const QString &fileName, InitFile **initFile) const { if (*initFile) return *initFile; *initFile = new GLSLEditorPlugin::InitFile; parseGlslFile(fileName, *initFile); return *initFile; } QByteArray GLSLEditorPlugin::glslFile(const QString &fileName) const { QString path = Core::ICore::resourcePath(); path += QLatin1String("/glsl/"); path += fileName; QFile file(path); if (file.open(QFile::ReadOnly)) return file.readAll(); return QByteArray(); } void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile) const { // Parse the builtins for any langugage variant so we can use all keywords. const int variant = GLSL::Lexer::Variant_All; const QByteArray code = glslFile(fileName); initFile->engine = new GLSL::Engine(); GLSL::Parser parser(initFile->engine, code.constData(), code.size(), variant); initFile->ast = parser.parse(); } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return getInitFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag); else return getInitFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag); } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return getInitFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert); else return getInitFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert); } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return getInitFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common); else return getInitFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common); } Q_EXPORT_PLUGIN(GLSLEditorPlugin)