/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "reuse.h" #include #include using namespace GLSL; namespace GLSLEditor { namespace Internal { int languageVariant(const QString &mimeType) { int variant = 0; bool isVertex = false; bool isFragment = false; bool isDesktop = false; if (mimeType.isEmpty()) { // ### Before file has been opened, so don't know the mime type. isVertex = true; isFragment = true; } else if (mimeType == QLatin1String("text/x-glsl") || mimeType == QLatin1String("application/x-glsl")) { isVertex = true; isFragment = true; isDesktop = true; } else if (mimeType == QLatin1String("text/x-glsl-vert")) { isVertex = true; isDesktop = true; } else if (mimeType == QLatin1String("text/x-glsl-frag")) { isFragment = true; isDesktop = true; } else if (mimeType == QLatin1String("text/x-glsl-es-vert")) { isVertex = true; } else if (mimeType == QLatin1String("text/x-glsl-es-frag")) { isFragment = true; } if (isDesktop) variant |= Lexer::Variant_GLSL_120; else variant |= Lexer::Variant_GLSL_ES_100; if (isVertex) variant |= Lexer::Variant_VertexShader; if (isFragment) variant |= Lexer::Variant_FragmentShader; return variant; } } // Internal } // GLSLEditor