/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "selectioncontext.h" #include namespace QmlDesigner { enum class AddFilesResult { Succeeded, Failed, Cancelled }; namespace ModelNodeOperations { bool goIntoComponent(const ModelNode &modelNode); void select(const SelectionContext &selectionState); void deSelect(const SelectionContext &selectionState); void cut(const SelectionContext &selectionState); void copy(const SelectionContext &selectionState); void deleteSelection(const SelectionContext &selectionState); void toFront(const SelectionContext &selectionState); void toBack(const SelectionContext &selectionState); void raise(const SelectionContext &selectionState); void lower(const SelectionContext &selectionState); void paste(const SelectionContext &selectionState); void undo(const SelectionContext &selectionState); void redo(const SelectionContext &selectionState); void setVisible(const SelectionContext &selectionState); void setFillWidth(const SelectionContext &selectionState); void setFillHeight(const SelectionContext &selectionState); void resetSize(const SelectionContext &selectionState); void resetPosition(const SelectionContext &selectionState); void goIntoComponentOperation(const SelectionContext &selectionState); void setId(const SelectionContext &selectionState); void resetZ(const SelectionContext &selectionState); void reverse(const SelectionContext &selectionState); void anchorsFill(const SelectionContext &selectionState); void anchorsReset(const SelectionContext &selectionState); void layoutRowPositioner(const SelectionContext &selectionState); void layoutColumnPositioner(const SelectionContext &selectionState); void layoutGridPositioner(const SelectionContext &selectionState); void layoutFlowPositioner(const SelectionContext &selectionState); void layoutRowLayout(const SelectionContext &selectionState); void layoutColumnLayout(const SelectionContext &selectionState); void layoutGridLayout(const SelectionContext &selectionState); void goImplementation(const SelectionContext &selectionState); void addNewSignalHandler(const SelectionContext &selectionState); void editMaterial(const SelectionContext &selectionContext); void addSignalHandlerOrGotoImplementation(const SelectionContext &selectionState, bool addAlwaysNewSlot); void removeLayout(const SelectionContext &selectionContext); void removePositioner(const SelectionContext &selectionContext); void moveToComponent(const SelectionContext &selectionContext); PropertyName getIndexPropertyName(const ModelNode &modelNode); void addItemToStackedContainer(const SelectionContext &selectionContext); void increaseIndexOfStackedContainer(const SelectionContext &selectionContext); void decreaseIndexOfStackedContainer(const SelectionContext &selectionContext); void addTabBarToStackedContainer(const SelectionContext &selectionContext); QMLDESIGNERCORE_EXPORT AddFilesResult addFilesToProject(const QStringList &fileNames, const QString &defaultDirectory); AddFilesResult addImageToProject(const QStringList &fileNames, const QString &directory); AddFilesResult addFontToProject(const QStringList &fileNames, const QString &directory); AddFilesResult addSoundToProject(const QStringList &fileNames, const QString &directory); AddFilesResult addShaderToProject(const QStringList &fileNames, const QString &directory); AddFilesResult addVideoToProject(const QStringList &fileNames, const QString &directory); void createFlowActionArea(const SelectionContext &selectionContext); void addTransition(const SelectionContext &selectionState); void addFlowEffect(const SelectionContext &selectionState, const TypeName &typeName); void addCustomFlowEffect(const SelectionContext &selectionState); void setFlowStartItem(const SelectionContext &selectionContext); void addToGroupItem(const SelectionContext &selectionContext); void selectFlowEffect(const SelectionContext &selectionContext); void mergeWithTemplate(const SelectionContext &selectionContext); void removeGroup(const SelectionContext &selectionContext); void editAnnotation(const SelectionContext &selectionContext); void addMouseAreaFill(const SelectionContext &selectionContext); void openSignalDialog(const SelectionContext &selectionContext); void updateImported3DAsset(const SelectionContext &selectionContext); QMLDESIGNERCORE_EXPORT Utils::FilePath getEffectsDirectory(); void openEffectMaker(const QString &filePath); // ModelNodePreviewImageOperations QVariant previewImageDataForGenericNode(const ModelNode &modelNode); QVariant previewImageDataForImageNode(const ModelNode &modelNode); } // namespace ModelNodeOperationso } //QmlDesigner