/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #ifndef BEHAVIORDIALOG_H #define BEHAVIORDIALOG_H #include #include #include #include #include #include #include #include "ui_behaviordialog.h" namespace QmlDesigner { class BehaviorDialog; class BehaviorWidget : public QPushButton { Q_PROPERTY(PropertyEditorNodeWrapper* complexNode READ complexNode WRITE setComplexNode) Q_OBJECT public: explicit BehaviorWidget(QWidget *parent = 0); ModelNode modelNode() const {return m_modelNode; } QString propertyName() const {return m_propertyName; } PropertyEditorNodeWrapper* complexNode() const; void setComplexNode(PropertyEditorNodeWrapper* complexNode); public slots: void buttonPressed(bool); private: ModelNode m_modelNode; QString m_propertyName; PropertyEditorNodeWrapper* m_complexNode; QScopedPointer m_BehaviorDialog; }; class BehaviorDialog : public QDialog { Q_OBJECT public: explicit BehaviorDialog(QWidget *parent = 0); void setup(const ModelNode &node, const QString propertyName); public slots: virtual void accept(); virtual void reject(); static void registerDeclarativeType(); private: ModelNode m_modelNode; QString m_propertyName; QScopedPointer m_ui; }; } QML_DECLARE_TYPE(QmlDesigner::BehaviorWidget) #endif// BEHAVIORDIALOG_H