import QtQuick 2.0 import QmlBench 1.0 // Tests the creation of ShaderEffect CreationBenchmark { id: root; count: 50; staticCount: 2500; delegate: ShaderEffect { x: QmlBench.getRandom() * (root.width - width) y: QmlBench.getRandom() * (root.height - height) width: 30 height: 15 fragmentShader: "void main() { gl_FragColor = vec4(1, 0, 0, 1); }" } }