import QtQuick 2.0 // Stacks x number of opaque textures on top of each other. // Will go a lot higher than blendedtexture if target hardware supports // [early-z](https://en.wikipedia.org/?title=Z-buffering) Item { id: root; property int count; property int staticCount: 0 Repeater { model: root.count; Rectangle { width: root.width height: root.height color: Qt.hsla((index * .271) % 1.0, 0.5, 0.5); z: index layer.enabled: true layer.effect: ShaderEffect { blending: false } } } }