/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the QtD3D12Window module ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include QT_BEGIN_NAMESPACE class QOpenGLFramebufferObject; class QOpenGLShaderProgram; class QOpenGLBuffer; class QOpenGLVertexArrayObject; QT_END_NAMESPACE class Window : public QOpenGLWindow { public: Window(); ~Window(); void initializeGL() Q_DECL_OVERRIDE; void resizeGL(int w, int h) Q_DECL_OVERRIDE; void paintGL() Q_DECL_OVERRIDE; public slots: void readbackAndSave(); private: void initializeOffscreen(); void initializeOnscreen(); void setupOffscreenVertexAttribs(); void paintOffscreen(); void setupOnscreenVertexAttribs(); void paintOnscreen(); struct OffscreenData { OffscreenData() : rotationAngle(0), fbo(Q_NULLPTR), prog(Q_NULLPTR), vbo(Q_NULLPTR), vao(Q_NULLPTR) { } QMatrix4x4 projection; float rotationAngle; QOpenGLFramebufferObject *fbo; QOpenGLShaderProgram *prog; QOpenGLBuffer *vbo; QOpenGLVertexArrayObject *vao; int modelviewLoc; int projectionLoc; } offscreen; struct OnscreenData { OnscreenData() : rotationAngle(0), prog(Q_NULLPTR), vbo(Q_NULLPTR), vao(Q_NULLPTR) { } QMatrix4x4 projection; float rotationAngle; QOpenGLShaderProgram *prog; QOpenGLBuffer *vbo; QOpenGLVertexArrayObject *vao; int modelviewLoc; int projectionLoc; } onscreen; };