/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Quick Designer Components. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import HelperWidgets 2.0 import QtQuick.Layouts 1.0 Column { anchors.left: parent.left anchors.right: parent.right Section { anchors.left: parent.left anchors.right: parent.right caption: qsTr("Radial Blur") SectionLayout { rows: 2 Label { text: qsTr("Angle") toolTip: qsTr("The direction for the blur and at the same time the level of " + "blurring. The larger the angle, the more the result becomes " + "blurred. The quality of the blur depends on samples property.") } SecondColumnLayout { SpinBox { backendValue: backendValues.angle Layout.preferredWidth: 80 decimals: 1 minimumValue: 0 maximumValue: 360 stepSize: 1 } ExpandingSpacer { } } Label { text: qsTr("Samples") toolTip: qsTr("Samples per pixel for blur calculation. A larger value produces " + "better quality, but is slower to render. This property is not " + "intended to be animated. Changing this property may cause the " + "underlying OpenGL shaders to be recompiled.") } SecondColumnLayout { SpinBox { backendValue: backendValues.samples Layout.preferredWidth: 80 decimals: 0 minimumValue: 0 maximumValue: 200 stepSize: 1 } ExpandingSpacer { } } } } Section { anchors.left: parent.left anchors.right: parent.right caption: qsTr("Offsets") SectionLayout { rows: 2 Label { text: qsTr("Horizontal offset") toolTip: qsTr("The horizontal offset in pixels for the perceived center point of " + "the rotation.") } SecondColumnLayout { SpinBox { backendValue: backendValues.horizontalOffset Layout.preferredWidth: 80 decimals: 1 minimumValue: -1000 maximumValue: 1000 stepSize: 1 } ExpandingSpacer { } } Label { text: qsTr("Vertical offset") toolTip: qsTr("The vertical offset in pixels for the perceived center point of the " + "rotation.") } SecondColumnLayout { SpinBox { backendValue: backendValues.verticalOffset Layout.preferredWidth: 80 decimals: 1 minimumValue: -1000 maximumValue: 1000 stepSize: 1 } ExpandingSpacer { } } } } Section { anchors.left: parent.left anchors.right: parent.right caption: qsTr("Caching and Border") SectionLayout { rows: 2 Label { text: qsTr("Cached") toolTip: qsTr("Caches the effect output pixels to improve the rendering " + "performance.") } SecondColumnLayout { CheckBox { Layout.fillWidth: true backendValue: backendValues.cached text: backendValues.cached.valueToString } ExpandingSpacer { } } Label { text: qsTr("Transparent border") toolTip: qsTr("Pads the exterior of the item with a transparent edge, making " + "sampling outside the source texture use transparency instead of " + "the edge pixels.") } SecondColumnLayout { CheckBox { Layout.fillWidth: true backendValue: backendValues.transparentBorder text: backendValues.transparentBorder.valueToString } ExpandingSpacer { } } } } }