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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import HelperWidgets 2.0
import QtQuick.Layouts 1.0
Column {
anchors.left: parent.left
anchors.right: parent.right
Section {
anchors.left: parent.left
anchors.right: parent.right
caption: qsTr("Radial Blur")
SectionLayout {
rows: 2
Label {
text: qsTr("Angle")
toolTip: qsTr("The direction for the blur and at the same time the level of "
+ "blurring. The larger the angle, the more the result becomes "
+ "blurred. The quality of the blur depends on samples property.")
}
SecondColumnLayout {
SpinBox {
backendValue: backendValues.angle
Layout.preferredWidth: 80
decimals: 1
minimumValue: 0
maximumValue: 360
stepSize: 1
}
ExpandingSpacer {
}
}
Label {
text: qsTr("Samples")
toolTip: qsTr("Samples per pixel for blur calculation. A larger value produces "
+ "better quality, but is slower to render. This property is not "
+ "intended to be animated. Changing this property may cause the "
+ "underlying OpenGL shaders to be recompiled.")
}
SecondColumnLayout {
SpinBox {
backendValue: backendValues.samples
Layout.preferredWidth: 80
decimals: 0
minimumValue: 0
maximumValue: 200
stepSize: 1
}
ExpandingSpacer {
}
}
}
}
Section {
anchors.left: parent.left
anchors.right: parent.right
caption: qsTr("Offsets")
SectionLayout {
rows: 2
Label {
text: qsTr("Horizontal offset")
toolTip: qsTr("The horizontal offset in pixels for the perceived center point of "
+ "the rotation.")
}
SecondColumnLayout {
SpinBox {
backendValue: backendValues.horizontalOffset
Layout.preferredWidth: 80
decimals: 1
minimumValue: -1000
maximumValue: 1000
stepSize: 1
}
ExpandingSpacer {
}
}
Label {
text: qsTr("Vertical offset")
toolTip: qsTr("The vertical offset in pixels for the perceived center point of the "
+ "rotation.")
}
SecondColumnLayout {
SpinBox {
backendValue: backendValues.verticalOffset
Layout.preferredWidth: 80
decimals: 1
minimumValue: -1000
maximumValue: 1000
stepSize: 1
}
ExpandingSpacer {
}
}
}
}
Section {
anchors.left: parent.left
anchors.right: parent.right
caption: qsTr("Caching and Border")
SectionLayout {
rows: 2
Label {
text: qsTr("Cached")
toolTip: qsTr("Caches the effect output pixels to improve the rendering "
+ "performance.")
}
SecondColumnLayout {
CheckBox {
Layout.fillWidth: true
backendValue: backendValues.cached
text: backendValues.cached.valueToString
}
ExpandingSpacer {
}
}
Label {
text: qsTr("Transparent border")
toolTip: qsTr("Pads the exterior of the item with a transparent edge, making "
+ "sampling outside the source texture use transparency instead of "
+ "the edge pixels.")
}
SecondColumnLayout {
CheckBox {
Layout.fillWidth: true
backendValue: backendValues.transparentBorder
text: backendValues.transparentBorder.valueToString
}
ExpandingSpacer {
}
}
}
}
}
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