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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
import QtQuick.Timeline 1.0
QtObject {
id: root
signal finished
signal started
signal reseted
function reset() {
/*
if (root.duration === 0) {
root.transitionView.__setupCurrentItem()
return
}*/
/* We set the parents to the content items to apply effects */
resetProperties()
from.parent = transitionView.__fromContentItem
to.parent = transitionView.__toContentItem
root.progress = root.backwards ? 100 : 0
enable()
root.progress = -1
root.progress = 0
}
property bool __aborted: false
function enable() {
timeline.enabled = true
root.started()
}
function start() {
anim.from = Math.min(root.progress, 100)
anim.to = root.backwards ? 0 : 100
anim.duration = root.duration * Math.abs(anim.to - anim.from) / 100
root.__aborted = false
anim.start()
}
function abort() {
anim.from = root.progress
anim.to = root.backwards ? 100 : 0
anim.duration = root.duration * Math.abs(anim.from - anim.to) / 100
root.__aborted = true
anim.restart()
}
function stop() {
anim.stop()
}
property Item from
property Item to
property Item transitionView
property real duration: 250
property alias easing: anim.easing
property Timeline timeline: Timeline {
}
property real progress: 0
property bool backwards: false
property Binding timelineBinding: Binding {
target: timeline
property: "currentFrame"
value: root.progress * 10
}
function resetProperties() {
transitionView.__fromContentItem.opacity = 1
transitionView.__fromContentItem.x = 0
transitionView.__fromContentItem.y = 0
transitionView.__fromContentItem.z = 0
transitionView.__fromContentItem.scale = 1
transitionView.__toContentItem.opacity = 1
transitionView.__toContentItem.x = 0
transitionView.__toContentItem.y = 0
transitionView.__toContentItem.z = 0
transitionView.__toContentItem.scale = 1
}
property PropertyAnimation __anim: PropertyAnimation {
id: anim
duration: 250
loops: 1
target: root
property: "progress"
onStopped: {
timeline.enabled = false
/* reset all typical properties */
resetProperties()
root.finished()
if (!root.__aborted) {
root.transitionView.__setupCurrentItem()
} else {
if (root.transitionView.nextItem) {
root.transitionView.nextItem.parent = transitionView.__stack
root.transitionView.nextItem = root.transitionView.currentItem
}
root.transitionView.__setupCurrentItem()
root.transitionView.nextItem = null
}
root.progress = 0
}
}
}
/*##^##
Designer {
D{i:0;autoSize:true;height:480;width:640}
}
##^##*/
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