From b8837ca6f559171642c2ba48c00e8e4a2fee2262 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Tue, 17 May 2022 13:02:52 +0100 Subject: Avoid clash with internal resources handling in static builds quick3d already defines a scene3d resource file, static build generates some symbols to load these. Avoid clash in symbol names by rename resource file here. Task-number: QTBUG-102883 Pick-to: 6.3 Change-Id: I962c1a62e4a4379e4ccf0ac5d29383dc551ec8ec Reviewed-by: Paul Lemire --- examples/qt3d/scene3d/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples') diff --git a/examples/qt3d/scene3d/CMakeLists.txt b/examples/qt3d/scene3d/CMakeLists.txt index 4efeb864d..07729af38 100644 --- a/examples/qt3d/scene3d/CMakeLists.txt +++ b/examples/qt3d/scene3d/CMakeLists.txt @@ -35,7 +35,7 @@ set(scene3d_resource_files "main.qml" ) -qt6_add_resources(scene3d "scene3d" +qt6_add_resources(scene3d "scene3dres" PREFIX "/" FILES -- cgit v1.2.3