// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DANIMATION_QANIMATIONCONTROLLER_H #define QT3DANIMATION_QANIMATIONCONTROLLER_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { class QAnimationControllerPrivate; class Q_3DANIMATIONSHARED_EXPORT QAnimationController : public QObject { Q_OBJECT Q_PROPERTY(int activeAnimationGroup READ activeAnimationGroup WRITE setActiveAnimationGroup NOTIFY activeAnimationGroupChanged) Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(float positionScale READ positionScale WRITE setPositionScale NOTIFY positionScaleChanged) Q_PROPERTY(float positionOffset READ positionOffset WRITE setPositionOffset NOTIFY positionOffsetChanged) Q_PROPERTY(Qt3DCore::QEntity *entity READ entity WRITE setEntity NOTIFY entityChanged) Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged) public: QAnimationController(QObject *parent = nullptr); QList animationGroupList(); int activeAnimationGroup() const; float position() const; float positionScale() const; float positionOffset() const; Qt3DCore::QEntity *entity() const; bool recursive() const; void setAnimationGroups(const QList &animationGroups); void addAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups); void removeAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups); Q_INVOKABLE int getAnimationIndex(const QString &name) const; Q_INVOKABLE Qt3DAnimation::QAnimationGroup *getGroup(int index) const; public Q_SLOTS: void setActiveAnimationGroup(int index); void setPosition(float position); void setPositionScale(float scale); void setPositionOffset(float offset); void setEntity(Qt3DCore::QEntity *entity); void setRecursive(bool recursive); Q_SIGNALS: void activeAnimationGroupChanged(int index); void positionChanged(float position); void positionScaleChanged(float scale); void positionOffsetChanged(float offset); void entityChanged(Qt3DCore::QEntity *entity); void recursiveChanged(bool recursive); private: Q_DECLARE_PRIVATE(QAnimationController) }; } // Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_QANIMATIONCONTROLLER_H