// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qtext2dmaterial_p.h" #include "qtext2dmaterial_p_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DExtras { QText2DMaterialPrivate::QText2DMaterialPrivate() : QMaterialPrivate() , m_effect(new Qt3DRender::QEffect()) , m_distanceFieldTexture(nullptr) , m_textureParameter(new Qt3DRender::QParameter(QStringLiteral("distanceFieldTexture"), QVariant(0))) , m_textureSizeParameter(new Qt3DRender::QParameter(QStringLiteral("textureWidth"), QVariant(256.f))) , m_colorParameter(new Qt3DRender::QParameter(QStringLiteral("color"), QVariant(QColor(255, 255, 255, 255)))) , m_gl3Technique(new Qt3DRender::QTechnique()) , m_gl2Technique(new Qt3DRender::QTechnique()) , m_es2Technique(new Qt3DRender::QTechnique()) , m_rhiTechnique(new Qt3DRender::QTechnique()) , m_gl3RenderPass(new Qt3DRender::QRenderPass()) , m_gl2RenderPass(new Qt3DRender::QRenderPass()) , m_es2RenderPass(new Qt3DRender::QRenderPass()) , m_rhiRenderPass(new Qt3DRender::QRenderPass()) , m_rhiShaderProgram(new Qt3DRender::QShaderProgram()) , m_gl3ShaderProgram(new Qt3DRender::QShaderProgram()) , m_gl2es2ShaderProgram(new Qt3DRender::QShaderProgram()) , m_blend(new Qt3DRender::QBlendEquation()) , m_blendArgs(new Qt3DRender::QBlendEquationArguments()) , m_depthTest(new Qt3DRender::QDepthTest()) { } void QText2DMaterialPrivate::init() { m_rhiShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/distancefieldtext.vert")))); m_rhiShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/rhi/distancefieldtext.frag")))); m_gl3ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.vert")))); m_gl3ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.frag")))); m_gl2es2ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.vert")))); m_gl2es2ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.frag")))); m_blend->setBlendFunction(Qt3DRender::QBlendEquation::Add); m_blendArgs->setSourceRgba(Qt3DRender::QBlendEquationArguments::SourceAlpha); m_blendArgs->setDestinationRgba(Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha); m_depthTest->setDepthFunction(Qt3DRender::QDepthTest::LessOrEqual); m_gl3RenderPass->setShaderProgram(m_gl3ShaderProgram); m_gl3RenderPass->addRenderState(m_blend); m_gl3RenderPass->addRenderState(m_blendArgs); m_gl3RenderPass->addRenderState(m_depthTest); m_gl2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); m_gl2RenderPass->addRenderState(m_blend); m_gl2RenderPass->addRenderState(m_blendArgs); m_gl2RenderPass->addRenderState(m_depthTest); m_es2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); m_es2RenderPass->addRenderState(m_blend); m_es2RenderPass->addRenderState(m_blendArgs); m_es2RenderPass->addRenderState(m_depthTest); m_rhiRenderPass->setShaderProgram(m_rhiShaderProgram); m_rhiRenderPass->addRenderState(m_blend); m_rhiRenderPass->addRenderState(m_blendArgs); m_rhiRenderPass->addRenderState(m_depthTest); m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); m_gl3Technique->addRenderPass(m_gl3RenderPass); m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); m_gl2Technique->addRenderPass(m_gl2RenderPass); m_es2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); m_es2Technique->graphicsApiFilter()->setMajorVersion(2); m_es2Technique->graphicsApiFilter()->setMinorVersion(0); m_es2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); m_es2Technique->addRenderPass(m_es2RenderPass); m_rhiTechnique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::RHI); m_rhiTechnique->graphicsApiFilter()->setMajorVersion(1); m_rhiTechnique->graphicsApiFilter()->setMinorVersion(0); m_rhiTechnique->addRenderPass(m_rhiRenderPass); Qt3DRender::QFilterKey *filterKey = new Qt3DRender::QFilterKey(q_func()); filterKey->setName(QStringLiteral("renderingStyle")); filterKey->setValue(QStringLiteral("forward")); m_gl3Technique->addFilterKey(filterKey); m_gl2Technique->addFilterKey(filterKey); m_es2Technique->addFilterKey(filterKey); m_rhiTechnique->addFilterKey(filterKey); m_effect->addTechnique(m_gl3Technique); m_effect->addTechnique(m_gl2Technique); m_effect->addTechnique(m_es2Technique); m_effect->addTechnique(m_rhiTechnique); m_effect->addParameter(m_textureParameter); m_effect->addParameter(m_textureSizeParameter); m_effect->addParameter(m_colorParameter); q_func()->setEffect(m_effect); } QText2DMaterial::QText2DMaterial(Qt3DCore::QNode *parent) : QMaterial(*new QText2DMaterialPrivate(), parent) { Q_D(QText2DMaterial); d->init(); } QText2DMaterial::~QText2DMaterial() { } void QText2DMaterial::setColor(const QColor &color) { Q_D(QText2DMaterial); d->m_colorParameter->setValue(QVariant::fromValue(color)); } void QText2DMaterial::setDistanceFieldTexture(Qt3DRender::QAbstractTexture *tex) { Q_D(QText2DMaterial); d->m_distanceFieldTexture = tex; if (tex) { d->m_textureParameter->setValue(QVariant::fromValue(tex)); d->m_textureSizeParameter->setValue(QVariant::fromValue(static_cast(tex->width()))); } else { d->m_textureParameter->setValue(0); d->m_textureSizeParameter->setValue(QVariant::fromValue(1.f)); } } } // namespace Qt3DExtras QT_END_NAMESPACE #include "moc_qtext2dmaterial_p.cpp"