// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qinputsettings.h" #include "qinputsettings_p.h" QT_BEGIN_NAMESPACE namespace Qt3DInput { /*! \class Qt3DInput::QInputSettings \inmodule Qt3DInput \inherits Qt3DCore::QComponent \brief QInputSettings class holds the pointer to an input event source object. \since 5.7 The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source. \sa QMouseDevice, QKeyboardDevice */ /*! \qmltype InputSettings \inqmlmodule Qt3D.Input \inherits Component3D \instantiates Qt3DInput::QInputSettings \brief InputSettings holds the pointer to an input event source object. \since 5.7 The InputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a Window instance can be an event source. \sa MouseDevice, KeyboardDevice */ QInputSettingsPrivate::QInputSettingsPrivate() : Qt3DCore::QComponentPrivate() , m_eventSource(nullptr) { } QInputSettings::QInputSettings(Qt3DCore::QNode *parent) : Qt3DCore::QComponent(*new QInputSettingsPrivate(), parent) { } QInputSettings::~QInputSettings() { } /*! \property Qt3DInput::QInputSettings::eventSource Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance. */ /*! \qmlproperty QtObject InputSettings::eventSource Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a Window instance. */ QObject *QInputSettings::eventSource() const { Q_D(const QInputSettings); return d->m_eventSource; } void QInputSettings::setEventSource(QObject *eventSource) { Q_D(QInputSettings); if (d->m_eventSource != eventSource) { if (d->m_eventSource) QObject::disconnect(d->m_connection); d->m_eventSource = eventSource; emit eventSourceChanged(eventSource); d->m_connection = QObject::connect(eventSource, &QObject::destroyed, this, &QInputSettings::eventSourceDestroyed); } } void QInputSettings::eventSourceDestroyed() { Q_D(QInputSettings); QObject::disconnect(d->m_connection); d->m_eventSource = nullptr; emit eventSourceChanged(nullptr); } } // Qt3DInput QT_END_NAMESPACE #include "moc_qinputsettings.cpp"