/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quick3dlayerfilter_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { Quick3DLayerFilter::Quick3DLayerFilter(QObject *parent) : QObject(parent) { } QQmlListProperty Quick3DLayerFilter::qmlLayers() { return QQmlListProperty(this, 0, &Quick3DLayerFilter::appendLayer, &Quick3DLayerFilter::layerCount, &Quick3DLayerFilter::layerAt, &Quick3DLayerFilter::clearLayers); } void Quick3DLayerFilter::appendLayer(QQmlListProperty *list, QLayer *layer) { Quick3DLayerFilter *filter = qobject_cast(list->object); if (filter) { filter->parentFilter()->addLayer(layer); } } QLayer *Quick3DLayerFilter::layerAt(QQmlListProperty *list, int index) { Quick3DLayerFilter *filter = qobject_cast(list->object); if (filter) { return filter->parentFilter()->layers().at(index); } return 0; } int Quick3DLayerFilter::layerCount(QQmlListProperty *list) { Quick3DLayerFilter *filter = qobject_cast(list->object); if (filter) { return filter->parentFilter()->layers().count(); } return 0; } void Quick3DLayerFilter::clearLayers(QQmlListProperty *list) { Quick3DLayerFilter *filter = qobject_cast(list->object); if (filter) { const auto layers = filter->parentFilter()->layers(); for (QLayer *layer : layers) filter->parentFilter()->removeLayer(layer); } } } // Quick } // namespace Render } // Qt3D QT_END_NAMESPACE