/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace Quick { class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate { public: Quick3DShaderDataArrayPrivate() : QNodePrivate() {} QList m_values; }; Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent) : QNode(*new Quick3DShaderDataArrayPrivate, parent) { } QQmlListProperty Quick3DShaderDataArray::valuesList() { #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) using qt_size_type = qsizetype; #else using qt_size_type = int; #endif using ListContentType = QShaderData; auto appendFunction = [](QQmlListProperty *list, ListContentType *bar) { Quick3DShaderDataArray *self = static_cast(list->object); static_cast(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar); }; auto countFunction = [](QQmlListProperty *list) -> qt_size_type { Quick3DShaderDataArray *self = static_cast(list->object); return static_cast(Quick3DShaderDataArrayPrivate::get(self))->m_values.count(); }; auto atFunction = [](QQmlListProperty *list, qt_size_type index) -> ListContentType * { Quick3DShaderDataArray *self = static_cast(list->object); return static_cast(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index); }; auto clearFunction = [](QQmlListProperty *list) { Quick3DShaderDataArray *self = static_cast(list->object); static_cast(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear(); }; return QQmlListProperty(this, nullptr, appendFunction, countFunction, atFunction, clearFunction); } QList Quick3DShaderDataArray::values() const { Q_D(const Quick3DShaderDataArray); return d->m_values; } // TODO: Avoid cloning here //void Quick3DShaderDataArray::copy(const QNode *ref) //{ // QNode::copy(ref); // const Quick3DShaderDataArray *dataArray = static_cast(ref); // Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values) // d_func()->m_values.append(static_cast(QNode::clone(v))); //} } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE