// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QMESH_P_H #define QT3DRENDER_QMESH_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QDownloadHelperService; } namespace Qt3DRender { namespace Render { class NodeManagers; } class Q_3DRENDERSHARED_PRIVATE_EXPORT QMeshPrivate : public QGeometryRendererPrivate { public: QMeshPrivate(); Q_DECLARE_PUBLIC(QMesh) static QMeshPrivate *get(QMesh *q); void setScene(Qt3DCore::QScene *scene) override; void updateFunctor(); void setStatus(QMesh::Status status); QUrl m_source; QString m_meshName; QMesh::Status m_status; }; class Q_AUTOTEST_EXPORT MeshDownloadRequest : public Qt3DCore::QDownloadRequest { public: MeshDownloadRequest(Qt3DCore::QNodeId mesh, QUrl source, Render::NodeManagers *managers); void onCompleted() override; private: Qt3DCore::QNodeId m_mesh; Render::NodeManagers *m_nodeManagers; }; class Q_AUTOTEST_EXPORT MeshLoaderFunctor : public Qt3DCore::QGeometryFactory { public : MeshLoaderFunctor(QMesh *mesh, const QByteArray &sourceData = QByteArray()); void setNodeManagers(Render::NodeManagers *managers) { m_nodeManagers = managers; } Render::NodeManagers *nodeManagers() const { return m_nodeManagers; } void setDownloaderService(Qt3DCore::QDownloadHelperService *service) { m_downloaderService = service; } Qt3DCore::QDownloadHelperService *downloaderService() const { return m_downloaderService; } void setSourceData(const QByteArray &data) { m_sourceData = data; } QByteArray sourceData() const { return m_sourceData; } QUrl sourcePath() const { return m_sourcePath; } Qt3DCore::QNodeId mesh() const { return m_mesh; } QString meshName() const { return m_meshName; } QMesh::Status status() const { return m_status; } Qt3DCore::QGeometry *operator()() override; bool equals(const Qt3DCore::QGeometryFactory &other) const override; QT3D_FUNCTOR(MeshLoaderFunctor) private: Qt3DCore::QNodeId m_mesh; QUrl m_sourcePath; QString m_meshName; QByteArray m_sourceData; Render::NodeManagers *m_nodeManagers; Qt3DCore::QDownloadHelperService *m_downloaderService; QMesh::Status m_status; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QMESH_P_H