// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H #define QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Entity; class NodeManagers; class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterProximityDistanceJob : public Qt3DCore::QAspectJob { public: FilterProximityDistanceJob(); ~FilterProximityDistanceJob(); inline void setManager(NodeManagers *manager) { m_manager = manager; } inline void setProximityFilterIds(const Qt3DCore::QNodeIdVector &proximityFilterIds) { m_proximityFilterIds = proximityFilterIds; } inline bool hasProximityFilter() const { return !m_proximityFilterIds.empty(); } // QAspectJob interface void run() final; const std::vector &filteredEntities() const { return m_filteredEntities; } bool isRequired() override; #if defined (QT_BUILD_INTERNAL) // For unit testing inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; } inline NodeManagers *manager() const { return m_manager; } #endif private: void selectAllEntities(); void filterEntities(const std::vector &entitiesToFilter); NodeManagers *m_manager; Qt3DCore::QNodeIdVector m_proximityFilterIds; Entity *m_targetEntity; float m_distanceThresholdSquared; std::vector m_filteredEntities; }; typedef QSharedPointer FilterProximityDistanceJobPtr; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H