// Copyright (C) 2015 Paul Lemire // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_JOB_COMMON_P_H #define QT3DRENDER_RENDER_JOB_COMMON_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace JobTypes { enum JobType { LoadBuffer = 1, FrameCleanup, UpdateShaderDataTransform, CalcBoundingVolume, CalcTriangleVolume, LoadGeometry, LoadScene, LoadTextureData, PickBoundingVolume, RayCasting, RenderView, UpdateTransform, UpdateTreeEnabled, ExpandBoundingVolume, FrameSubmissionPart1, LayerFiltering, EntityComponentTypeFiltering, MaterialParameterGathering, RenderCommandUpdater, GenericLambda, FrustumCulling, LightGathering, UpdateWorldBoundingVolume, FrameSubmissionPart2, DirtyBufferGathering, DirtyVaoGathering, DirtyTextureGathering, DirtyShaderGathering, SendRenderCapture, SendBufferCapture, SyncRenderViewPreCommandUpdate, SyncRenderViewInitialization, SyncRenderViewPostCommandUpdate, SyncFrustumCulling, ClearBufferDrawIndex, UpdateMeshTriangleList, FilterCompatibleTechniques, UpdateLevelOfDetail, SyncLoadingJobs, LoadSkeleton, UpdateSkinningPalette, ProximityFiltering, SyncFilterEntityByLayer, SyncMaterialGatherer, UpdateLayerEntity, SendTextureChangesToFrontend, SendSetFenceHandlesToFrontend, SendDisablesToFrontend, RenderViewCommandBuilder, SyncRenderViewPreCommandBuilding }; } // JobTypes } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_JOB_COMMON_P_H