// Copyright (C) 2017 Juan José Casafranca // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "sendbuffercapturejob_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class SendBufferCaptureJobPrivate : public Qt3DCore::QAspectJobPrivate { public: SendBufferCaptureJobPrivate() {} ~SendBufferCaptureJobPrivate() {} void postFrame(Qt3DCore::QAspectManager *aspectManager) override; mutable QMutex m_mutex; QList> m_buffersToCapture; QList> m_buffersToNotify; }; SendBufferCaptureJob::SendBufferCaptureJob() : Qt3DCore::QAspectJob(*new SendBufferCaptureJobPrivate) , m_nodeManagers(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::SendBufferCapture, 0) } SendBufferCaptureJob::~SendBufferCaptureJob() { } // Called from SubmitRenderView while rendering void SendBufferCaptureJob::addRequest(QPair request) { Q_D(SendBufferCaptureJob); QMutexLocker locker(&d->m_mutex); d->m_buffersToCapture.push_back(request); } // Called by aspect thread jobs to execute (we may still be rendering at this point) bool SendBufferCaptureJob::hasRequests() const { Q_D(const SendBufferCaptureJob); QMutexLocker locker(&d->m_mutex); return d->m_buffersToCapture.size() > 0; } void SendBufferCaptureJob::run() { Q_ASSERT(m_nodeManagers); Q_D(SendBufferCaptureJob); QMutexLocker locker(&d->m_mutex); for (const QPair &pendingCapture : std::as_const(d->m_buffersToCapture)) { Buffer *buffer = m_nodeManagers->bufferManager()->lookupResource(pendingCapture.first); // Buffer might have been destroyed between the time addRequest is made and this job gets run // If it exists however, it cannot be destroyed before this job is done running if (buffer != nullptr) buffer->updateDataFromGPUToCPU(pendingCapture.second); } d->m_buffersToNotify = Qt3DCore::moveAndClear(d->m_buffersToCapture); } void SendBufferCaptureJobPrivate::postFrame(Qt3DCore::QAspectManager *aspectManager) { QMutexLocker locker(&m_mutex); const QList> pendingSendBufferCaptures = Qt3DCore::moveAndClear(m_buffersToNotify); for (const auto &bufferDataPair : pendingSendBufferCaptures) { Qt3DCore::QBuffer *frontendBuffer = static_cast(aspectManager->lookupNode(bufferDataPair.first)); if (!frontendBuffer) continue; Qt3DCore::QBufferPrivate *dFrontend = static_cast(Qt3DCore::QNodePrivate::get(frontendBuffer)); // Calling frontendBuffer->setData would result in forcing a sync against the backend // which isn't necessary dFrontend->setData(bufferDataPair.second); Q_EMIT frontendBuffer->dataAvailable(); } } } // Render } // Qt3DRender QT_END_NAMESPACE