// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "updateshaderdatatransformjob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { UpdateShaderDataTransformJob::UpdateShaderDataTransformJob() : m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateShaderDataTransform, 0) } UpdateShaderDataTransformJob::~UpdateShaderDataTransformJob() { } void UpdateShaderDataTransformJob::setManagers(NodeManagers *manager) { m_manager = manager; } NodeManagers *UpdateShaderDataTransformJob::managers() const { return m_manager; } void UpdateShaderDataTransformJob::run() { EntityManager *manager = m_manager->renderNodesManager(); const std::vector &handles = manager->activeHandles(); for (const HEntity &handle : handles) { Entity *node = manager->data(handle); // Update transform properties in ShaderDatas and Lights const std::vector &shaderDatas = node->renderComponents(); for (ShaderData *r : shaderDatas) r->updateWorldTransform(*node->worldTransform()); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE