// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_LIGHT_P_H #define QT3DRENDER_RENDER_LIGHT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class NodeManagers; class Q_3DRENDERSHARED_PRIVATE_EXPORT Light : public BackendNode { public: Qt3DCore::QNodeId shaderData() const; void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; private: Qt3DCore::QNodeId m_shaderDataId; }; class RenderLightFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers); Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const override; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; void destroy(Qt3DCore::QNodeId id) const final; private: NodeManagers *m_managers; AbstractRenderer *m_renderer; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Render::Light*) // LCOV_EXCL_LINE #endif // QT3DRENDER_RENDER_LIGHT_P_H