// Copyright (C) 2016 Paul Lemire // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "lightsource_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { LightSource::LightSource() : entity(nullptr) { } LightSource::LightSource(const Entity *entity, const std::vector &lights) : entity(entity) , lights(lights) { } } // Render } // Qt3DRender QT_END_NAMESPACE