// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_SHADERDATA_P_H #define QT3DRENDER_RENDER_SHADERDATA_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class GraphicsContext; class GLBuffer; class NodeManagers; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderData : public BackendNode { public: enum TransformType { NoTransform = -1, ModelToEye = 0, ModelToWorld, ModelToWorldDirection }; struct PropertyValue { QVariant value; bool isNode; bool isArray; bool isTransformed; QString transformedPropertyName; }; ShaderData(); ~ShaderData(); const QHash &properties() const { return m_originalProperties; } // Called by FramePreparationJob void updateWorldTransform(const Matrix4x4 &worldMatrix); QVariant getTransformedProperty(const PropertyValue *v, const Matrix4x4 &viewMatrix) const noexcept; // Unit tests purposes only TransformType propertyTransformType(const QString &name) const; void setManagers(NodeManagers *managers); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; #ifdef Q_OS_WIN // To get MSVC to compile even though we don't need any cleanup void cleanup() {} #endif // Block.Property nameId, property nameId, PropertyValue * using PropertyValuesForBlock = std::vector>; const PropertyValuesForBlock &propertyValuesForBlock(int blockNameId) const; void generatePropertyValuesForBlockIfNeeded(const QString &blockName); protected: PropertyReaderInterfacePtr m_propertyReader; // 1 to 1 match with frontend properties QHash m_originalProperties; // BlockNameId to array of pair of BlockName+PropertyName PropertyValue std::unordered_map m_blockNameToPropertyValues; Matrix4x4 m_worldMatrix; NodeManagers *m_managers; static ShaderData *lookupResource(NodeManagers *managers, Qt3DCore::QNodeId id); ShaderData *lookupResource(Qt3DCore::QNodeId id); friend class RenderShaderDataFunctor; private: mutable std::shared_mutex m_lock; }; class RenderShaderDataFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit RenderShaderDataFunctor(AbstractRenderer *renderer, NodeManagers *managers); Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; void destroy(Qt3DCore::QNodeId id) const final; private: NodeManagers *m_managers; AbstractRenderer *m_renderer; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderData*) // LCOV_EXCL_LINE #endif // QT3DRENDER_RENDER_SHADERDATA_P_H