// Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QRAY3D_H #define QT3DRENDER_QRAY3D_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace RayCasting { class Q_3DRENDERSHARED_EXPORT QRay3D { public: QRay3D(); explicit QRay3D(const Vector3D &origin, const Vector3D &direction = Vector3D(0.0f, 0.0f, 1.0f), float distance = 1.0f); ~QRay3D(); Vector3D origin() const; void setOrigin(const Vector3D &value); Vector3D direction() const; void setDirection(const Vector3D &value); float distance() const; void setDistance(float distance); bool contains(const Vector3D &point) const; bool contains(const QRay3D &ray) const; Vector3D point(float t) const; float projectedDistance(const Vector3D &point) const; Vector3D project(const Vector3D &vector) const; float distance(const Vector3D &point) const; QRay3D &transform(const Matrix4x4 &matrix); QRay3D transformed(const Matrix4x4 &matrix) const; bool operator==(const QRay3D &other) const; bool operator!=(const QRay3D &other) const; bool isValid() const { return !m_direction.isNull() && !qFuzzyIsNull(m_distance); } private: Vector3D m_origin; Vector3D m_direction; float m_distance; }; QT3D_DECLARE_TYPEINFO_2(Qt3DRender, RayCasting, QRay3D, Q_RELOCATABLE_TYPE) #ifndef QT_NO_DEBUG_STREAM Q_3DRENDERSHARED_EXPORT QDebug operator<<(QDebug dbg, const QRay3D &ray); #endif #ifndef QT_NO_DATASTREAM Q_3DRENDERSHARED_EXPORT QDataStream &operator<<(QDataStream &stream, const QRay3D &ray); Q_3DRENDERSHARED_EXPORT QDataStream &operator>>(QDataStream &stream, QRay3D &ray); #endif } // namespace RayCasting } // namespace Qt3DRender QT_END_NAMESPACE inline bool qFuzzyCompare(const Qt3DRender::RayCasting::QRay3D &ray1, const Qt3DRender::RayCasting::QRay3D &ray2) { return qFuzzyCompare(ray1.origin(), ray2.origin()) && qFuzzyCompare(ray1.direction(), ray2.direction()); } Q_DECLARE_METATYPE(Qt3DRender::RayCasting::QRay3D) // LCOV_EXCL_LINE #endif // QT3DRENDER_QRAY3D_H