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// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DLOGIC_LOGIC_EXECUTOR_P_H
#define QT3DLOGIC_LOGIC_EXECUTOR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qobject.h>
#include <QtCore/qcoreevent.h>
#include <Qt3DCore/qnodeid.h>
#include <private/qglobal_p.h>
QT_BEGIN_NAMESPACE
class QSemaphore;
namespace Qt3DCore {
class QScene;
}
namespace Qt3DLogic {
namespace Logic {
class Executor : public QObject
{
Q_OBJECT
public:
explicit Executor(QObject *parent = 0);
void setScene(Qt3DCore::QScene *scene) { m_scene = scene; }
public Q_SLOTS:
void processLogicFrameUpdates(const QList<Qt3DCore::QNodeId> &nodeIds, float dt);
private:
Qt3DCore::QScene *m_scene;
};
} // namespace Logic
} // namespace Qt3DLogic
QT_END_NAMESPACE
#endif // QT3DLOGIC_LOGIC_EXECUTOR_P_H
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