diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-03-30 09:29:14 +0200 |
---|---|---|
committer | Kevin Ottens <kevin.ottens@kdab.com> | 2017-06-20 21:35:36 +0000 |
commit | 42124518844034f786ac1c434dd54c0a300b0999 (patch) | |
tree | cf7ef365350c0d7188b8c8ca3fd070add5fedb8e | |
parent | 29a748511a8bd9dac373d1390d38999b9fd7c49d (diff) |
[Shader Graph Gen.] Introduce QShaderGraph::Statement
This is our "byte code" representing a flattened graph. It will be used
as input for the code generation.
Change-Id: Ie02a60d07c035f3d16872e79931eb7cde168a8d1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r-- | src/gui/util/qshadergraph.cpp | 148 | ||||
-rw-r--r-- | src/gui/util/qshadergraph_p.h | 22 | ||||
-rw-r--r-- | tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp | 408 |
3 files changed, 578 insertions, 0 deletions
diff --git a/src/gui/util/qshadergraph.cpp b/src/gui/util/qshadergraph.cpp index 0735c3cfe3..5379e6ed7a 100644 --- a/src/gui/util/qshadergraph.cpp +++ b/src/gui/util/qshadergraph.cpp @@ -41,6 +41,101 @@ QT_BEGIN_NAMESPACE + +namespace +{ + QVector<QShaderNode> copyOutputNodes(const QVector<QShaderNode> &nodes) + { + auto res = QVector<QShaderNode>(); + std::copy_if(nodes.cbegin(), nodes.cend(), + std::back_inserter(res), + [] (const QShaderNode &node) { + return node.type() == QShaderNode::Output; + }); + return res; + } + + QVector<QShaderGraph::Edge> incomingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid) + { + auto res = QVector<QShaderGraph::Edge>(); + std::copy_if(edges.cbegin(), edges.cend(), + std::back_inserter(res), + [uuid] (const QShaderGraph::Edge &edge) { + return edge.sourceNodeUuid == uuid; + }); + return res; + } + + QVector<QShaderGraph::Edge> outgoingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid) + { + auto res = QVector<QShaderGraph::Edge>(); + std::copy_if(edges.cbegin(), edges.cend(), + std::back_inserter(res), + [uuid] (const QShaderGraph::Edge &edge) { + return edge.targetNodeUuid == uuid; + }); + return res; + } + + QShaderGraph::Statement nodeToStatement(const QShaderNode &node, int &nextVarId) + { + auto statement = QShaderGraph::Statement(); + statement.node = node; + + const auto ports = node.ports(); + for (const auto &port : ports) { + if (port.direction == QShaderNodePort::Input) { + statement.inputs.append(-1); + } else { + statement.outputs.append(nextVarId); + nextVarId++; + } + } + return statement; + } + + QShaderGraph::Statement completeStatement(const QHash<QUuid, QShaderGraph::Statement> &idHash, + const QVector<QShaderGraph::Edge> edges, + const QUuid &uuid) + { + auto targetStatement = idHash.value(uuid); + for (const auto &edge : edges) { + if (edge.targetNodeUuid != uuid) + continue; + + const auto sourceStatement = idHash.value(edge.sourceNodeUuid); + const auto sourcePortIndex = sourceStatement.portIndex(QShaderNodePort::Output, edge.sourcePortName); + const auto targetPortIndex = targetStatement.portIndex(QShaderNodePort::Input, edge.targetPortName); + + if (sourcePortIndex < 0 || targetPortIndex < 0) + continue; + + const auto &sourceOutputs = sourceStatement.outputs; + auto &targetInputs = targetStatement.inputs; + targetInputs[targetPortIndex] = sourceOutputs[sourcePortIndex]; + } + return targetStatement; + } +} + +QUuid QShaderGraph::Statement::uuid() const Q_DECL_NOTHROW +{ + return node.uuid(); +} + +int QShaderGraph::Statement::portIndex(QShaderNodePort::Direction direction, const QString &portName) const Q_DECL_NOTHROW +{ + const auto ports = node.ports(); + int index = 0; + for (const auto &port : ports) { + if (port.name == portName && port.direction == direction) + return index; + else if (port.direction == direction) + index++; + } + return -1; +} + void QShaderGraph::addNode(const QShaderNode &node) { removeNode(node); @@ -77,6 +172,52 @@ QVector<QShaderGraph::Edge> QShaderGraph::edges() const Q_DECL_NOTHROW return m_edges; } +QVector<QShaderGraph::Statement> QShaderGraph::createStatements() const +{ + const auto idHash = [this] { + auto nextVarId = 0; + auto res = QHash<QUuid, Statement>(); + for (const auto &node : qAsConst(m_nodes)) + res.insert(node.uuid(), nodeToStatement(node, nextVarId)); + return res; + }(); + + auto result = QVector<Statement>(); + auto currentEdges = m_edges; + auto currentUuids = [this] { + const auto inputs = copyOutputNodes(m_nodes); + auto res = QVector<QUuid>(); + std::transform(inputs.cbegin(), inputs.cend(), + std::back_inserter(res), + [](const QShaderNode &node) { return node.uuid(); }); + return res; + }(); + + // Implements Kahn's algorithm to flatten the graph + // https://en.wikipedia.org/wiki/Topological_sorting#Kahn.27s_algorithm + // + // We implement it with a small twist though, we follow the edges backward + // because we want to track the dependencies from the output nodes and not the + // input nodes + while (!currentUuids.isEmpty()) { + const auto uuid = currentUuids.takeFirst(); + result.append(completeStatement(idHash, m_edges, uuid)); + + const auto outgoing = outgoingEdges(currentEdges, uuid); + for (const auto &outgoingEdge : outgoing) { + currentEdges.removeAll(outgoingEdge); + const QUuid nextUuid = outgoingEdge.sourceNodeUuid; + const auto incoming = incomingEdges(currentEdges, nextUuid); + if (incoming.isEmpty()) { + currentUuids.append(nextUuid); + } + } + } + + std::reverse(result.begin(), result.end()); + return result; +} + bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) Q_DECL_NOTHROW { return lhs.sourceNodeUuid == rhs.sourceNodeUuid @@ -85,4 +226,11 @@ bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) Q_ && lhs.targetPortName == rhs.targetPortName; } +bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) Q_DECL_NOTHROW +{ + return lhs.inputs == rhs.inputs + && lhs.outputs == rhs.outputs + && lhs.node.uuid() == rhs.node.uuid(); +} + QT_END_NAMESPACE diff --git a/src/gui/util/qshadergraph_p.h b/src/gui/util/qshadergraph_p.h index c582dcd18b..fd8ddf6e05 100644 --- a/src/gui/util/qshadergraph_p.h +++ b/src/gui/util/qshadergraph_p.h @@ -69,6 +69,17 @@ public: QString targetPortName; }; + class Statement + { + public: + Q_GUI_EXPORT QUuid uuid() const Q_DECL_NOTHROW; + Q_GUI_EXPORT int portIndex(QShaderNodePort::Direction direction, const QString &portName) const Q_DECL_NOTHROW; + + QShaderNode node; + QVector<int> inputs; + QVector<int> outputs; + }; + Q_GUI_EXPORT void addNode(const QShaderNode &node); Q_GUI_EXPORT void removeNode(const QShaderNode &node); Q_GUI_EXPORT QVector<QShaderNode> nodes() const Q_DECL_NOTHROW; @@ -77,6 +88,8 @@ public: Q_GUI_EXPORT void removeEdge(const Edge &edge); Q_GUI_EXPORT QVector<Edge> edges() const Q_DECL_NOTHROW; + Q_GUI_EXPORT QVector<Statement> createStatements() const; + private: QVector<QShaderNode> m_nodes; QVector<Edge> m_edges; @@ -89,12 +102,21 @@ inline bool operator!=(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge & return !(lhs == rhs); } +Q_GUI_EXPORT bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) Q_DECL_NOTHROW; + +inline bool operator!=(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) Q_DECL_NOTHROW +{ + return !(lhs == rhs); +} + Q_DECLARE_TYPEINFO(QShaderGraph, Q_MOVABLE_TYPE); Q_DECLARE_TYPEINFO(QShaderGraph::Edge, Q_MOVABLE_TYPE); +Q_DECLARE_TYPEINFO(QShaderGraph::Statement, Q_MOVABLE_TYPE); QT_END_NAMESPACE Q_DECLARE_METATYPE(QShaderGraph) Q_DECLARE_METATYPE(QShaderGraph::Edge) +Q_DECLARE_METATYPE(QShaderGraph::Statement) #endif // QSHADERGRAPH_P_H diff --git a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp index 5ffdc58b51..b2a9d99b19 100644 --- a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp +++ b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp @@ -60,6 +60,36 @@ namespace edge.targetPortName = targetName; return edge; } + + QShaderGraph::Statement createStatement(const QShaderNode &node, + const QVector<int> &inputs = QVector<int>(), + const QVector<int> &outputs = QVector<int>()) + { + auto statement = QShaderGraph::Statement(); + statement.node = node; + statement.inputs = inputs; + statement.outputs = outputs; + return statement; + } + + void debugStatement(const QString &prefix, const QShaderGraph::Statement &statement) + { + qDebug() << prefix << statement.inputs << statement.uuid().toString() << statement.outputs; + } + + void dumpStatementsIfNeeded(const QVector<QShaderGraph::Statement> &statements, const QVector<QShaderGraph::Statement> &expected) + { + if (statements != expected) { + for (int i = 0; i < qMax(statements.size(), expected.size()); i++) { + qDebug() << "----" << i << "----"; + if (i < statements.size()) + debugStatement("A:", statements.at(i)); + if (i < expected.size()) + debugStatement("E:", expected.at(i)); + qDebug() << "-----------"; + } + } + } } class tst_QShaderGraph : public QObject @@ -69,8 +99,17 @@ private slots: void shouldHaveEdgeDefaultState(); void shouldTestEdgesEquality_data(); void shouldTestEdgesEquality(); + void shouldManipulateStatementMembers(); + void shouldTestStatementsEquality_data(); + void shouldTestStatementsEquality(); + void shouldFindIndexFromPortNameInStatements_data(); + void shouldFindIndexFromPortNameInStatements(); void shouldManageNodeList(); void shouldManageEdgeList(); + void shouldSerializeGraphForCodeGeneration(); + void shouldHandleUnboundPortsDuringGraphSerialization(); + void shouldSurviveCyclesDuringGraphSerialization(); + void shouldDealWithEdgesJumpingOverLayers(); }; void tst_QShaderGraph::shouldHaveEdgeDefaultState() @@ -129,6 +168,126 @@ void tst_QShaderGraph::shouldTestEdgesEquality() QCOMPARE(notEqual, !expected); } +void tst_QShaderGraph::shouldManipulateStatementMembers() +{ + // GIVEN + auto statement = QShaderGraph::Statement(); + + // THEN (default state) + QVERIFY(statement.inputs.isEmpty()); + QVERIFY(statement.outputs.isEmpty()); + QVERIFY(statement.node.uuid().isNull()); + QVERIFY(statement.uuid().isNull()); + + // WHEN + const auto node = createNode({}); + statement.node = node; + + // THEN + QCOMPARE(statement.uuid(), node.uuid()); + + // WHEN + statement.node = QShaderNode(); + + // THEN + QVERIFY(statement.uuid().isNull()); +} + +void tst_QShaderGraph::shouldTestStatementsEquality_data() +{ + QTest::addColumn<QShaderGraph::Statement>("left"); + QTest::addColumn<QShaderGraph::Statement>("right"); + QTest::addColumn<bool>("expected"); + + const auto node1 = createNode({}); + const auto node2 = createNode({}); + + QTest::newRow("EqualNodes") << createStatement(node1, {1, 2}, {3, 4}) + << createStatement(node1, {1, 2}, {3, 4}) + << true; + QTest::newRow("EqualInvalids") << createStatement(QShaderNode(), {1, 2}, {3, 4}) + << createStatement(QShaderNode(), {1, 2}, {3, 4}) + << true; + QTest::newRow("Nodes") << createStatement(node1, {1, 2}, {3, 4}) + << createStatement(node2, {1, 2}, {3, 4}) + << false; + QTest::newRow("Inputs") << createStatement(node1, {1, 2}, {3, 4}) + << createStatement(node1, {1, 2, 0}, {3, 4}) + << false; + QTest::newRow("Outputs") << createStatement(node1, {1, 2}, {3, 4}) + << createStatement(node1, {1, 2}, {3, 0, 4}) + << false; +} + +void tst_QShaderGraph::shouldTestStatementsEquality() +{ + // GIVEN + QFETCH(QShaderGraph::Statement, left); + QFETCH(QShaderGraph::Statement, right); + + // WHEN + const auto equal = (left == right); + const auto notEqual = (left != right); + + // THEN + QFETCH(bool, expected); + QCOMPARE(equal, expected); + QCOMPARE(notEqual, !expected); +} + +void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements_data() +{ + QTest::addColumn<QShaderGraph::Statement>("statement"); + QTest::addColumn<QString>("portName"); + QTest::addColumn<int>("expectedInputIndex"); + QTest::addColumn<int>("expectedOutputIndex"); + + const auto inputNodeStatement = createStatement(createNode({ + createPort(QShaderNodePort::Output, "input") + })); + const auto outputNodeStatement = createStatement(createNode({ + createPort(QShaderNodePort::Input, "output") + })); + const auto functionNodeStatement = createStatement(createNode({ + createPort(QShaderNodePort::Input, "input1"), + createPort(QShaderNodePort::Output, "output1"), + createPort(QShaderNodePort::Input, "input2"), + createPort(QShaderNodePort::Output, "output2"), + createPort(QShaderNodePort::Output, "output3"), + createPort(QShaderNodePort::Input, "input3") + })); + + QTest::newRow("Invalid") << QShaderGraph::Statement() << "foo" << -1 << -1; + QTest::newRow("InputNodeWrongName") << inputNodeStatement << "foo" << -1 << -1; + QTest::newRow("InputNodeExistingName") << inputNodeStatement << "input" << -1 << 0; + QTest::newRow("OutputNodeWrongName") << outputNodeStatement << "foo" << -1 << -1; + QTest::newRow("OutputNodeExistingName") << outputNodeStatement << "output" << 0 << -1; + QTest::newRow("FunctionNodeWrongName") << functionNodeStatement << "foo" << -1 << -1; + QTest::newRow("FunctionNodeInput1") << functionNodeStatement << "input1" << 0 << -1; + QTest::newRow("FunctionNodeOutput1") << functionNodeStatement << "output1" << -1 << 0; + QTest::newRow("FunctionNodeInput2") << functionNodeStatement << "input2" << 1 << -1; + QTest::newRow("FunctionNodeOutput2") << functionNodeStatement << "output2" << -1 << 1; + QTest::newRow("FunctionNodeInput3") << functionNodeStatement << "input3" << 2 << -1; + QTest::newRow("FunctionNodeOutput3") << functionNodeStatement << "output3" << -1 << 2; +} + +void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements() +{ + // GIVEN + QFETCH(QShaderGraph::Statement, statement); + QFETCH(QString, portName); + QFETCH(int, expectedInputIndex); + QFETCH(int, expectedOutputIndex); + + // WHEN + const auto inputIndex = statement.portIndex(QShaderNodePort::Input, portName); + const auto outputIndex = statement.portIndex(QShaderNodePort::Output, portName); + + // THEN + QCOMPARE(inputIndex, expectedInputIndex); + QCOMPARE(outputIndex, expectedOutputIndex); +} + void tst_QShaderGraph::shouldManageNodeList() { // GIVEN @@ -246,6 +405,255 @@ void tst_QShaderGraph::shouldManageEdgeList() QCOMPARE(graph.edges().at(1), edge2); } +void tst_QShaderGraph::shouldSerializeGraphForCodeGeneration() +{ + // GIVEN + const auto input1 = createNode({ + createPort(QShaderNodePort::Output, "input1Value") + }); + const auto input2 = createNode({ + createPort(QShaderNodePort::Output, "input2Value") + }); + const auto output1 = createNode({ + createPort(QShaderNodePort::Input, "output1Value") + }); + const auto output2 = createNode({ + createPort(QShaderNodePort::Input, "output2Value") + }); + const auto function1 = createNode({ + createPort(QShaderNodePort::Input, "function1Input"), + createPort(QShaderNodePort::Output, "function1Output") + }); + const auto function2 = createNode({ + createPort(QShaderNodePort::Input, "function2Input1"), + createPort(QShaderNodePort::Input, "function2Input2"), + createPort(QShaderNodePort::Output, "function2Output") + }); + const auto function3 = createNode({ + createPort(QShaderNodePort::Input, "function3Input1"), + createPort(QShaderNodePort::Input, "function3Input2"), + createPort(QShaderNodePort::Output, "function3Output1"), + createPort(QShaderNodePort::Output, "function3Output2") + }); + + const auto graph = [=] { + auto res = QShaderGraph(); + res.addNode(input1); + res.addNode(input2); + res.addNode(output1); + res.addNode(output2); + res.addNode(function1); + res.addNode(function2); + res.addNode(function3); + res.addEdge(createEdge(input1.uuid(), "input1Value", function1.uuid(), "function1Input")); + res.addEdge(createEdge(input1.uuid(), "input1Value", function2.uuid(), "function2Input1")); + res.addEdge(createEdge(input2.uuid(), "input2Value", function2.uuid(), "function2Input2")); + res.addEdge(createEdge(function1.uuid(), "function1Output", function3.uuid(), "function3Input1")); + res.addEdge(createEdge(function2.uuid(), "function2Output", function3.uuid(), "function3Input2")); + res.addEdge(createEdge(function3.uuid(), "function3Output1", output1.uuid(), "output1Value")); + res.addEdge(createEdge(function3.uuid(), "function3Output2", output2.uuid(), "output2Value")); + return res; + }(); + + // WHEN + const auto statements = graph.createStatements(); + + // THEN + const auto expected = QVector<QShaderGraph::Statement>() + << createStatement(input2, {}, {1}) + << createStatement(input1, {}, {0}) + << createStatement(function2, {0, 1}, {3}) + << createStatement(function1, {0}, {2}) + << createStatement(function3, {2, 3}, {4, 5}) + << createStatement(output2, {5}, {}) + << createStatement(output1, {4}, {}); + dumpStatementsIfNeeded(statements, expected); + QCOMPARE(statements, expected); +} + +void tst_QShaderGraph::shouldHandleUnboundPortsDuringGraphSerialization() +{ + // GIVEN + const auto input = createNode({ + createPort(QShaderNodePort::Output, "input") + }); + const auto unboundInput = createNode({ + createPort(QShaderNodePort::Output, "unbound") + }); + const auto output = createNode({ + createPort(QShaderNodePort::Input, "output") + }); + const auto unboundOutput = createNode({ + createPort(QShaderNodePort::Input, "unbound") + }); + const auto function = createNode({ + createPort(QShaderNodePort::Input, "functionInput1"), + createPort(QShaderNodePort::Input, "functionInput2"), + createPort(QShaderNodePort::Input, "functionInput3"), + createPort(QShaderNodePort::Output, "functionOutput1"), + createPort(QShaderNodePort::Output, "functionOutput2"), + createPort(QShaderNodePort::Output, "functionOutput3") + }); + + const auto graph = [=] { + auto res = QShaderGraph(); + res.addNode(input); + res.addNode(unboundInput); + res.addNode(output); + res.addNode(unboundOutput); + res.addNode(function); + res.addEdge(createEdge(input.uuid(), "input", function.uuid(), "functionInput2")); + res.addEdge(createEdge(function.uuid(), "functionOutput2", output.uuid(), "output")); + return res; + }(); + + // WHEN + const auto statements = graph.createStatements(); + + // THEN + // Note that no edge leads to the unbound input + const auto expected = QVector<QShaderGraph::Statement>() + << createStatement(input, {}, {0}) + << createStatement(function, {-1, 0, -1}, {2, 3, 4}) + << createStatement(unboundOutput, {-1}, {}) + << createStatement(output, {3}, {}); + dumpStatementsIfNeeded(statements, expected); + QCOMPARE(statements, expected); +} + +void tst_QShaderGraph::shouldSurviveCyclesDuringGraphSerialization() +{ + // GIVEN + const auto input = createNode({ + createPort(QShaderNodePort::Output, "input") + }); + const auto output = createNode({ + createPort(QShaderNodePort::Input, "output") + }); + const auto function1 = createNode({ + createPort(QShaderNodePort::Input, "function1Input1"), + createPort(QShaderNodePort::Input, "function1Input2"), + createPort(QShaderNodePort::Output, "function1Output") + }); + const auto function2 = createNode({ + createPort(QShaderNodePort::Input, "function2Input"), + createPort(QShaderNodePort::Output, "function2Output") + }); + const auto function3 = createNode({ + createPort(QShaderNodePort::Input, "function3Input"), + createPort(QShaderNodePort::Output, "function3Output") + }); + + const auto graph = [=] { + auto res = QShaderGraph(); + res.addNode(input); + res.addNode(output); + res.addNode(function1); + res.addNode(function2); + res.addNode(function3); + res.addEdge(createEdge(input.uuid(), "input", function1.uuid(), "function1Input1")); + res.addEdge(createEdge(function1.uuid(), "function1Output", function2.uuid(), "function2Input")); + res.addEdge(createEdge(function2.uuid(), "function2Output", function3.uuid(), "function3Input")); + res.addEdge(createEdge(function3.uuid(), "function3Output", function1.uuid(), "function1Input2")); + res.addEdge(createEdge(function2.uuid(), "function2Output", output.uuid(), "output")); + return res; + }(); + + // WHEN + const auto statements = graph.createStatements(); + + // THEN + // Obviously will lead to a compile failure later on since it cuts everything beyond the cycle + const auto expected = QVector<QShaderGraph::Statement>() + << createStatement(output, {2}, {}); + dumpStatementsIfNeeded(statements, expected); + QCOMPARE(statements, expected); +} + +void tst_QShaderGraph::shouldDealWithEdgesJumpingOverLayers() +{ + // GIVEN + const auto worldPosition = createNode({ + createPort(QShaderNodePort::Output, "worldPosition") + }); + const auto texture = createNode({ + createPort(QShaderNodePort::Output, "texture") + }); + const auto texCoord = createNode({ + createPort(QShaderNodePort::Output, "texCoord") + }); + const auto lightIntensity = createNode({ + createPort(QShaderNodePort::Output, "lightIntensity") + }); + const auto exposure = createNode({ + createPort(QShaderNodePort::Output, "exposure") + }); + const auto fragColor = createNode({ + createPort(QShaderNodePort::Input, "fragColor") + }); + const auto sampleTexture = createNode({ + createPort(QShaderNodePort::Input, "sampler"), + createPort(QShaderNodePort::Input, "coord"), + createPort(QShaderNodePort::Output, "color") + }); + const auto lightFunction = createNode({ + createPort(QShaderNodePort::Input, "baseColor"), + createPort(QShaderNodePort::Input, "position"), + createPort(QShaderNodePort::Input, "lightIntensity"), + createPort(QShaderNodePort::Output, "outputColor") + }); + const auto exposureFunction = createNode({ + createPort(QShaderNodePort::Input, "inputColor"), + createPort(QShaderNodePort::Input, "exposure"), + createPort(QShaderNodePort::Output, "outputColor") + }); + + const auto graph = [=] { + auto res = QShaderGraph(); + + res.addNode(worldPosition); + res.addNode(texture); + res.addNode(texCoord); + res.addNode(lightIntensity); + res.addNode(exposure); + res.addNode(fragColor); + res.addNode(sampleTexture); + res.addNode(lightFunction); + res.addNode(exposureFunction); + + res.addEdge(createEdge(texture.uuid(), "texture", sampleTexture.uuid(), "sampler")); + res.addEdge(createEdge(texCoord.uuid(), "texCoord", sampleTexture.uuid(), "coord")); + + res.addEdge(createEdge(worldPosition.uuid(), "worldPosition", lightFunction.uuid(), "position")); + res.addEdge(createEdge(sampleTexture.uuid(), "color", lightFunction.uuid(), "baseColor")); + res.addEdge(createEdge(lightIntensity.uuid(), "lightIntensity", lightFunction.uuid(), "lightIntensity")); + + res.addEdge(createEdge(lightFunction.uuid(), "outputColor", exposureFunction.uuid(), "inputColor")); + res.addEdge(createEdge(exposure.uuid(), "exposure", exposureFunction.uuid(), "exposure")); + + res.addEdge(createEdge(exposureFunction.uuid(), "outputColor", fragColor.uuid(), "fragColor")); + + return res; + }(); + + // WHEN + const auto statements = graph.createStatements(); + + // THEN + const auto expected = QVector<QShaderGraph::Statement>() + << createStatement(texCoord, {}, {2}) + << createStatement(texture, {}, {1}) + << createStatement(lightIntensity, {}, {3}) + << createStatement(sampleTexture, {1, 2}, {5}) + << createStatement(worldPosition, {}, {0}) + << createStatement(exposure, {}, {4}) + << createStatement(lightFunction, {5, 0, 3}, {6}) + << createStatement(exposureFunction, {6, 4}, {7}) + << createStatement(fragColor, {7}, {}); + dumpStatementsIfNeeded(statements, expected); + QCOMPARE(statements, expected); +} + QTEST_MAIN(tst_QShaderGraph) #include "tst_qshadergraph.moc" |