// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QOPENGLBUFFER_H #define QOPENGLBUFFER_H #include #ifndef QT_NO_OPENGL #include QT_BEGIN_NAMESPACE class QOpenGLBufferPrivate; class Q_OPENGL_EXPORT QOpenGLBuffer { public: enum Type { VertexBuffer = 0x8892, // GL_ARRAY_BUFFER IndexBuffer = 0x8893, // GL_ELEMENT_ARRAY_BUFFER PixelPackBuffer = 0x88EB, // GL_PIXEL_PACK_BUFFER PixelUnpackBuffer = 0x88EC // GL_PIXEL_UNPACK_BUFFER }; QOpenGLBuffer(); explicit QOpenGLBuffer(QOpenGLBuffer::Type type); QOpenGLBuffer(const QOpenGLBuffer &other); QOpenGLBuffer(QOpenGLBuffer &&other) noexcept : d_ptr{std::exchange(other.d_ptr, nullptr)} {} ~QOpenGLBuffer(); QOpenGLBuffer &operator=(const QOpenGLBuffer &other); QT_MOVE_ASSIGNMENT_OPERATOR_IMPL_VIA_MOVE_AND_SWAP(QOpenGLBuffer) void swap(QOpenGLBuffer &other) noexcept { return qt_ptr_swap(d_ptr, other.d_ptr); } enum UsagePattern { StreamDraw = 0x88E0, // GL_STREAM_DRAW StreamRead = 0x88E1, // GL_STREAM_READ StreamCopy = 0x88E2, // GL_STREAM_COPY StaticDraw = 0x88E4, // GL_STATIC_DRAW StaticRead = 0x88E5, // GL_STATIC_READ StaticCopy = 0x88E6, // GL_STATIC_COPY DynamicDraw = 0x88E8, // GL_DYNAMIC_DRAW DynamicRead = 0x88E9, // GL_DYNAMIC_READ DynamicCopy = 0x88EA // GL_DYNAMIC_COPY }; enum Access { ReadOnly = 0x88B8, // GL_READ_ONLY WriteOnly = 0x88B9, // GL_WRITE_ONLY ReadWrite = 0x88BA // GL_READ_WRITE }; enum RangeAccessFlag { RangeRead = 0x0001, // GL_MAP_READ_BIT RangeWrite = 0x0002, // GL_MAP_WRITE_BIT RangeInvalidate = 0x0004, // GL_MAP_INVALIDATE_RANGE_BIT RangeInvalidateBuffer = 0x0008, // GL_MAP_INVALIDATE_BUFFER_BIT RangeFlushExplicit = 0x0010, // GL_MAP_FLUSH_EXPLICIT_BIT RangeUnsynchronized = 0x0020 // GL_MAP_UNSYNCHRONIZED_BIT }; Q_DECLARE_FLAGS(RangeAccessFlags, RangeAccessFlag) QOpenGLBuffer::Type type() const; QOpenGLBuffer::UsagePattern usagePattern() const; void setUsagePattern(QOpenGLBuffer::UsagePattern value); bool create(); bool isCreated() const; void destroy(); bool bind(); void release(); static void release(QOpenGLBuffer::Type type); GLuint bufferId() const; int size() const; bool read(int offset, void *data, int count); void write(int offset, const void *data, int count); void allocate(const void *data, int count); inline void allocate(int count) { allocate(nullptr, count); } void *map(QOpenGLBuffer::Access access); void *mapRange(int offset, int count, QOpenGLBuffer::RangeAccessFlags access); bool unmap(); private: QOpenGLBufferPrivate *d_ptr; Q_DECLARE_PRIVATE(QOpenGLBuffer) }; Q_DECLARE_SHARED(QOpenGLBuffer) Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLBuffer::RangeAccessFlags) QT_END_NAMESPACE #endif // QT_NO_OPENGL #endif