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author | Jerome Pasion <jerome.pasion@digia.com> | 2013-03-26 10:57:28 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-03-26 12:30:15 +0100 |
commit | 2223f1ae293c2aedf4759564185f74b782395459 (patch) | |
tree | 6444aff9d73069e51c29e01201d3edbf1ca68bd0 | |
parent | 4bcb0361d93e2f2264f67d4b8c6d03daeb1e80d3 (diff) |
Doc: Spelling fix.v5.0.2
"sufficent" -> "sufficient"
Change-Id: Id46e15c3fb0a2514e8a391108065a52a18da6936
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
-rw-r--r-- | examples/quick/particles/system/doc/src/system.qdoc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc index be5e936eda..f65ff130cc 100644 --- a/examples/quick/particles/system/doc/src/system.qdoc +++ b/examples/quick/particles/system/doc/src/system.qdoc @@ -40,7 +40,7 @@ Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was. - Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficent, additional effects can be + Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficient, additional effects can be done by setting properties on groups. The first group has a variable duration on it, but always transitions to the second group. \snippet quick/particles/system/content/timedgroupchanges.qml 0 @@ -56,4 +56,3 @@ Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle elements follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. */ - |