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-rw-r--r--src/declarative/particles/qsgcustomparticle.cpp101
-rw-r--r--src/declarative/particles/qsgcustomparticle_p.h12
-rw-r--r--src/declarative/particles/qsgemitter.cpp21
-rw-r--r--src/declarative/particles/qsgfollowemitter.cpp49
-rw-r--r--src/declarative/particles/qsggravity.cpp4
-rw-r--r--src/declarative/particles/qsgimageparticle.cpp295
-rw-r--r--src/declarative/particles/qsgimageparticle_p.h20
-rw-r--r--src/declarative/particles/qsgitemparticle.cpp75
-rw-r--r--src/declarative/particles/qsgitemparticle_p.h10
-rw-r--r--src/declarative/particles/qsgkill.cpp2
-rw-r--r--src/declarative/particles/qsgmodelparticle.cpp84
-rw-r--r--src/declarative/particles/qsgmodelparticle_p.h10
-rw-r--r--src/declarative/particles/qsgparticleaffector.cpp36
-rw-r--r--src/declarative/particles/qsgparticleaffector_p.h6
-rw-r--r--src/declarative/particles/qsgparticlepainter.cpp77
-rw-r--r--src/declarative/particles/qsgparticlepainter_p.h50
-rw-r--r--src/declarative/particles/qsgparticlesystem.cpp363
-rw-r--r--src/declarative/particles/qsgparticlesystem_p.h79
-rw-r--r--src/declarative/particles/qsgpointattractor.cpp16
-rw-r--r--src/declarative/particles/qsgspritegoal.cpp6
-rw-r--r--src/declarative/particles/qsgturbulence.cpp50
-rw-r--r--src/declarative/particles/qsgwander.cpp8
22 files changed, 660 insertions, 714 deletions
diff --git a/src/declarative/particles/qsgcustomparticle.cpp b/src/declarative/particles/qsgcustomparticle.cpp
index 808ff1c427..09cfdda143 100644
--- a/src/declarative/particles/qsgcustomparticle.cpp
+++ b/src/declarative/particles/qsgcustomparticle.cpp
@@ -44,16 +44,8 @@
#include <cstdlib>
QT_BEGIN_NAMESPACE
-/*
- "uniform highp mat4 qt_ModelViewProjectionMatrix; \n"
- "attribute highp vec4 qt_Vertex; \n"
- "attribute highp vec2 qt_MultiTexCoord0; \n"
- "varying highp vec2 qt_TexCoord0; \n"
- "void main() { \n"
- " qt_TexCoord0 = qt_MultiTexCoord0; \n"
- " gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; \n"
- "}";
-*/
+
+//TODO: Can we make the code such that you don't have to copy the whole vertex shader just to add one little calculation?
//Includes comments because the code isn't self explanatory
static const char qt_particles_default_vertex_code[] =
"attribute highp vec2 vPos; \n"
@@ -86,23 +78,6 @@ static const char qt_particles_default_fragment_code[] =//TODO: Default frag req
" gl_FragColor = texture2D(source, fTex) * qt_Opacity; \n"
"}";
-/*
-static const char qt_particles_default_vertex_code[] =
- "attribute highp vec2 vPos; \n"
- "attribute highp vec2 vTex; \n"
- "uniform highp mat4 qt_ModelViewProjectionMatrix; \n"
- "void main() { \n"
- " highp float currentSize = 1000.0; \n"
- " highp vec2 pos = vec2(100.0,100.0) \n"
- " - currentSize / 2. + currentSize * vTex; // adjust size \n"
- " gl_Position = qt_ModelViewProjectionMatrix * vec4(pos.x, pos.y, 0, 1); \n"
- "}";
-static const char qt_particles_default_fragment_code[] =//TODO: Default frag requires source?
- "void main() { \n"
- " gl_FragColor = vec4(0,255,0,255); \n"
- "}";
-*/
-
static const char qt_position_attribute_name[] = "qt_Vertex";
static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0";
@@ -199,12 +174,6 @@ void QSGCustomParticle::setVertexShader(const QByteArray &code)
emit vertexShaderChanged();
}
-void QSGCustomParticle::setCount(int c)
-{
- QSGParticlePainter::setCount(c);
- m_pleaseReset = true;
-}
-
void QSGCustomParticle::reset()
{
disconnectPropertySignals();
@@ -437,7 +406,6 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
return 0;
}
-
//Create Particle Geometry
int vCount = m_count * 4;
int iCount = m_count * 6;
@@ -445,21 +413,7 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
g->setDrawingMode(GL_TRIANGLES);
PlainVertex *vertices = (PlainVertex *) g->vertexData();
for (int p=0; p<m_count; ++p) {
- double r = rand()/(double)RAND_MAX;//TODO: Seed?
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
- vertices[i].r = r;
- }
-
+ reload(p);
vertices[0].tx = 0;
vertices[0].ty = 0;
@@ -471,7 +425,6 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
vertices[3].tx = 1;
vertices[3].ty = 1;
-
vertices += 4;
}
quint16 *indices = g->indexDataAsUShort();
@@ -493,23 +446,6 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNode()
node->setGeometry(g);
node->setMaterial(&m_material);
- /*
- //For debugging, just use grid vertices like ShaderEffect
- node->setGeometry(0);
- QSGShaderEffectMesh* mesh = new QSGGridMesh();
- node->setFlag(QSGNode::OwnsGeometry, false);
-
- qDebug() << m_source.attributeNames;
- QSGGeometry* geometry = node->geometry();
- geometry = mesh->updateGeometry(geometry, m_source.attributeNames, QRectF(0,0,width(),height()));
- if(!geometry)
- qDebug() << "Should have written the error handling";
- else
- qDebug() << "Mesh Loaded";
- node->setGeometry(geometry);
- qDebug() << QString("INIT") << geometry << (QObject*)node;
- node->setFlag(QSGNode::OwnsGeometry, true);
- */
QSGShaderEffectProgram s = m_source;
if (s.fragmentCode.isEmpty())
s.fragmentCode = qt_particles_default_fragment_code;
@@ -554,28 +490,31 @@ void QSGCustomParticle::buildData()
m_dirtyData = false;
}
-void QSGCustomParticle::load(QSGParticleData *d)
+void QSGCustomParticle::initialize(int idx)
{
- reload(d);//We don't do anything special in C++ here.
+ m_data[idx]->r = rand()/(qreal)RAND_MAX;
}
-void QSGCustomParticle::reload(QSGParticleData *d)
+void QSGCustomParticle::reload(int idx)
{
if (m_node == 0)
return;
PlainVertices *particles = (PlainVertices *) m_node->geometry()->vertexData();
-
- int pos = particleTypeIndex(d);
-
- PlainVertices &p = particles[pos];
-
- //Perhaps we could be more efficient?
- vertexCopy(p.v1, d->pv);
- vertexCopy(p.v2, d->pv);
- vertexCopy(p.v3, d->pv);
- vertexCopy(p.v4, d->pv);
-
+ PlainVertex *vertices = (PlainVertex *)&particles[idx];
+ for (int i=0; i<4; ++i) {
+ vertices[i].x = m_data[idx]->x - m_systemOffset.x();
+ vertices[i].y = m_data[idx]->y - m_systemOffset.y();
+ vertices[i].t = m_data[idx]->t;
+ vertices[i].lifeSpan = m_data[idx]->lifeSpan;
+ vertices[i].size = m_data[idx]->size;
+ vertices[i].endSize = m_data[idx]->endSize;
+ vertices[i].sx = m_data[idx]->sx;
+ vertices[i].sy = m_data[idx]->sy;
+ vertices[i].ax = m_data[idx]->ax;
+ vertices[i].ay = m_data[idx]->ay;
+ vertices[i].r = m_data[idx]->r;
+ }
}
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgcustomparticle_p.h b/src/declarative/particles/qsgcustomparticle_p.h
index 95144ef638..50ff37a2a0 100644
--- a/src/declarative/particles/qsgcustomparticle_p.h
+++ b/src/declarative/particles/qsgcustomparticle_p.h
@@ -52,7 +52,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(Declarative)
class QSGNode;
-
+struct PlainVertices;
//Genealogy: Hybrid of UltraParticle and ShaderEffectItem
class QSGCustomParticle : public QSGParticlePainter
{
@@ -62,9 +62,6 @@ class QSGCustomParticle : public QSGParticlePainter
public:
explicit QSGCustomParticle(QSGItem* parent=0);
- virtual void load(QSGParticleData*);
- virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
QByteArray fragmentShader() const { return m_source.fragmentCode; }
void setFragmentShader(const QByteArray &code);
@@ -78,20 +75,26 @@ Q_SIGNALS:
void fragmentShaderChanged();
void vertexShaderChanged();
protected:
+ virtual void initialize(int idx);
+ virtual void reload(int idx);
+
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
void prepareNextFrame();
void setSource(const QVariant &var, int index);
void disconnectPropertySignals();
void connectPropertySignals();
void reset();
+ void resize(int oldCount, int newCount);
void updateProperties();
void lookThroughShaderCode(const QByteArray &code);
virtual void componentComplete();
QSGShaderEffectNode *buildCustomNode();
+ void performPendingResize();
private:
void buildData();
+
bool m_pleaseReset;
bool m_dirtyData;
QSGShaderEffectProgram m_source;
@@ -105,6 +108,7 @@ private:
QSGShaderEffectMaterial m_material;
QSGShaderEffectNode* m_node;
qreal m_lastTime;
+
};
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgemitter.cpp b/src/declarative/particles/qsgemitter.cpp
index 081dd8dec5..c3ec3ffc9e 100644
--- a/src/declarative/particles/qsgemitter.cpp
+++ b/src/declarative/particles/qsgemitter.cpp
@@ -124,7 +124,6 @@ void QSGBasicEmitter::emitWindow(int timeStamp)
QSGParticleData* datum = m_system->newDatum(m_system->m_groupIds[m_particle]);
if(datum){//actually emit(otherwise we've been asked to skip this one)
datum->e = this;//###useful?
- ParticleVertex &p = datum->pv;
qreal t = 1 - (pt - opt) / dt;
qreal vx =
- 2 * ax * (1 - t)
@@ -137,8 +136,8 @@ void QSGBasicEmitter::emitWindow(int timeStamp)
// Particle timestamp
- p.t = pt;
- p.lifeSpan = //TODO:Promote to base class?
+ datum->t = pt;
+ datum->lifeSpan = //TODO:Promote to base class?
(m_particleDuration
+ ((rand() % ((m_particleDurationVariation*2) + 1)) - m_particleDurationVariation))
/ 1000.0;
@@ -153,20 +152,20 @@ void QSGBasicEmitter::emitWindow(int timeStamp)
, width(), height());
}
QPointF newPos = effectiveExtruder()->extrude(boundsRect);
- p.x = newPos.x();
- p.y = newPos.y();
+ datum->x = newPos.x();
+ datum->y = newPos.y();
// Particle speed
const QPointF &speed = m_speed->sample(newPos);
- p.sx = speed.x()
+ datum->sx = speed.x()
+ m_speed_from_movement * vx;
- p.sy = speed.y()
+ datum->sy = speed.y()
+ m_speed_from_movement * vy;
// Particle acceleration
const QPointF &accel = m_acceleration->sample(newPos);
- p.ax = accel.x();
- p.ay = accel.y();
+ datum->ax = accel.x();
+ datum->ay = accel.y();
// Particle size
float sizeVariation = -m_particleSizeVariation
@@ -175,8 +174,8 @@ void QSGBasicEmitter::emitWindow(int timeStamp)
float size = qMax((qreal)0.0 , m_particleSize + sizeVariation);
float endSize = qMax((qreal)0.0 , sizeAtEnd + sizeVariation);
- p.size = size;// * float(m_emitting);
- p.endSize = endSize;// * float(m_emitting);
+ datum->size = size;// * float(m_emitting);
+ datum->endSize = endSize;// * float(m_emitting);
m_system->emitParticle(datum);
}
diff --git a/src/declarative/particles/qsgfollowemitter.cpp b/src/declarative/particles/qsgfollowemitter.cpp
index 442cff9ec8..ba31e8f834 100644
--- a/src/declarative/particles/qsgfollowemitter.cpp
+++ b/src/declarative/particles/qsgfollowemitter.cpp
@@ -54,6 +54,7 @@ QSGFollowEmitter::QSGFollowEmitter(QSGItem *parent) :
, m_emissionExtruder(0)
, m_defaultEmissionExtruder(new QSGParticleExtruder(this))
{
+ //TODO: If followed increased their size
connect(this, SIGNAL(followChanged(QString)),
this, SLOT(recalcParticlesPerSecond()));
connect(this, SIGNAL(particleDurationChanged(int)),
@@ -67,7 +68,7 @@ void QSGFollowEmitter::recalcParticlesPerSecond(){
return;
m_followCount = m_system->m_groupData[m_system->m_groupIds[m_follow]]->size;
if(!m_followCount){
- setParticlesPerSecond(1000);//XXX: Fix this horrendous hack, needed so they aren't turned off from start (causes crashes - test that when gone you don't crash with 0 PPPS)
+ setParticlesPerSecond(1);//XXX: Fix this horrendous hack, needed so they aren't turned off from start (causes crashes - test that when gone you don't crash with 0 PPPS)
}else{
setParticlesPerSecond(m_particlesPerParticlePerSecond * m_followCount);
m_lastEmission.resize(m_followCount);
@@ -111,61 +112,59 @@ void QSGFollowEmitter::emitWindow(int timeStamp)
int gId = m_system->m_groupIds[m_follow];
int gId2 = m_system->m_groupIds[m_particle];
- for(int i=0; i<m_system->m_groupData[gId]->size; i++){
- pt = m_lastEmission[i];
- QSGParticleData* d = m_system->m_data[i + m_system->m_groupData[gId]->start];
+ foreach(QSGParticleData *d, m_system->m_groupData[gId]->data){
if(!d || !d->stillAlive())
continue;
- if(pt < d->pv.t)
- pt = d->pv.t;
+ pt = m_lastEmission[d->index];
+ if(pt < d->t)
+ pt = d->t;
if(!effectiveExtruder()->contains(QRectF(offset.x(), offset.y(), width(), height()),QPointF(d->curX(), d->curY()))){
- m_lastEmission[i] = time;//jump over this time period without emitting, because it's outside
+ m_lastEmission[d->index] = time;//jump over this time period without emitting, because it's outside
continue;
}
while(pt < time || !m_burstQueue.isEmpty()){
QSGParticleData* datum = m_system->newDatum(gId2);
if(datum){//else, skip this emission
datum->e = this;//###useful?
- ParticleVertex &p = datum->pv;
// Particle timestamp
- p.t = pt;
- p.lifeSpan =
+ datum->t = pt;
+ datum->lifeSpan =
(m_particleDuration
+ ((rand() % ((m_particleDurationVariation*2) + 1)) - m_particleDurationVariation))
/ 1000.0;
// Particle position
// Note that burst location doesn't get used for follow emitter
- qreal followT = pt - d->pv.t;
+ qreal followT = pt - d->t;
qreal followT2 = followT * followT * 0.5;
- qreal sizeOffset = d->pv.size/2;//TODO: Current size? As an option
+ qreal sizeOffset = d->size/2;//TODO: Current size? As an option
//TODO: Set variations
//Subtract offset, because PS expects this in emitter coordinates
- QRectF boundsRect(d->pv.x - offset.x() + d->pv.sx * followT + d->pv.ax * followT2 - m_emitterXVariation/2,
- d->pv.y - offset.y() + d->pv.sy * followT + d->pv.ay * followT2 - m_emitterYVariation/2,
+ QRectF boundsRect(d->x - offset.x() + d->sx * followT + d->ax * followT2 - m_emitterXVariation/2,
+ d->y - offset.y() + d->sy * followT + d->ay * followT2 - m_emitterYVariation/2,
m_emitterXVariation,
m_emitterYVariation);
- // QRectF boundsRect(d->pv.x + d->pv.sx * followT + d->pv.ax * followT2 + offset.x() - sizeOffset,
- // d->pv.y + d->pv.sy * followT + d->pv.ay * followT2 + offset.y() - sizeOffset,
+ // QRectF boundsRect(d->x + d->sx * followT + d->ax * followT2 + offset.x() - sizeOffset,
+ // d->y + d->sy * followT + d->ay * followT2 + offset.y() - sizeOffset,
// sizeOffset*2,
// sizeOffset*2);
QSGParticleExtruder* effectiveEmissionExtruder = m_emissionExtruder ? m_emissionExtruder : m_defaultEmissionExtruder;
const QPointF &newPos = effectiveEmissionExtruder->extrude(boundsRect);
- p.x = newPos.x();
- p.y = newPos.y();
+ datum->x = newPos.x();
+ datum->y = newPos.y();
// Particle speed
const QPointF &speed = m_speed->sample(newPos);
- p.sx = speed.x();
- p.sy = speed.y();
+ datum->sx = speed.x();
+ datum->sy = speed.y();
// Particle acceleration
const QPointF &accel = m_acceleration->sample(newPos);
- p.ax = accel.x();
- p.ay = accel.y();
+ datum->ax = accel.x();
+ datum->ay = accel.y();
// Particle size
float sizeVariation = -m_particleSizeVariation
@@ -174,8 +173,8 @@ void QSGFollowEmitter::emitWindow(int timeStamp)
float size = qMax((qreal)0.0, m_particleSize + sizeVariation);
float endSize = qMax((qreal)0.0, sizeAtEnd + sizeVariation);
- p.size = size * float(m_emitting);
- p.endSize = endSize * float(m_emitting);
+ datum->size = size * float(m_emitting);
+ datum->endSize = endSize * float(m_emitting);
m_system->emitParticle(datum);
}
@@ -187,7 +186,7 @@ void QSGFollowEmitter::emitWindow(int timeStamp)
pt += particleRatio;
}
}
- m_lastEmission[i] = pt;
+ m_lastEmission[d->index] = pt;
}
m_lastTimeStamp = time;
diff --git a/src/declarative/particles/qsggravity.cpp b/src/declarative/particles/qsggravity.cpp
index de735da5ad..b1cf3e9481 100644
--- a/src/declarative/particles/qsggravity.cpp
+++ b/src/declarative/particles/qsggravity.cpp
@@ -64,11 +64,11 @@ bool QSGGravityAffector::affectParticle(QSGParticleData *d, qreal dt)
{
Q_UNUSED(dt);
bool changed = false;
- if(d->pv.ax != m_xAcc){
+ if(d->ax != m_xAcc){
d->setInstantaneousAX(m_xAcc);
changed = true;
}
- if(d->pv.ay != m_yAcc){
+ if(d->ay != m_yAcc){
d->setInstantaneousAY(m_yAcc);
changed = true;
}
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp
index c9df5f4dbd..836236c13e 100644
--- a/src/declarative/particles/qsgimageparticle.cpp
+++ b/src/declarative/particles/qsgimageparticle.cpp
@@ -355,7 +355,7 @@ void QSGImageParticle::setColor(const QColor &color)
return;
m_color = color;
emit colorChanged();
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -365,7 +365,7 @@ void QSGImageParticle::setColorVariation(qreal var)
return;
m_color_variation = var;
emit colorVariationChanged();
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -375,7 +375,7 @@ void QSGImageParticle::setAlphaVariation(qreal arg)
m_alphaVariation = arg;
emit alphaVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -385,7 +385,7 @@ void QSGImageParticle::setAlpha(qreal arg)
m_alpha = arg;
emit alphaChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -395,7 +395,7 @@ void QSGImageParticle::setRedVariation(qreal arg)
m_redVariation = arg;
emit redVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -405,7 +405,7 @@ void QSGImageParticle::setGreenVariation(qreal arg)
m_greenVariation = arg;
emit greenVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -415,7 +415,7 @@ void QSGImageParticle::setBlueVariation(qreal arg)
m_blueVariation = arg;
emit blueVariationChanged(arg);
}
- if(perfLevel < Coloured)
+ if(perfLevel < Colored)
reset();
}
@@ -498,11 +498,6 @@ void QSGImageParticle::setBloat(bool arg)
if(perfLevel < 9999)
reset();
}
-void QSGImageParticle::setCount(int c)
-{
- QSGParticlePainter::setCount(c);
- m_pleaseReset = true;
-}
void QSGImageParticle::reset()
{
@@ -569,20 +564,19 @@ QSGGeometryNode* QSGImageParticle::buildSimpleParticleNode()
g->setDrawingMode(GL_TRIANGLES);
SimpleVertex *vertices = (SimpleVertex *) g->vertexData();
- for (int p=0; p<m_count; ++p) {
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
+ for (int p=0; p<m_count; ++p){
+ for(int i=0; i<4; i++){
+ vertices[i].x = m_data[p]->x;
+ vertices[i].y = m_data[p]->y;
+ vertices[i].t = m_data[p]->t;
+ vertices[i].size = m_data[p]->size;
+ vertices[i].endSize = m_data[p]->endSize;
+ vertices[i].sx = m_data[p]->sx;
+ vertices[i].sy = m_data[p]->sy;
+ vertices[i].ax = m_data[p]->ax;
+ vertices[i].ay = m_data[p]->ay;
}
-
+ //reload(p);
vertices[0].tx = 0;
vertices[0].ty = 0;
@@ -610,6 +604,9 @@ QSGGeometryNode* QSGImageParticle::buildSimpleParticleNode()
indices += 6;
}
+ m_node = new QSGGeometryNode();
+ m_node->setGeometry(g);
+
if (m_material) {
delete m_material;
m_material = 0;
@@ -619,24 +616,21 @@ QSGGeometryNode* QSGImageParticle::buildSimpleParticleNode()
m_material->texture = sceneGraphEngine()->createTextureFromImage(image);
m_material->texture->setFiltering(QSGTexture::Linear);
m_material->framecount = 1;
- m_node = new QSGGeometryNode();
- m_node->setGeometry(g);
m_node->setMaterial(m_material);
m_last_particle = 0;
-
return m_node;
}
QSGGeometryNode* QSGImageParticle::buildParticleNode()
{
if (m_count * 4 > 0xffff) {
- printf("UltraParticle: Too many particles... \n");//####Why is this here?
+ printf("UltraParticle: Too many particles... \n");//### Why is this here?
return 0;
}
if(m_count <= 0) {
- printf("UltraParticle: Too few particles... \n");
+ qDebug() << "UltraParticle: Too few particles... \n";//XXX: Is now a vaild intermediate state...
return 0;
}
@@ -679,70 +673,12 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
QSGGeometry *g = new QSGGeometry(UltraParticle_AttributeSet, vCount, iCount);
g->setDrawingMode(GL_TRIANGLES);
+ m_node = new QSGGeometryNode();
+ m_node->setGeometry(g);
UltraVertex *vertices = (UltraVertex *) g->vertexData();
- SimpleVertex *oldSimple = (SimpleVertex *) m_lastData;//TODO: Other levels
- if(m_lastLevel == 1)
- qDebug() << "Theta" << m_lastLevel << oldSimple[0].x << oldSimple[0].y << oldSimple[0].t;
for (int p=0; p<m_count; ++p) {
-
- if (m_lastLevel == 1) {//Transplant/IntermediateVertices?
- for (int i=0; i<4; ++i) {
- vertices[i].x = oldSimple[i].x;
- vertices[i].y = oldSimple[i].y;
- vertices[i].t = oldSimple[i].t;
- vertices[i].lifeSpan = oldSimple[i].lifeSpan;
- vertices[i].size = oldSimple[i].size;
- vertices[i].endSize = oldSimple[i].endSize;
- vertices[i].sx = oldSimple[i].sx;
- vertices[i].sy = oldSimple[i].sy;
- vertices[i].ax = oldSimple[i].ax;
- vertices[i].ay = oldSimple[i].ay;
- vertices[i].xx = 1;
- vertices[i].xy = 0;
- vertices[i].yx = 0;
- vertices[i].yy = 1;
- vertices[i].rotation = 0;
- vertices[i].rotationSpeed = 0;
- vertices[i].autoRotate = 0;
- vertices[i].animIdx = 0;
- vertices[i].frameDuration = oldSimple[i].lifeSpan;
- vertices[i].frameCount = 1;
- vertices[i].animT = oldSimple[i].t;
- vertices[i].color.r = 255;
- vertices[i].color.g = 255;
- vertices[i].color.b = 255;
- vertices[i].color.a = 255;
- }
- } else {
- for (int i=0; i<4; ++i) {
- vertices[i].x = 0;
- vertices[i].y = 0;
- vertices[i].t = -1;
- vertices[i].lifeSpan = 0;
- vertices[i].size = 0;
- vertices[i].endSize = 0;
- vertices[i].sx = 0;
- vertices[i].sy = 0;
- vertices[i].ax = 0;
- vertices[i].ay = 0;
- vertices[i].xx = 1;
- vertices[i].xy = 0;
- vertices[i].yx = 0;
- vertices[i].yy = 1;
- vertices[i].rotation = 0;
- vertices[i].rotationSpeed = 0;
- vertices[i].autoRotate = 0;
- vertices[i].animIdx = -1;
- vertices[i].frameDuration = 1;
- vertices[i].frameCount = 0;
- vertices[i].animT = -1;
- vertices[i].color.r = 0;//TODO:Some things never get used uninitialized. Consider dropping them here?
- vertices[i].color.g = 0;
- vertices[i].color.b = 0;
- vertices[i].color.a = 0;
- }
- }
+ reload(p);//reload gets geometry from node
vertices[0].tx = 0;
vertices[0].ty = 0;
@@ -757,10 +693,9 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
vertices[3].ty = 1;
vertices += 4;
- oldSimple += 4;
}
- quint16 *indices = g->indexDataAsUShort();//TODO: Speed gains by copying this over if count unchanged?
+ quint16 *indices = g->indexDataAsUShort();
for (int i=0; i<m_count; ++i) {
int o = i * 4;
indices[0] = o;
@@ -804,8 +739,6 @@ QSGGeometryNode* QSGImageParticle::buildParticleNode()
m_spriteEngine->setCount(m_count);
}
- m_node = new QSGGeometryNode();
- m_node->setGeometry(g);
m_node->setMaterial(m_material);
m_last_particle = 0;
@@ -818,9 +751,9 @@ QSGNode *QSGImageParticle::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
if(m_pleaseReset){
if(m_node){
if(perfLevel == 1){
- qDebug() << "Beta";
- m_lastData = qMalloc(m_count*sizeof(SimpleVertices));//TODO: Account for count_changed possibility
- memcpy(m_lastData, m_node->geometry()->vertexData(), m_count * sizeof(SimpleVertices));//TODO: Multiple levels
+ m_lastCount = m_node->geometry()->vertexCount() / 4;
+ m_lastData = qMalloc(m_lastCount*sizeof(SimpleVertices));
+ memcpy(m_lastData, m_node->geometry()->vertexData(), m_lastCount * sizeof(SimpleVertices));//TODO: Multiple levels
}
m_lastLevel = perfLevel;
delete m_node;
@@ -845,7 +778,7 @@ QSGNode *QSGImageParticle::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
void QSGImageParticle::prepareNextFrame()
{
- if (m_node == 0){ //TODO: Staggered loading (as emitted)
+ if (m_node == 0){//TODO: Staggered loading (as emitted)
m_node = buildParticleNode();
if(m_node == 0)
return;
@@ -876,67 +809,14 @@ void QSGImageParticle::prepareNextFrame()
}
}
-template <typename VT>
-IntermediateVertices* transplant(IntermediateVertices* iv, VT &v)
-{//Deliberate typemangling cast
- iv->v1 = (UltraVertex*)&(v.v1);
- iv->v2 = (UltraVertex*)&(v.v2);
- iv->v3 = (UltraVertex*)&(v.v3);
- iv->v4 = (UltraVertex*)&(v.v4);
- return iv;
-}
-
-IntermediateVertices* QSGImageParticle::fetchIntermediateVertices(int pos)
-{
- //Note that this class ruins typesafety for you. Maybe even thread safety.
- //TODO: Something better, possibly with templates or inheritance
- static IntermediateVertices iv;
- SimpleVertices *sv;
- UltraVertices *uv;
- switch(perfLevel){
- case Simple:
- sv = (SimpleVertices *) m_node->geometry()->vertexData();
- return transplant(&iv, sv[pos]);
- case Coloured:
- case Deformable:
- case Tabled:
- case Sprites:
- default:
- uv = (UltraVertices *) m_node->geometry()->vertexData();
- return transplant(&iv,uv[pos]);
- }
-}
-
void QSGImageParticle::reloadColor(const Color4ub &c, QSGParticleData* d)
{
- UltraVertices *particles = (UltraVertices *) m_node->geometry()->vertexData();
- int pos = particleTypeIndex(d);
- UltraVertices &p = particles[pos];
- p.v1.color = p.v2.color = p.v3.color = p.v4.color = c;
-}
-
-void QSGImageParticle::reload(QSGParticleData *d)
-{
- if (m_node == 0)
- return;
-
- int pos = particleTypeIndex(d);
- IntermediateVertices* p = fetchIntermediateVertices(pos);
-
- //Perhaps we could be more efficient?
- vertexCopy(*p->v1, d->pv);
- vertexCopy(*p->v2, d->pv);
- vertexCopy(*p->v3, d->pv);
- vertexCopy(*p->v4, d->pv);
+ d->color = c;
+ //TODO: get index for reload - or make function take an index
}
-void QSGImageParticle::load(QSGParticleData *d)
+void QSGImageParticle::initialize(int idx)
{
- if (m_node == 0)
- return;
-
- int pos = particleTypeIndex(d);
- IntermediateVertices* p = fetchIntermediateVertices(pos);//Remember this removes typesafety!
Color4ub color;
qreal redVariation = m_color_variation + m_redVariation;
qreal greenVariation = m_color_variation + m_greenVariation;
@@ -944,50 +824,111 @@ void QSGImageParticle::load(QSGParticleData *d)
switch(perfLevel){//Fall-through is intended on all of them
case Sprites:
// Initial Sprite State
- p->v1->animT = p->v2->animT = p->v3->animT = p->v4->animT = p->v1->t;
- p->v1->animIdx = p->v2->animIdx = p->v3->animIdx = p->v4->animIdx = 0;
+ m_data[idx]->animT = m_data[idx]->t;
+ m_data[idx]->animIdx = 0;
if(m_spriteEngine){
- m_spriteEngine->startSprite(pos);
- p->v1->frameCount = p->v2->frameCount = p->v3->frameCount = p->v4->frameCount = m_spriteEngine->spriteFrames(pos);
- p->v1->frameDuration = p->v2->frameDuration = p->v3->frameDuration = p->v4->frameDuration = m_spriteEngine->spriteDuration(pos);
+ m_spriteEngine->startSprite(idx);
+ m_data[idx]->frameCount = m_spriteEngine->spriteFrames(idx);
+ m_data[idx]->frameDuration = m_spriteEngine->spriteDuration(idx);
}else{
- p->v1->frameCount = p->v2->frameCount = p->v3->frameCount = p->v4->frameCount = 1;
- p->v1->frameDuration = p->v2->frameDuration = p->v3->frameDuration = p->v4->frameDuration = 9999;
+ m_data[idx]->frameCount = 1;
+ m_data[idx]->frameDuration = 9999;
}
case Tabled:
case Deformable:
//Initial Rotation
if(m_xVector){
- const QPointF &ret = m_xVector->sample(QPointF(d->pv.x, d->pv.y));
- p->v1->xx = p->v2->xx = p->v3->xx = p->v4->xx = ret.x();
- p->v1->xy = p->v2->xy = p->v3->xy = p->v4->xy = ret.y();
+ const QPointF &ret = m_xVector->sample(QPointF(m_data[idx]->x, m_data[idx]->y));
+ m_data[idx]->xx = ret.x();
+ m_data[idx]->xy = ret.y();
}
if(m_yVector){
- const QPointF &ret = m_yVector->sample(QPointF(d->pv.x, d->pv.y));
- p->v1->yx = p->v2->yx = p->v3->yx = p->v4->yx = ret.x();
- p->v1->yy = p->v2->yy = p->v3->yy = p->v4->yy = ret.y();
+ const QPointF &ret = m_yVector->sample(QPointF(m_data[idx]->x, m_data[idx]->y));
+ m_data[idx]->yx = ret.x();
+ m_data[idx]->yy = ret.y();
}
- p->v1->rotation = p->v2->rotation = p->v3->rotation = p->v4->rotation =
+ m_data[idx]->rotation =
(m_rotation + (m_rotationVariation - 2*((qreal)rand()/RAND_MAX)*m_rotationVariation) ) * CONV;
- p->v1->rotationSpeed = p->v2->rotationSpeed = p->v3->rotationSpeed = p->v4->rotationSpeed =
+ m_data[idx]->rotationSpeed =
(m_rotationSpeed + (m_rotationSpeedVariation - 2*((qreal)rand()/RAND_MAX)*m_rotationSpeedVariation) ) * CONV;
- p->v1->autoRotate = p->v2->autoRotate = p->v3->autoRotate = p->v4->autoRotate = m_autoRotation?1.0:0.0;
- case Coloured:
+ m_data[idx]->autoRotate = m_autoRotation?1.0:0.0;
+ case Colored:
//Color initialization
// Particle color
color.r = m_color.red() * (1 - redVariation) + rand() % 256 * redVariation;
color.g = m_color.green() * (1 - greenVariation) + rand() % 256 * greenVariation;
color.b = m_color.blue() * (1 - blueVariation) + rand() % 256 * blueVariation;
color.a = m_alpha * m_color.alpha() * (1 - m_alphaVariation) + rand() % 256 * m_alphaVariation;
- p->v1->color = p->v2->color = p->v3->color = p->v4->color = color;
+ m_data[idx]->color = color;
default:
break;
}
+}
+
+void QSGImageParticle::reload(int idx)
+{
+ if(!m_node)
+ return;
+
+ m_node->setFlag(QSGNode::OwnsGeometry, false);
+ UltraVertex *ultraVertices = (UltraVertex *) m_node->geometry()->vertexData();
+ SimpleVertex *simpleVertices = (SimpleVertex *) m_node->geometry()->vertexData();
+ switch(perfLevel){
+ case Sprites:
+ ultraVertices += idx*4;
+ for(int i=0; i<4; i++){
+ ultraVertices[i].x = m_data[idx]->x - m_systemOffset.x();
+ ultraVertices[i].y = m_data[idx]->y - m_systemOffset.y();
+ ultraVertices[i].t = m_data[idx]->t;
+ ultraVertices[i].lifeSpan = m_data[idx]->lifeSpan;
+ ultraVertices[i].size = m_data[idx]->size;
+ ultraVertices[i].endSize = m_data[idx]->endSize;
+ ultraVertices[i].sx = m_data[idx]->sx;
+ ultraVertices[i].sy = m_data[idx]->sy;
+ ultraVertices[i].ax = m_data[idx]->ax;
+ ultraVertices[i].ay = m_data[idx]->ay;
+ ultraVertices[i].xx = m_data[idx]->xx;
+ ultraVertices[i].xy = m_data[idx]->xy;
+ ultraVertices[i].yx = m_data[idx]->yx;
+ ultraVertices[i].yy = m_data[idx]->yy;
+ ultraVertices[i].rotation = m_data[idx]->rotation;
+ ultraVertices[i].rotationSpeed = m_data[idx]->rotationSpeed;
+ ultraVertices[i].autoRotate = m_data[idx]->autoRotate;
+ ultraVertices[i].animIdx = m_data[idx]->animIdx;
+ ultraVertices[i].frameDuration = m_data[idx]->frameDuration;
+ ultraVertices[i].frameCount = m_data[idx]->frameCount;
+ ultraVertices[i].animT = m_data[idx]->animT;
+ ultraVertices[i].color.r = m_data[idx]->color.r;
+ ultraVertices[i].color.g = m_data[idx]->color.g;
+ ultraVertices[i].color.b = m_data[idx]->color.b;
+ ultraVertices[i].color.a = m_data[idx]->color.a;
+ }
+ break;
+ case Tabled://TODO: Us
+ case Deformable:
+ case Colored:
+ case Simple:
+ simpleVertices += idx*4;
+ for(int i=0; i<4; i++){
+ simpleVertices[i].x = m_data[idx]->x - m_systemOffset.x();
+ simpleVertices[i].y = m_data[idx]->y - m_systemOffset.y();
+ simpleVertices[i].t = m_data[idx]->t;
+ simpleVertices[i].lifeSpan = m_data[idx]->lifeSpan;
+ simpleVertices[i].size = m_data[idx]->size;
+ simpleVertices[i].endSize = m_data[idx]->endSize;
+ simpleVertices[i].sx = m_data[idx]->sx;
+ simpleVertices[i].sy = m_data[idx]->sy;
+ simpleVertices[i].ax = m_data[idx]->ax;
+ simpleVertices[i].ay = m_data[idx]->ay;
+ }
+ break;
+ default:
+ break;
+ }
- vertexCopy(*p->v1, d->pv);
- vertexCopy(*p->v2, d->pv);
- vertexCopy(*p->v3, d->pv);
- vertexCopy(*p->v4, d->pv);
+ m_node->setFlag(QSGNode::OwnsGeometry, true);
}
+
+
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgimageparticle_p.h b/src/declarative/particles/qsgimageparticle_p.h
index c6ec4c2c6a..dc79c5910e 100644
--- a/src/declarative/particles/qsgimageparticle_p.h
+++ b/src/declarative/particles/qsgimageparticle_p.h
@@ -57,13 +57,6 @@ class QSGGeometryNode;
class QSGSprite;
class QSGSpriteEngine;
-struct Color4ub {
- uchar r;
- uchar g;
- uchar b;
- uchar a;
-};
-
struct SimpleVertex {
float x;
float y;
@@ -165,9 +158,6 @@ public:
explicit QSGImageParticle(QSGItem *parent = 0);
virtual ~QSGImageParticle(){}
- virtual void load(QSGParticleData*);
- virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
QDeclarativeListProperty<QSGSprite> sprites();
QSGSpriteEngine* spriteEngine() {return m_spriteEngine;}
@@ -175,7 +165,7 @@ public:
enum PerformanceLevel{//TODO: Expose?
Unknown = 0,
Simple,
- Coloured,
+ Colored,
Deformable,
Tabled,
Sprites
@@ -293,8 +283,11 @@ public slots:
void setBloat(bool arg);
protected:
- QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
void reset();
+ virtual void initialize(int idx);
+ virtual void reload(int idx);
+
+ QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
void prepareNextFrame();
QSGGeometryNode* buildParticleNode();
QSGGeometryNode* buildSimpleParticleNode();
@@ -303,8 +296,6 @@ private slots:
void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty
private:
- //void vertexCopy(UltraVertex &b,const ParticleVertex& a);
- IntermediateVertices* fetchIntermediateVertices(int pos);
bool m_do_reset;
QUrl m_image_name;
@@ -345,6 +336,7 @@ private:
PerformanceLevel m_lastLevel;
void* m_lastData;
+ int m_lastCount;
};
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgitemparticle.cpp b/src/declarative/particles/qsgitemparticle.cpp
index 42f0062148..5e324cd43d 100644
--- a/src/declarative/particles/qsgitemparticle.cpp
+++ b/src/declarative/particles/qsgitemparticle.cpp
@@ -85,11 +85,13 @@ void QSGItemParticle::give(QSGItem *item)
//TODO: This
}
-void QSGItemParticle::load(QSGParticleData* d)
+void QSGItemParticle::initialize(int idx)
+{
+ m_loadables << idx;//defer to other thread
+}
+
+void QSGItemParticle::reload(int idx)
{
- int pos = particleTypeIndex(d);
- m_data[pos] = d;
- m_loadables << pos;
}
void QSGItemParticle::tick()
@@ -106,63 +108,43 @@ void QSGItemParticle::tick()
m_deletables.clear();
foreach(int pos, m_loadables){
- if(m_stasis.contains(m_items[pos]))
+ if(m_stasis.contains(m_data[pos]->delegate))
qWarning() << "Current model particles prefers overwrite:false";
//remove old item from the particle that is dying to make room for this one
- if(m_items[pos]){
- m_deletables << m_items[pos];
+ if(m_data[pos]->delegate){
+ m_deletables << m_data[pos]->delegate;
m_activeCount--;
}
- m_items[pos] = 0;
+ m_data[pos]->delegate = 0;
if(!m_pendingItems.isEmpty()){
- m_items[pos] = m_pendingItems.front();
+ m_data[pos]->delegate = m_pendingItems.front();
m_pendingItems.pop_front();
}else if(m_delegate){
- m_items[pos] = qobject_cast<QSGItem*>(m_delegate->create(qmlContext(this)));
+ m_data[pos]->delegate = qobject_cast<QSGItem*>(m_delegate->create(qmlContext(this)));
}
- if(m_items[pos]){
- m_items[pos]->setX(m_data[pos]->curX() - m_items[pos]->width()/2);//TODO: adjust for system?
- m_items[pos]->setY(m_data[pos]->curY() - m_items[pos]->height()/2);
- QSGItemParticleAttached* mpa = qobject_cast<QSGItemParticleAttached*>(qmlAttachedPropertiesObject<QSGItemParticle>(m_items[pos]));
+ if(m_data[pos]->delegate && m_data[pos]){//###Data can be zero if creating an item leads to a reset - this screws things up.
+ m_data[pos]->delegate->setX(m_data[pos]->curX() - m_data[pos]->delegate->width()/2);//TODO: adjust for system?
+ m_data[pos]->delegate->setY(m_data[pos]->curY() - m_data[pos]->delegate->height()/2);
+ QSGItemParticleAttached* mpa = qobject_cast<QSGItemParticleAttached*>(qmlAttachedPropertiesObject<QSGItemParticle>(m_data[pos]->delegate));
if(mpa){
mpa->m_mp = this;
mpa->attach();
}
- m_items[pos]->setParentItem(this);
+ m_data[pos]->delegate->setParentItem(this);
if(m_fade)
- m_items[pos]->setOpacity(0.);
+ m_data[pos]->delegate->setOpacity(0.);
m_activeCount++;
}
}
m_loadables.clear();
}
-void QSGItemParticle::reload(QSGParticleData* d)
-{
- //No-op unless we start copying the data.
-}
-
-void QSGItemParticle::setCount(int c)
-{
- QSGParticlePainter::setCount(c);//###Do we need our own?
- m_particleCount = c;
- reset();
-}
-
-int QSGItemParticle::count()
-{
- return m_particleCount;
-}
-
void QSGItemParticle::reset()
{
QSGParticlePainter::reset();
//TODO: Cleanup items?
- m_items.resize(m_particleCount);
- m_data.resize(m_particleCount);
- m_items.fill(0);
- m_data.fill(0);
- //m_pendingItems.clear();//TODO: Should this be done? If so, Emit signal?
+ m_loadables.clear();
+ //deletables?
}
@@ -191,20 +173,19 @@ void QSGItemParticle::prepareNextFrame()
return;
//TODO: Size, better fade?
- for(int i=0; i<m_particleCount; i++){
- QSGItem* item = m_items[i];
+ for(int i=0; i<count(); i++){
QSGParticleData* data = m_data[i];
- if(!item || !data)
+ QSGItem* item = data->delegate;
+ if(!item)
continue;
- qreal t = ((timeStamp/1000.0) - data->pv.t) / data->pv.lifeSpan;
+ qreal t = ((timeStamp/1000.0) - data->t) / data->lifeSpan;
if(m_stasis.contains(item)) {
- m_data[i]->pv.t += dt;//Stasis effect
+ m_data[i]->t += dt;//Stasis effect
continue;
}
if(t >= 1.0){//Usually happens from load
m_deletables << item;
- m_items[i] = 0;
- m_data[i] = 0;
+ m_data[i]->delegate = 0;
m_activeCount--;
}else{//Fade
if(m_fade){
@@ -218,8 +199,8 @@ void QSGItemParticle::prepareNextFrame()
item->setOpacity(1.);//###Without fade, it's just a binary toggle - if we turn it off we have to turn it back on
}
}
- item->setX(data->curX() - item->width()/2);
- item->setY(data->curY() - item->height()/2);
+ item->setX(data->curX() - item->width()/2 - m_systemOffset.x());
+ item->setY(data->curY() - item->height()/2 - m_systemOffset.y());
}
}
diff --git a/src/declarative/particles/qsgitemparticle_p.h b/src/declarative/particles/qsgitemparticle_p.h
index 3b7db519de..24bbcf97d8 100644
--- a/src/declarative/particles/qsgitemparticle_p.h
+++ b/src/declarative/particles/qsgitemparticle_p.h
@@ -63,10 +63,6 @@ public:
bool fade() const { return m_fade; }
virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
- virtual void load(QSGParticleData*);
- virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
- virtual int count();
static QSGItemParticleAttached *qmlAttachedProperties(QObject *object);
QDeclarativeComponent* delegate() const
@@ -97,19 +93,17 @@ public slots:
protected:
virtual void reset();
+ virtual void reload(int idx);
+ virtual void initialize(int idx);
void prepareNextFrame();
private slots:
void tick();
private:
QList<QSGItem* > m_deletables;
QList< int > m_loadables;
- int m_particleCount;
bool m_fade;
QList<QSGItem*> m_pendingItems;
- QVector<QSGItem*> m_items;
- QVector<QSGParticleData*> m_data;
- QVector<int> m_idx;
QList<int> m_available;
QSet<QSGItem*> m_stasis;
qreal m_lastT;
diff --git a/src/declarative/particles/qsgkill.cpp b/src/declarative/particles/qsgkill.cpp
index 1321898dc9..eb3a55d402 100644
--- a/src/declarative/particles/qsgkill.cpp
+++ b/src/declarative/particles/qsgkill.cpp
@@ -52,7 +52,7 @@ bool QSGKillAffector::affectParticle(QSGParticleData *d, qreal dt)
{
Q_UNUSED(dt);
if(d->stillAlive()){
- d->pv.t -= d->pv.lifeSpan + 1;
+ d->t -= d->lifeSpan + 1;
return true;
}
}
diff --git a/src/declarative/particles/qsgmodelparticle.cpp b/src/declarative/particles/qsgmodelparticle.cpp
index f87c0d31b9..47b8844ad5 100644
--- a/src/declarative/particles/qsgmodelparticle.cpp
+++ b/src/declarative/particles/qsgmodelparticle.cpp
@@ -149,26 +149,13 @@ void QSGModelParticle::unfreeze(QSGItem* item)
m_stasis.remove(item);
}
-void QSGModelParticle::load(QSGParticleData* d)
+void QSGModelParticle::initialize(int idx)
{
if(!m_model || !m_model->count())
return;
- int pos = particleTypeIndex(d);
if(m_available.isEmpty())
return;
- if(m_items[pos]){
- if(m_stasis.contains(m_items[pos]))
- qWarning() << "Current model particles prefers overwrite:false";
- //remove old item from the particle that is dying to make room for this one
- m_deletables << m_items[pos];
- m_available << m_idx[pos];
- m_idx[pos] = -1;
- m_items[pos] = 0;
- m_data[pos] = 0;
- m_activeCount--;
- }
- m_requests << pos;
- m_data[pos] = d;
+ m_requests << idx;
m_activeCount++;
}
@@ -181,48 +168,42 @@ void QSGModelParticle::processPending()
m_deletables.clear();
foreach(int pos, m_requests){
+ if(m_data[pos]->delegate){
+ if(m_stasis.contains(m_data[pos]->delegate))
+ qWarning() << "Current model particles prefers overwrite:false";
+ //remove old item from the particle that is dying to make room for this one
+ m_deletables << m_data[pos]->delegate;
+ m_available << m_data[pos]->modelIndex;
+ m_data[pos]->modelIndex = -1;
+ m_data[pos]->delegate = 0;
+ m_data[pos] = 0;
+ m_activeCount--;
+ }
+
if(!m_available.isEmpty()){
- m_items[pos] = m_model->item(m_available.first());
- m_idx[pos] = m_available.first();
+ m_data[pos]->delegate = m_model->item(m_available.first());
+ m_data[pos]->modelIndex = m_available.first();
m_available.pop_front();
- QSGModelParticleAttached* mpa = qobject_cast<QSGModelParticleAttached*>(qmlAttachedPropertiesObject<QSGModelParticle>(m_items[pos]));
+ QSGModelParticleAttached* mpa = qobject_cast<QSGModelParticleAttached*>(qmlAttachedPropertiesObject<QSGModelParticle>(m_data[pos]->delegate));
if(mpa){
mpa->m_mp = this;
mpa->attach();
}
- m_items[pos]->setParentItem(this);
+ m_data[pos]->delegate->setParentItem(this);
}
}
m_requests.clear();
}
-void QSGModelParticle::reload(QSGParticleData* d)
+void QSGModelParticle::reload(int idx)
{
//No-op unless we start copying the data.
}
-void QSGModelParticle::setCount(int c)
-{
- QSGParticlePainter::setCount(c);//###Do we need our own?
- m_particleCount = c;
- reset();
-}
-
-int QSGModelParticle::count()
-{
- return m_particleCount;
-}
-
void QSGModelParticle::reset()
{
QSGParticlePainter::reset();
//TODO: Cleanup items?
- m_items.resize(m_particleCount);
- m_data.resize(m_particleCount);
- m_idx.resize(m_particleCount);
- m_items.fill(0);
- m_data.fill(0);
- m_idx.fill(-1);
//m_available.clear();//Should this be reset too?
//m_pendingItems.clear();//TODO: Should this be done? If so, Emit signal?
}
@@ -253,21 +234,20 @@ void QSGModelParticle::prepareNextFrame()
return;
//TODO: Size, better fade?
- for(int i=0; i<m_particleCount; i++){
- QSGItem* item = m_items[i];
+ for(int i=0; i<count(); i++){
QSGParticleData* data = m_data[i];
- if(!item || !data)
+ if(!data->delegate)
continue;
- qreal t = ((timeStamp/1000.0) - data->pv.t) / data->pv.lifeSpan;
- if(m_stasis.contains(item)) {
- m_data[i]->pv.t += dt;//Stasis effect
+ qreal t = ((timeStamp/1000.0) - data->t) / data->lifeSpan;
+ if(m_stasis.contains(m_data[i]->delegate)) {
+ m_data[i]->t += dt;//Stasis effect
continue;
}
if(t >= 1.0){//Usually happens from load
- m_available << m_idx[i];
- m_deletables << item;
- m_idx[i] = -1;
- m_items[i] = 0;
+ m_available << m_data[i]->modelIndex;
+ m_deletables << m_data[i]->delegate;
+ m_data[i]->modelIndex = -1;
+ m_data[i]->delegate = 0;
m_data[i] = 0;
m_activeCount--;
}else{//Fade
@@ -277,13 +257,13 @@ void QSGModelParticle::prepareNextFrame()
o = t*5;
if(t>0.8)
o = (1-t)*5;
- item->setOpacity(o);
+ m_data[i]->delegate->setOpacity(o);
}else{
- item->setOpacity(1.);//###Without fade, it's just a binary toggle - if we turn it off we have to turn it back on
+ m_data[i]->delegate->setOpacity(1.);//###Without fade, it's just a binary toggle - if we turn it off we have to turn it back on
}
}
- item->setX(data->curX() - item->width()/2);
- item->setY(data->curY() - item->height()/2);
+ m_data[i]->delegate->setX(data->curX() - m_data[i]->delegate->width()/2 - m_systemOffset.x());
+ m_data[i]->delegate->setY(data->curY() - m_data[i]->delegate->height()/2 - m_systemOffset.y());
}
}
diff --git a/src/declarative/particles/qsgmodelparticle_p.h b/src/declarative/particles/qsgmodelparticle_p.h
index 04533a73ce..31e4025bb4 100644
--- a/src/declarative/particles/qsgmodelparticle_p.h
+++ b/src/declarative/particles/qsgmodelparticle_p.h
@@ -74,10 +74,6 @@ public:
bool fade() const { return m_fade; }
virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
- virtual void load(QSGParticleData*);
- virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
- virtual int count();
static QSGModelParticleAttached *qmlAttachedProperties(QObject *object);
signals:
@@ -93,6 +89,8 @@ public slots:
void setFade(bool arg){if(arg == m_fade) return; m_fade = arg; emit fadeChanged();}
protected:
virtual void reset();
+ virtual void reload(int idx);
+ virtual void initialize(int idx);
void prepareNextFrame();
private slots:
void updateCount();
@@ -104,13 +102,9 @@ private:
QVariant m_dataSource;
QList<QSGItem*> m_deletables;
QList< int > m_requests;
- int m_particleCount;
bool m_fade;
QList<QSGItem*> m_pendingItems;
- QVector<QSGItem*> m_items;
- QVector<QSGParticleData*> m_data;
- QVector<int> m_idx;
QList<int> m_available;
QSet<QSGItem*> m_stasis;
qreal m_lastT;
diff --git a/src/declarative/particles/qsgparticleaffector.cpp b/src/declarative/particles/qsgparticleaffector.cpp
index 96c5cfb25b..5b0936cc40 100644
--- a/src/declarative/particles/qsgparticleaffector.cpp
+++ b/src/declarative/particles/qsgparticleaffector.cpp
@@ -79,22 +79,22 @@ void QSGParticleAffector::affectSystem(qreal dt)
m_groups << m_system->m_groupIds[p];//###Can this occur before group ids are properly assigned?
m_updateIntSet = false;
}
- //foreach(ParticleData* d, m_system->m_data){
- for(int i=0; i<m_system->m_particle_count; i++){
- QSGParticleData* d = m_system->m_data[i];
- if(!d || (m_onceOff && m_onceOffed.contains(d->systemIndex)))
- continue;
- if(m_groups.isEmpty() || m_groups.contains(d->group)){
- //Need to have previous location for affected. if signal || shape might be faster?
- QPointF curPos = QPointF(d->curX(), d->curY());
- if(width() == 0 || height() == 0
- || m_shape->contains(QRectF(m_offset.x(), m_offset.y(), width(), height()),curPos)){
- if(affectParticle(d, dt)){
- m_system->m_needsReset << d;
- if(m_onceOff)
- m_onceOffed << d->systemIndex;
- if(m_signal)
- emit affected(curPos.x(), curPos.y());
+ foreach(QSGParticleGroupData* gd, m_system->m_groupData){
+ foreach(QSGParticleData* d, gd->data){
+ if(!d || (m_onceOff && m_onceOffed.contains(qMakePair(d->group, d->index))))
+ continue;
+ if(m_groups.isEmpty() || m_groups.contains(d->group)){
+ //Need to have previous location for affected. if signal || shape might be faster?
+ QPointF curPos = QPointF(d->curX(), d->curY());
+ if(width() == 0 || height() == 0
+ || m_shape->contains(QRectF(m_offset.x(), m_offset.y(), width(), height()),curPos)){
+ if(affectParticle(d, dt)){
+ m_system->m_needsReset << d;
+ if(m_onceOff)
+ m_onceOffed << qMakePair(d->group, d->index);
+ if(m_signal)
+ emit affected(curPos.x(), curPos.y());
+ }
}
}
}
@@ -108,10 +108,10 @@ bool QSGParticleAffector::affectParticle(QSGParticleData *d, qreal dt)
return false;
}
-void QSGParticleAffector::reset(int idx)
+void QSGParticleAffector::reset(QSGParticleData* pd)
{//TODO: This, among other ones, should be restructured so they don't all need to remember to call the superclass
if(m_onceOff)
- m_onceOffed.remove(idx);
+ m_onceOffed.remove(qMakePair(pd->group, pd->index));
}
void QSGParticleAffector::updateOffsets()
diff --git a/src/declarative/particles/qsgparticleaffector_p.h b/src/declarative/particles/qsgparticleaffector_p.h
index b299158069..7418760941 100644
--- a/src/declarative/particles/qsgparticleaffector_p.h
+++ b/src/declarative/particles/qsgparticleaffector_p.h
@@ -65,7 +65,7 @@ class QSGParticleAffector : public QSGItem
public:
explicit QSGParticleAffector(QSGItem *parent = 0);
virtual void affectSystem(qreal dt);
- virtual void reset(int systemIdx);//As some store their own data per idx?
+ virtual void reset(QSGParticleData*);//As some store their own data per particle?
QSGParticleSystem* system() const
{
return m_system;
@@ -108,7 +108,7 @@ signals:
void shapeChanged(QSGParticleExtruder* arg);
- void affected(qreal x, qreal y);//###Idx too?
+ void affected(qreal x, qreal y);
void signalChanged(bool arg);
public slots:
@@ -174,7 +174,7 @@ protected:
QPointF m_offset;
private:
QSet<int> m_groups;
- QSet<int> m_onceOffed;
+ QSet<QPair<int, int> > m_onceOffed;
bool m_updateIntSet;
bool m_onceOff;
diff --git a/src/declarative/particles/qsgparticlepainter.cpp b/src/declarative/particles/qsgparticlepainter.cpp
index a5e8c0a3e6..cf1d3c2894 100644
--- a/src/declarative/particles/qsgparticlepainter.cpp
+++ b/src/declarative/particles/qsgparticlepainter.cpp
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
QSGParticlePainter::QSGParticlePainter(QSGItem *parent) :
QSGItem(parent),
- m_system(0)
+ m_system(0), m_count(0), m_lastStart(0), m_sentinel(new QSGParticleData)
{
connect(this, SIGNAL(xChanged()),
this, SLOT(calcSystemOffset()));
@@ -67,7 +67,7 @@ void QSGParticlePainter::setSystem(QSGParticleSystem *arg)
if (m_system != arg) {
m_system = arg;
if(m_system){
- m_system->registerParticleType(this);
+ m_system->registerParticlePainter(this);
connect(m_system, SIGNAL(xChanged()),
this, SLOT(calcSystemOffset()));
connect(m_system, SIGNAL(yChanged()),
@@ -78,26 +78,81 @@ void QSGParticlePainter::setSystem(QSGParticleSystem *arg)
}
}
-void QSGParticlePainter::load(QSGParticleData*)
+void QSGParticlePainter::load(QSGParticleData* d)
{
+ int idx = particleTypeIndex(d);
+ m_data[idx] = d;
+ initialize(idx);
+ reload(idx);
}
-void QSGParticlePainter::reload(QSGParticleData*)
+void QSGParticlePainter::reload(QSGParticleData* d)
{
+ reload(particleTypeIndex(d));
}
void QSGParticlePainter::reset()
{
//Have to every time because what it's emitting may have changed and that affects particleTypeIndex
+ if(m_system && !m_inResize)
+ resize(0,1);//###Fix this by making resize take sensible arguments
+ //###This also means double resets. Make reset not virtual?
+}
+
+void QSGParticlePainter::resize(int oldSize, int newSize)
+{
+ if(newSize == oldSize)//TODO: What if particles switched so indices change but total count is the same?
+ return;
+
+ QHash<int, QPair<int, int> > oldStarts(m_particleStarts);
+ //Update particle starts datastore
m_particleStarts.clear();
m_lastStart = 0;
+ QList<int> particleList;
+ if(m_particles.isEmpty())
+ particleList << 0;
+ foreach(const QString &s, m_particles)
+ particleList << m_system->m_groupIds[s];
+ foreach(int gIdx, particleList){
+ QSGParticleGroupData *gd = m_system->m_groupData[gIdx];
+ m_particleStarts.insert(gIdx, qMakePair<int, int>(gd->size, m_lastStart));
+ m_lastStart += gd->size;
+ }
+
+ //Shuffle stuff around
+ //TODO: In place shuffling because it's faster
+ QVector<QSGParticleData*> oldData(m_data);
+ QVector<QObject*> oldAttached(m_attachedData);
+ m_data.clear();
+ m_data.resize(m_count);
+ m_attachedData.resize(m_count);
+ foreach(int gIdx, particleList){
+ QSGParticleGroupData *gd = m_system->m_groupData[gIdx];
+ for(int i=0; i<gd->data.size(); i++){//TODO: When group didn't exist before
+ int newIdx = m_particleStarts[gIdx].second + i;
+ int oldIdx = oldStarts[gIdx].second + i;
+ if(i >= oldStarts[gIdx].first || oldData.size() <= oldIdx){
+ m_data[newIdx] = m_sentinel;
+ }else{
+ m_data[newIdx] = oldData[oldIdx];
+ m_attachedData[newIdx] = oldAttached[oldIdx];
+ }
+ }
+ }
+ m_inResize = true;
+ reset();
+ m_inResize = false;
}
+
void QSGParticlePainter::setCount(int c)
{
+ Q_ASSERT(c >= 0); //XXX
if(c == m_count)
return;
+ int lastCount = m_count;
m_count = c;
+ resize(lastCount, m_count);
emit countChanged();
}
@@ -106,15 +161,11 @@ int QSGParticlePainter::count()
return m_count;
}
-
int QSGParticlePainter::particleTypeIndex(QSGParticleData* d)
{
- if(!m_particleStarts.contains(d->group)){
- m_particleStarts.insert(d->group, m_lastStart);
- m_lastStart += m_system->m_groupData[d->group]->size;
- }
- int ret = m_particleStarts[d->group] + d->particleIndex;
- Q_ASSERT(ret >=0 && ret < m_count);//XXX: Possibly shouldn't assert, but bugs here were hard to find in the past
+ Q_ASSERT(d && m_particleStarts.contains(d->group));//XXX
+ int ret = m_particleStarts[d->group].second + d->index;
+ Q_ASSERT(ret >=0 && ret < m_count);//XXX:shouldn't assert, but bugs here were hard to find in the past
return ret;
}
@@ -129,8 +180,8 @@ void QSGParticlePainter::calcSystemOffset()
//Reload all particles//TODO: Necessary?
foreach(const QString &g, m_particles){
int gId = m_system->m_groupIds[g];
- for(int i=0; i<m_system->m_groupData[gId]->size; i++)
- reload(m_system->m_data[m_system->m_groupData[gId]->start + i]);
+ foreach(QSGParticleData* d, m_system->m_groupData[gId]->data)
+ reload(d);
}
}
}
diff --git a/src/declarative/particles/qsgparticlepainter_p.h b/src/declarative/particles/qsgparticlepainter_p.h
index 8f1e13b70f..e506018f53 100644
--- a/src/declarative/particles/qsgparticlepainter_p.h
+++ b/src/declarative/particles/qsgparticlepainter_p.h
@@ -61,10 +61,11 @@ class QSGParticlePainter : public QSGItem
public:
explicit QSGParticlePainter(QSGItem *parent = 0);
- virtual void load(QSGParticleData*);
- virtual void reload(QSGParticleData*);
- virtual void setCount(int c);
- virtual int count();
+ //Data Interface to system
+ void load(QSGParticleData*);
+ void reload(QSGParticleData*);
+ void setCount(int c);
+ int count();
QSGParticleSystem* system() const
{
return m_system;
@@ -76,7 +77,6 @@ public:
return m_particles;
}
- int particleTypeIndex(QSGParticleData*);
signals:
void countChanged();
void systemChanged(QSGParticleSystem* arg);
@@ -95,40 +95,38 @@ void setParticles(QStringList arg)
}
private slots:
void calcSystemOffset();
+
protected:
+ /* Reset resets all your internal data structures. But anything attached to a particle should
+ be in attached data. So reset + reloads should have no visible effect.
+ ###Hunt down all cases where we do a complete reset for convenience and be more targeted
+ */
virtual void reset();
- virtual void componentComplete();
-// virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *){
-// qDebug() << "Shouldn't be here..." << this;
-// return 0;
-// }
+ virtual void componentComplete();
+ //Data interface to painters
+ QVector<QSGParticleData*> m_data; //Actually stored in arbitrary order,
+ QVector<QObject*> m_attachedData; //This data will be moved along with m_data in resizes (but you own it)
+ virtual void initialize(int){}
+ virtual void reload(int){}//If you need to do something on size changed, check m_data size in this? Or we reset you every time?
QSGParticleSystem* m_system;
friend class QSGParticleSystem;
int m_count;
bool m_pleaseReset;
QStringList m_particles;
- QHash<int,int> m_particleStarts;
- int m_lastStart;
QPointF m_systemOffset;
- template <typename VertexStruct>
- void vertexCopy(VertexStruct &b, const ParticleVertex& a)
- {
- b.x = a.x - m_systemOffset.x();
- b.y = a.y - m_systemOffset.y();
- b.t = a.t;
- b.lifeSpan = a.lifeSpan;
- b.size = a.size;
- b.endSize = a.endSize;
- b.sx = a.sx;
- b.sy = a.sy;
- b.ax = a.ax;
- b.ay = a.ay;
- }
private:
+ int m_lastStart;
+ QHash<int, QPair<int, int> > m_particleStarts;
+ int particleTypeIndex(QSGParticleData* d);//Now private
+ void resize(int, int);
+
+ QSGParticleData* m_sentinel;
+ //QVector<QSGParticleData*> m_shadowData;//For when we implement overwrite: false
+ bool m_inResize;
};
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgparticlesystem.cpp b/src/declarative/particles/qsgparticlesystem.cpp
index 4a8f75bb04..2dc21299cf 100644
--- a/src/declarative/particles/qsgparticlesystem.cpp
+++ b/src/declarative/particles/qsgparticlesystem.cpp
@@ -52,18 +52,35 @@ QT_BEGIN_NAMESPACE
QSGParticleData::QSGParticleData()
: group(0)
, e(0)
- , particleIndex(0)
- , systemIndex(0)
+ , index(0)
{
- pv.x = 0;
- pv.y = 0;
- pv.t = -1;
- pv.size = 0;
- pv.endSize = 0;
- pv.sx = 0;
- pv.sy = 0;
- pv.ax = 0;
- pv.ay = 0;
+ x = 0;
+ y = 0;
+ t = -1;
+ size = 0;
+ endSize = 0;
+ sx = 0;
+ sy = 0;
+ ax = 0;
+ ay = 0;
+ xx = 1;
+ xy = 0;
+ yx = 0;
+ yy = 1;
+ rotation = 0;
+ rotationSpeed = 0;
+ autoRotate = 0;
+ animIdx = -1;
+ frameDuration = 1;
+ frameCount = 0;
+ animT = -1;
+ color.r = 255;
+ color.g = 255;
+ color.b = 255;
+ color.a = 255;
+ r = 0;
+ delegate = 0;
+ modelIndex = -1;
}
QSGParticleSystem::QSGParticleSystem(QSGItem *parent) :
@@ -71,174 +88,202 @@ QSGParticleSystem::QSGParticleSystem(QSGItem *parent) :
, m_startTime(0), m_overwrite(false)
, m_componentComplete(false)
{
- m_groupIds = QHash<QString, int>();
+ QSGParticleGroupData* gd = new QSGParticleGroupData;//Default group
+ m_groupData.insert(0,gd);
+ m_groupIds.insert("",0);
+ m_nextGroupId = 1;
+
+ connect(&m_painterMapper, SIGNAL(mapped(QObject*)),
+ this, SLOT(loadPainter(QObject*)));
}
-void QSGParticleSystem::registerParticleType(QSGParticlePainter* p)
+void QSGParticleSystem::registerParticlePainter(QSGParticlePainter* p)
{
- m_particles << QPointer<QSGParticlePainter>(p);//###Set or uniqueness checking?
- reset();
+ //TODO: a way to Unregister emitters, painters and affectors
+ m_particlePainters << QPointer<QSGParticlePainter>(p);//###Set or uniqueness checking?
+ connect(p, SIGNAL(particlesChanged(QStringList)),
+ &m_painterMapper, SLOT(map()));
+ loadPainter(p);
+ p->update();//###Initial update here?
}
void QSGParticleSystem::registerParticleEmitter(QSGParticleEmitter* e)
{
m_emitters << QPointer<QSGParticleEmitter>(e);//###How to get them out?
connect(e, SIGNAL(particleCountChanged()),
- this, SLOT(countChanged()));
+ this, SLOT(emittersChanged()));
connect(e, SIGNAL(particleChanged(QString)),
- this, SLOT(countChanged()));
- reset();
+ this, SLOT(emittersChanged()));
+ emittersChanged();
+ e->reset();//Start, so that starttime factors appropriately
}
void QSGParticleSystem::registerParticleAffector(QSGParticleAffector* a)
{
m_affectors << QPointer<QSGParticleAffector>(a);
- //reset();//TODO: Slim down the huge batch of resets at the start
}
-void QSGParticleSystem::countChanged()
+void QSGParticleSystem::loadPainter(QObject *p)
{
- reset();//Need to give Particles new Count
-}
+ if(!m_componentComplete)
+ return;
-void QSGParticleSystem::setRunning(bool arg)
-{
- if (m_running != arg) {
- m_running = arg;
- emit runningChanged(arg);
- reset();
+ QSGParticlePainter* painter = qobject_cast<QSGParticlePainter*>(p);
+ Q_ASSERT(painter);//XXX
+ foreach(QSGParticleGroupData* sg, m_groupData)
+ sg->painters.remove(painter);
+ int particleCount = 0;
+ if(painter->particles().isEmpty()){//Uses default particle
+ particleCount += m_groupData[0]->size;
+ m_groupData[0]->painters << painter;
+ }else{
+ foreach(const QString &group, painter->particles()){
+ particleCount += m_groupData[m_groupIds[group]]->size;
+ m_groupData[m_groupIds[group]]->painters << painter;
+ }
}
+ painter->setCount(particleCount);
+ painter->update();//###Initial update here?
+ return;
}
-void QSGParticleSystem::componentComplete()
-{
- QSGItem::componentComplete();
- m_componentComplete = true;
- if(!m_emitters.isEmpty() && !m_particles.isEmpty())
- reset();
-}
-
-void QSGParticleSystem::initializeSystem()
+void QSGParticleSystem::emittersChanged()
{
- int oldCount = m_particle_count;
- m_particle_count = 0;//TODO: Only when changed?
-
- //### Reset the data too?
- for(int i=0; i<oldCount; i++){
- if(m_data[i]){
- delete m_data[i];
- m_data[i] = 0;
- }
- }
+ if(!m_componentComplete)
+ return;
- for(QHash<int, GroupData*>::iterator iter = m_groupData.begin(); iter != m_groupData.end(); iter++)
- delete (*iter);
- m_groupData.clear();
- m_groupIds.clear();
+ m_emitters.removeAll(0);
- GroupData* gd = new GroupData;//Default group
- gd->size = 0;
- gd->start = -1;
- gd->nextIdx = 0;
- m_groupData.insert(0,gd);
- m_groupIds.insert("",0);
- m_nextGroupId = 1;
+ //Recalculate all counts, as emitter 'particle' may have changed as well
+ //### Worth tracking previous 'particle' per emitter to do partial recalculations?
+ m_particle_count = 0;
- if(!m_emitters.count() || !m_particles.count())
- return;
+ int previousGroups = m_nextGroupId;
+ QVector<int> previousSizes;
+ previousSizes.resize(previousGroups);
+ for(int i=0; i<previousGroups; i++)
+ previousSizes[i] = m_groupData[i]->size;
+ for(int i=0; i<previousGroups; i++)
+ m_groupData[i]->size = 0;
- foreach(QSGParticleEmitter* e, m_emitters){
+ foreach(QSGParticleEmitter* e, m_emitters){//Populate groups and set sizes.
if(!m_groupIds.contains(e->particle())
|| (!e->particle().isEmpty() && !m_groupIds[e->particle()])){//or it was accidentally inserted by a failed lookup earlier
- GroupData* gd = new GroupData;
- gd->size = 0;
- gd->start = -1;
- gd->nextIdx = 0;
+ QSGParticleGroupData* gd = new QSGParticleGroupData;
int id = m_nextGroupId++;
m_groupIds.insert(e->particle(), id);
m_groupData.insert(id, gd);
}
m_groupData[m_groupIds[e->particle()]]->size += e->particleCount();
+ m_particle_count += e->particleCount();
+ //###: Cull emptied groups?
}
- for(QHash<int, GroupData*>::iterator iter = m_groupData.begin(); iter != m_groupData.end(); iter++){
- (*iter)->start = m_particle_count;
- m_particle_count += (*iter)->size;
- }
- m_data.resize(m_particle_count);
- for(int i=oldCount; i<m_particle_count; i++)
- m_data[i] = 0;//setup new ones
-
- if(m_particle_count > 16000)
- qWarning() << "Particle system contains a vast number of particles (>16000). Expect poor performance";
-
- foreach(QSGParticlePainter* particle, m_particles){
- int particleCount = 0;
- if(particle->particles().isEmpty()){//Uses default particle
- particleCount += m_groupData[0]->size;
- m_groupData[0]->types << particle;
- }else{
- foreach(const QString &group, particle->particles()){
- particleCount += m_groupData[m_groupIds[group]]->size;
- m_groupData[m_groupIds[group]]->types << particle;
+ foreach(QSGParticleGroupData* gd, m_groupData){//resize groups and update painters
+ int id = m_groupData.key(gd);
+
+ //TODO: Shrink back down! (but it has the problem of trying to remove the dead particles while maintaining integrity)
+ gd->size = qMax(gd->size, id < previousGroups?previousSizes[id]:0);
+
+ gd->data.resize(gd->size);
+ if(id < previousGroups){
+ for(int i=previousSizes[id]; i<gd->size; i++)
+ gd->data[i] = 0;
+ /*TODO:Consider salvaging partial updates, but have to batch changes to a single painter
+ int delta = 0;
+ delta = gd->size - previousSizes[id];
+ foreach(QSGParticlePainter* painter, gd->painters){
+ if(!painter->count() && delta){
+ painter->reset();
+ painter->update();
+ }
+ qDebug() << "Phi" << painter << painter->count() << delta;
+ painter->setCount(painter->count() + delta);
}
+ */
}
- particle->setCount(particleCount);
- particle->m_pleaseReset = true;
}
+ foreach(QSGParticlePainter *p, m_particlePainters)
+ loadPainter(p);
- m_timestamp.start();
- m_initialized = true;
- emit systemInitialized();
- qDebug() << "System Initialized. Size:" << m_particle_count;
+ if(m_particle_count > 16000)//###Investigate if these limits are worth warning about?
+ qWarning() << "Particle system arbitarily believes it has a vast number of particles (>16000). Expect poor performance";
+}
+
+void QSGParticleSystem::setRunning(bool arg)
+{
+ if (m_running != arg) {
+ m_running = arg;
+ emit runningChanged(arg);
+ reset();
+ }
}
-void QSGParticleSystem::reset()
+void QSGParticleSystem::componentComplete()
+{
+ QSGItem::componentComplete();
+ m_componentComplete = true;
+ //if(!m_emitters.isEmpty() && !m_particlePainters.isEmpty())
+ reset();
+}
+
+void QSGParticleSystem::reset()//TODO: Needed?
{
if(!m_componentComplete)
- return;//Batch starting reset()s a little
+ return;
+
//Clear guarded pointers which have been deleted
int cleared = 0;
cleared += m_emitters.removeAll(0);
- cleared += m_particles.removeAll(0);
+ cleared += m_particlePainters.removeAll(0);
cleared += m_affectors.removeAll(0);
//qDebug() << "Reset" << m_emitters.count() << m_particles.count() << "Cleared" << cleared;
- foreach(QSGParticlePainter* p, m_particles)
- p->reset();
- foreach(QSGParticleEmitter* e, m_emitters)
- e->reset();
+
+ emittersChanged();
+
+ //TODO: Reset data
+// foreach(QSGParticlePainter* p, m_particlePainters)
+// p->reset();
+// foreach(QSGParticleEmitter* e, m_emitters)
+// e->reset();
+ //### Do affectors need reset too?
+
if(!m_running)
return;
- initializeSystem();
- foreach(QSGParticlePainter* p, m_particles)
- p->update();
- foreach(QSGParticleEmitter* e, m_emitters)
- e->emitWindow(0);//Start, so that starttime factors appropriately
+
+ foreach(QSGParticlePainter *p, m_particlePainters){
+ loadPainter(p);
+ p->reset();
+ }
+
+ m_timestamp.start();//TODO: Better placement
+ m_initialized = true;
}
QSGParticleData* QSGParticleSystem::newDatum(int groupId)
{
+
Q_ASSERT(groupId < m_groupData.count());//XXX shouldn't really be an assert
Q_ASSERT(m_groupData[groupId]->size);
- int nextIdx = m_groupData[groupId]->start + m_groupData[groupId]->nextIdx++;
+
if( m_groupData[groupId]->nextIdx >= m_groupData[groupId]->size)
m_groupData[groupId]->nextIdx = 0;
+ int nextIdx = m_groupData[groupId]->nextIdx++;
- Q_ASSERT(nextIdx < m_data.size());
+ Q_ASSERT(nextIdx < m_groupData[groupId]->size);
QSGParticleData* ret;
- if(m_data[nextIdx]){//Recycle, it's faster.
- ret = m_data[nextIdx];
+ if(m_groupData[groupId]->data[nextIdx]){//Recycle, it's faster.
+ ret = m_groupData[groupId]->data[nextIdx];
if(!m_overwrite && ret->stillAlive()){
return 0;//Artificial longevity (or too fast emission) means this guy hasn't died. To maintain count, don't emit a new one
}//###Reset?
}else{
ret = new QSGParticleData;
- m_data[nextIdx] = ret;
+ m_groupData[groupId]->data[nextIdx] = ret;
}
ret->system = this;
- ret->systemIndex = nextIdx;
- ret->particleIndex = nextIdx - m_groupData[groupId]->start;
+ ret->index = nextIdx;
ret->group = groupId;
return ret;
}
@@ -248,14 +293,14 @@ void QSGParticleSystem::emitParticle(QSGParticleData* pd)
//Account for relative emitter position
QPointF offset = this->mapFromItem(pd->e, QPointF(0, 0));
if(!offset.isNull()){
- pd->pv.x += offset.x();
- pd->pv.y += offset.y();
+ pd->x += offset.x();
+ pd->y += offset.y();
}
foreach(QSGParticleAffector *a, m_affectors)
if(a && a->m_needsReset)
- a->reset(pd->systemIndex);
- foreach(QSGParticlePainter* p, m_groupData[pd->group]->types)
+ a->reset(pd);
+ foreach(QSGParticlePainter* p, m_groupData[pd->group]->painters)
if(p)
p->load(pd);
}
@@ -285,7 +330,7 @@ qint64 QSGParticleSystem::systemSync(QSGParticlePainter* p)
if(a)
a->affectSystem(dt);
foreach(QSGParticleData* d, m_needsReset)
- foreach(QSGParticlePainter* p, m_groupData[d->group]->types)
+ foreach(QSGParticlePainter* p, m_groupData[d->group]->painters)
if(p && d)
p->reload(d);
}
@@ -296,107 +341,107 @@ qint64 QSGParticleSystem::systemSync(QSGParticlePainter* p)
//sets the x accleration without affecting the instantaneous x velocity or position
void QSGParticleData::setInstantaneousAX(qreal ax)
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- qreal sx = (pv.sx + t*pv.ax) - t*ax;
- qreal ex = pv.x + pv.sx * t + 0.5 * pv.ax * t * t;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ qreal sx = (this->sx + t*this->ax) - t*ax;
+ qreal ex = this->x + this->sx * t + 0.5 * this->ax * t * t;
qreal x = ex - t*sx - 0.5 * t*t*ax;
- pv.ax = ax;
- pv.sx = sx;
- pv.x = x;
+ this->ax = ax;
+ this->sx = sx;
+ this->x = x;
}
//sets the x velocity without affecting the instantaneous x postion
void QSGParticleData::setInstantaneousSX(qreal vx)
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- qreal sx = vx - t*pv.ax;
- qreal ex = pv.x + pv.sx * t + 0.5 * pv.ax * t * t;
- qreal x = ex - t*sx - 0.5 * t*t*pv.ax;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ qreal sx = vx - t*this->ax;
+ qreal ex = this->x + this->sx * t + 0.5 * this->ax * t * t;
+ qreal x = ex - t*sx - 0.5 * t*t*this->ax;
- pv.sx = sx;
- pv.x = x;
+ this->sx = sx;
+ this->x = x;
}
//sets the instantaneous x postion
void QSGParticleData::setInstantaneousX(qreal x)
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- pv.x = x - t*pv.sx - 0.5 * t*t*pv.ax;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ this->x = x - t*this->sx - 0.5 * t*t*this->ax;
}
//sets the y accleration without affecting the instantaneous y velocity or position
void QSGParticleData::setInstantaneousAY(qreal ay)
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- qreal sy = (pv.sy + t*pv.ay) - t*ay;
- qreal ey = pv.y + pv.sy * t + 0.5 * pv.ay * t * t;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ qreal sy = (this->sy + t*this->ay) - t*ay;
+ qreal ey = this->y + this->sy * t + 0.5 * this->ay * t * t;
qreal y = ey - t*sy - 0.5 * t*t*ay;
- pv.ay = ay;
- pv.sy = sy;
- pv.y = y;
+ this->ay = ay;
+ this->sy = sy;
+ this->y = y;
}
//sets the y velocity without affecting the instantaneous y position
void QSGParticleData::setInstantaneousSY(qreal vy)
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- //qDebug() << t << (system->m_timeInt/1000.0) << pv.x << pv.sx << pv.ax << pv.x + pv.sx * t + 0.5 * pv.ax * t * t;
- qreal sy = vy - t*pv.ay;
- qreal ey = pv.y + pv.sy * t + 0.5 * pv.ay * t * t;
- qreal y = ey - t*sy - 0.5 * t*t*pv.ay;
-
- pv.sy = sy;
- pv.y = y;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ //qDebug() << t << (system->m_timeInt/1000.0) << this->x << this->sx << this->ax << this->x + this->sx * t + 0.5 * this->ax * t * t;
+ qreal sy = vy - t*this->ay;
+ qreal ey = this->y + this->sy * t + 0.5 * this->ay * t * t;
+ qreal y = ey - t*sy - 0.5 * t*t*this->ay;
+
+ this->sy = sy;
+ this->y = y;
}
//sets the instantaneous Y position
void QSGParticleData::setInstantaneousY(qreal y)
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- pv.y = y - t*pv.sy - 0.5 * t*t*pv.ay;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ this->y = y - t*this->sy - 0.5 * t*t*this->ay;
}
qreal QSGParticleData::curX() const
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- return pv.x + pv.sx * t + 0.5 * pv.ax * t * t;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ return this->x + this->sx * t + 0.5 * this->ax * t * t;
}
qreal QSGParticleData::curSX() const
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- return pv.sx + t*pv.ax;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ return this->sx + t*this->ax;
}
qreal QSGParticleData::curY() const
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- return pv.y + pv.sy * t + 0.5 * pv.ay * t * t;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ return y + sy * t + 0.5 * ay * t * t;
}
qreal QSGParticleData::curSY() const
{
- qreal t = (system->m_timeInt / 1000.0) - pv.t;
- return pv.sy + t*pv.ay;
+ qreal t = (system->m_timeInt / 1000.0) - this->t;
+ return sy + t*ay;
}
void QSGParticleData::debugDump()
{
qDebug() << "Particle" << group
- << "Pos: " << pv.x << "," << pv.y
- << "Vel: " << pv.sx << "," << pv.sy
- << "Acc: " << pv.ax << "," << pv.ay
- << "Size: " << pv.size << "," << pv.endSize
- << "Time: " << pv.t << "," <<pv.lifeSpan;
+ << "Pos: " << x << "," << y
+ << "Vel: " << sx << "," << sy
+ << "Acc: " << ax << "," << ay
+ << "Size: " << size << "," << endSize
+ << "Time: " << t << "," <<lifeSpan;
}
bool QSGParticleData::stillAlive()
{
if(!system)
return false;
- return (pv.t + pv.lifeSpan) > (system->m_timeInt/1000.0);
+ return (t + lifeSpan) > (system->m_timeInt/1000.0);
}
QT_END_NAMESPACE
diff --git a/src/declarative/particles/qsgparticlesystem_p.h b/src/declarative/particles/qsgparticlesystem_p.h
index 9730ff35e8..45b4e164f1 100644
--- a/src/declarative/particles/qsgparticlesystem_p.h
+++ b/src/declarative/particles/qsgparticlesystem_p.h
@@ -47,6 +47,7 @@
#include <QVector>
#include <QHash>
#include <QPointer>
+#include <QSignalMapper>
QT_BEGIN_HEADER
@@ -61,11 +62,14 @@ class QSGParticlePainter;
class QSGParticleData;
-struct GroupData{
+class QSGParticleGroupData{
+public:
+ QSGParticleGroupData():size(0),nextIdx(0)
+ {}
int size;
- int start;
int nextIdx;
- QList<QSGParticlePainter*> types;
+ QSet<QSGParticlePainter*> painters;
+ QVector<QSGParticleData*> data;
};
class QSGParticleSystem : public QSGItem
@@ -131,20 +135,20 @@ protected:
void componentComplete();
private slots:
- void countChanged();
+ void emittersChanged();
+ void loadPainter(QObject* p);
public://but only really for related class usage. Perhaps we should all be friends?
void emitParticle(QSGParticleData* p);
QSGParticleData* newDatum(int groupId);
qint64 systemSync(QSGParticlePainter* p);
QElapsedTimer m_timestamp;
- QVector<QSGParticleData*> m_data;
QSet<QSGParticleData*> m_needsReset;
QHash<QString, int> m_groupIds;
- QHash<int, GroupData*> m_groupData;//id, size, start
+ QHash<int, QSGParticleGroupData*> m_groupData;
qint64 m_timeInt;
bool m_initialized;
- void registerParticleType(QSGParticlePainter* p);
+ void registerParticlePainter(QSGParticlePainter* p);
void registerParticleEmitter(QSGParticleEmitter* e);
void registerParticleAffector(QSGParticleAffector* a);
bool overwrite() const
@@ -158,36 +162,29 @@ private:
bool m_running;
QList<QPointer<QSGParticleEmitter> > m_emitters;
QList<QPointer<QSGParticleAffector> > m_affectors;
- QList<QPointer<QSGParticlePainter> > m_particles;
+ QList<QPointer<QSGParticlePainter> > m_particlePainters;
QList<QPointer<QSGParticlePainter> > m_syncList;
qint64 m_startTime;
int m_nextGroupId;
bool m_overwrite;
bool m_componentComplete;
-};
-//TODO: Clean up all this into ParticleData
+ QSignalMapper m_painterMapper;
+ QSignalMapper m_emitterMapper;
+};
-struct ParticleVertex {
- float x;
- float y;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float sx;
- float sy;
- float ax;
- float ay;
- //TODO: Need opacity over life control. More variable size over life?
+struct Color4ub {
+ uchar r;
+ uchar g;
+ uchar b;
+ uchar a;
};
class QSGParticleData{
public:
+ //TODO: QObject like memory management (without the cost, just attached to system)
QSGParticleData();
- ParticleVertex pv;
-
//Convenience functions for working backwards, because parameters are from the start of particle life
//If setting multiple parameters at once, doing the conversion yourself will be faster.
@@ -211,10 +208,38 @@ public:
qreal curSY() const;
int group;
- QSGParticleEmitter* e;
+ QSGParticleEmitter* e;//### Needed?
QSGParticleSystem* system;
- int particleIndex;
- int systemIndex;
+ int index;
+
+ //General Position Stuff
+ float x;
+ float y;
+ float t;
+ float lifeSpan;
+ float size;
+ float endSize;
+ float sx;
+ float sy;
+ float ax;
+ float ay;
+
+ //Other stuff, now universally shared
+ Color4ub color;
+ float xx;
+ float xy;
+ float yx;
+ float yy;
+ float rotation;
+ float rotationSpeed;
+ float autoRotate;//Assume that GPUs prefer floats to bools
+ float animIdx;
+ float frameDuration;
+ float frameCount;
+ float animT;
+ float r;
+ QSGItem* delegate;
+ int modelIndex;
void debugDump();
bool stillAlive();
diff --git a/src/declarative/particles/qsgpointattractor.cpp b/src/declarative/particles/qsgpointattractor.cpp
index 4c675237ba..6f57ecaa36 100644
--- a/src/declarative/particles/qsgpointattractor.cpp
+++ b/src/declarative/particles/qsgpointattractor.cpp
@@ -60,27 +60,27 @@ bool QSGPointAttractorAffector::affectParticle(QSGParticleData *d, qreal dt)
qreal ds = 0;
switch(m_proportionalToDistance){
case Quadratic:
- ds = (m_strength / qMax(1.,r*r)) * dt;
+ ds = (m_strength / qMax<qreal>(1.,r*r)) * dt;
break;
case Linear://also default
default:
- ds = (m_strength / qMax(1.,r)) * dt;
+ ds = (m_strength / qMax<qreal>(1.,r)) * dt;
}
dx = ds * cos(theta);
dy = ds * sin(theta);
switch(m_physics){
case Position:
- d->pv.x = (d->pv.x + dx);
- d->pv.y = (d->pv.y + dy);
+ d->x = (d->x + dx);
+ d->y = (d->y + dy);
break;
case Acceleration:
- d->setInstantaneousAX(d->pv.ax + dx);
- d->setInstantaneousAY(d->pv.ay + dy);
+ d->setInstantaneousAX(d->ax + dx);
+ d->setInstantaneousAY(d->ay + dy);
break;
case Velocity: //also default
default:
- d->setInstantaneousSX(d->pv.sx + dx);
- d->setInstantaneousSY(d->pv.sy + dy);
+ d->setInstantaneousSX(d->sx + dx);
+ d->setInstantaneousSY(d->sy + dy);
}
return true;
diff --git a/src/declarative/particles/qsgspritegoal.cpp b/src/declarative/particles/qsgspritegoal.cpp
index 8dc98ae314..c97bfd1f26 100644
--- a/src/declarative/particles/qsgspritegoal.cpp
+++ b/src/declarative/particles/qsgspritegoal.cpp
@@ -81,7 +81,7 @@ bool QSGSpriteGoalAffector::affectParticle(QSGParticleData *d, qreal dt)
Q_UNUSED(dt);
//TODO: Affect all engines
QSGSpriteEngine *engine = 0;
- foreach(QSGParticlePainter *p, m_system->m_groupData[d->group]->types)
+ foreach(QSGParticlePainter *p, m_system->m_groupData[d->group]->painters)
if(qobject_cast<QSGImageParticle*>(p))
engine = qobject_cast<QSGImageParticle*>(p)->spriteEngine();
if(!engine)
@@ -89,8 +89,8 @@ bool QSGSpriteGoalAffector::affectParticle(QSGParticleData *d, qreal dt)
if(m_goalIdx == -2 || engine != m_lastEngine)
updateStateIndex(engine);
- if(engine->spriteState(d->particleIndex) != m_goalIdx){
- engine->setGoal(m_goalIdx, d->particleIndex, m_jump);
+ if(engine->spriteState(d->index) != m_goalIdx){
+ engine->setGoal(m_goalIdx, d->index, m_jump);
emit affected(QPointF(d->curX(), d->curY()));//###Expensive if unconnected? Move to Affector?
return true; //Doesn't affect particle data, but necessary for onceOff
}
diff --git a/src/declarative/particles/qsgturbulence.cpp b/src/declarative/particles/qsgturbulence.cpp
index 476db9c4b0..bb46b99f0d 100644
--- a/src/declarative/particles/qsgturbulence.cpp
+++ b/src/declarative/particles/qsgturbulence.cpp
@@ -128,30 +128,34 @@ void QSGTurbulenceAffector::affectSystem(qreal dt)
m_lastT += period;
}
- foreach(QSGParticleData *d, m_system->m_data){
- if(!d || !activeGroup(d->group))
+ foreach(QSGParticleGroupData *gd, m_system->m_groupData){
+ if(!activeGroup(m_system->m_groupData.key(gd)))//TODO: Surely this can be done better
return;
- qreal fx = 0.0;
- qreal fy = 0.0;
- QPointF pos = QPointF(d->curX() - x(), d->curY() - y());//TODO: Offset
- QPointF nodePos = QPointF(pos.x() / m_spacing.x(), pos.y() / m_spacing.y());
- QSet<QPair<int, int> > nodes;
- nodes << qMakePair((int)ceil(nodePos.x()), (int)ceil(nodePos.y()));
- nodes << qMakePair((int)ceil(nodePos.x()), (int)floor(nodePos.y()));
- nodes << qMakePair((int)floor(nodePos.x()), (int)ceil(nodePos.y()));
- nodes << qMakePair((int)floor(nodePos.x()), (int)floor(nodePos.y()));
- typedef QPair<int, int> intPair;
- foreach(const intPair &p, nodes){
- if(!QRect(0,0,m_gridSize-1,m_gridSize-1).contains(QPoint(p.first, p.second)))
- continue;
- qreal dist = magnitude(pos.x() - p.first*m_spacing.x(), pos.y() - p.second*m_spacing.y());//TODO: Mathematically valid
- fx += m_field[p.first][p.second].x() * ((m_magSum - dist)/m_magSum);//Proportionally weight nodes
- fy += m_field[p.first][p.second].y() * ((m_magSum - dist)/m_magSum);
- }
- if(fx || fy){
- d->setInstantaneousSX(d->curSX()+ fx * dt);
- d->setInstantaneousSY(d->curSY()+ fy * dt);
- m_system->m_needsReset << d;
+ foreach(QSGParticleData *d, gd->data){
+ if(!d || !activeGroup(d->group))
+ return;
+ qreal fx = 0.0;
+ qreal fy = 0.0;
+ QPointF pos = QPointF(d->curX() - x(), d->curY() - y());//TODO: Offset
+ QPointF nodePos = QPointF(pos.x() / m_spacing.x(), pos.y() / m_spacing.y());
+ QSet<QPair<int, int> > nodes;
+ nodes << qMakePair((int)ceil(nodePos.x()), (int)ceil(nodePos.y()));
+ nodes << qMakePair((int)ceil(nodePos.x()), (int)floor(nodePos.y()));
+ nodes << qMakePair((int)floor(nodePos.x()), (int)ceil(nodePos.y()));
+ nodes << qMakePair((int)floor(nodePos.x()), (int)floor(nodePos.y()));
+ typedef QPair<int, int> intPair;
+ foreach(const intPair &p, nodes){
+ if(!QRect(0,0,m_gridSize-1,m_gridSize-1).contains(QPoint(p.first, p.second)))
+ continue;
+ qreal dist = magnitude(pos.x() - p.first*m_spacing.x(), pos.y() - p.second*m_spacing.y());//TODO: Mathematically valid
+ fx += m_field[p.first][p.second].x() * ((m_magSum - dist)/m_magSum);//Proportionally weight nodes
+ fy += m_field[p.first][p.second].y() * ((m_magSum - dist)/m_magSum);
+ }
+ if(fx || fy){
+ d->setInstantaneousSX(d->curSX()+ fx * dt);
+ d->setInstantaneousSY(d->curSY()+ fy * dt);
+ m_system->m_needsReset << d;
+ }
}
}
}
diff --git a/src/declarative/particles/qsgwander.cpp b/src/declarative/particles/qsgwander.cpp
index 6e56d6a05b..26bea4ee04 100644
--- a/src/declarative/particles/qsgwander.cpp
+++ b/src/declarative/particles/qsgwander.cpp
@@ -116,10 +116,10 @@ bool QSGWanderAffector::affectParticle(QSGParticleData* data, qreal dt)
case Position:
newX = data->curX() + dx;
if(m_xVariance > qAbs(newX) )
- data->pv.x += dx;
+ data->x += dx;
newY = data->curY() + dy;
if(m_yVariance > qAbs(newY) )
- data->pv.y += dy;
+ data->y += dy;
break;
default:
case Velocity:
@@ -131,10 +131,10 @@ bool QSGWanderAffector::affectParticle(QSGParticleData* data, qreal dt)
data->setInstantaneousSY(newY);
break;
case Acceleration:
- newX = data->pv.ax + dx;
+ newX = data->ax + dx;
if(m_xVariance > qAbs(newX) )
data->setInstantaneousAX(newX);
- newY = data->pv.ay + dy;
+ newY = data->ay + dy;
if(m_yVariance > qAbs(newY) )
data->setInstantaneousAY(newY);
break;