// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "spinner.h" #include #include #include #include #include class SpinnerNode : public QObject, public QSGTransformNode { Q_OBJECT public: SpinnerNode(QQuickWindow *window) : m_rotation(0) , m_spinning(false) , m_window(window) { connect(window, &QQuickWindow::beforeRendering, this, &SpinnerNode::maybeRotate, Qt::DirectConnection); connect(window, &QQuickWindow::frameSwapped, this, &SpinnerNode::maybeUpdate, Qt::DirectConnection); QImage image(":/scenegraph/threadedanimation/spinner.png"); m_texture = window->createTextureFromImage(image); QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode(); textureNode->setTexture(m_texture); textureNode->setRect(0, 0, image.width(), image.height()); textureNode->setFiltering(QSGTexture::Linear); appendChildNode(textureNode); } ~SpinnerNode() override { delete m_texture; } void setSpinning(bool spinning) { m_spinning = spinning; } public slots: void maybeRotate() { if (m_spinning) { m_rotation += (360 / m_window->screen()->refreshRate()); QMatrix4x4 matrix; matrix.translate(32, 32); matrix.rotate(m_rotation, 0, 0, 1); matrix.translate(-32, -32); setMatrix(matrix); // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. m_window->update(); } } void maybeUpdate() { if (m_spinning) { m_window->update(); } } private: qreal m_rotation; bool m_spinning; QSGTexture *m_texture; QQuickWindow *m_window; }; Spinner::Spinner() : m_spinning(false) { setSize(QSize(64, 64)); setFlag(ItemHasContents); } void Spinner::setSpinning(bool spinning) { if (spinning == m_spinning) return; m_spinning = spinning; emit spinningChanged(); update(); } QSGNode *Spinner::updatePaintNode(QSGNode *old, UpdatePaintNodeData *) { SpinnerNode *n = static_cast(old); if (!n) n = new SpinnerNode(window()); n->setSpinning(m_spinning); return n; } #include "spinner.moc"