// Copyright (C) 2016 Jolla Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "private/qcontinuinganimationgroupjob_p.h" #include "private/qanimationjobutil_p.h" QT_BEGIN_NAMESPACE QContinuingAnimationGroupJob::QContinuingAnimationGroupJob() { } QContinuingAnimationGroupJob::~QContinuingAnimationGroupJob() { } void QContinuingAnimationGroupJob::updateCurrentTime(int /*currentTime*/) { Q_ASSERT(!m_children.isEmpty()); for (QAbstractAnimationJob *animation : m_children) { if (animation->state() == state()) { RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime)); } } } void QContinuingAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) { QAnimationGroupJob::updateState(newState, oldState); switch (newState) { case Stopped: for (QAbstractAnimationJob *animation : m_children) animation->stop(); break; case Paused: for (QAbstractAnimationJob *animation : m_children) if (animation->isRunning()) animation->pause(); break; case Running: if (m_children.isEmpty()) { stop(); return; } for (QAbstractAnimationJob *animation : m_children) { RETURN_IF_DELETED(resetUncontrolledAnimationFinishTime(animation)); animation->setDirection(m_direction); RETURN_IF_DELETED(animation->start()); } break; } } void QContinuingAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) { if (!isStopped()) { for (QAbstractAnimationJob *animation : m_children) animation->setDirection(direction); } } void QContinuingAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) { Q_ASSERT(animation && (animation->duration() == -1)); int uncontrolledRunningCount = 0; for (QAbstractAnimationJob *child : m_children) { if (child == animation) setUncontrolledAnimationFinishTime(animation, animation->currentTime()); else if (uncontrolledAnimationFinishTime(child) == -1) ++uncontrolledRunningCount; } if (uncontrolledRunningCount > 0) return; setUncontrolledAnimationFinishTime(this, currentTime()); stop(); } void QContinuingAnimationGroupJob::debugAnimation(QDebug d) const { d << "ContinuingAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")"; debugChildren(d); } QT_END_NAMESPACE