// Copyright (C) 2016 Research In Motion. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKFLICKABLEBEHAVIOR_H #define QQUICKFLICKABLEBEHAVIOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // /* ### Platform specific flickable mechanics are defined either here, or in mkspec files. Long-term (QtQuick 3) Flickable needs to allow such mechanic details to be controlled via QML so that platforms can easily load custom behavior at QML compile time. */ // The maximum number of pixels a flick can overshoot #ifndef QML_FLICK_OVERSHOOT #define QML_FLICK_OVERSHOOT 150 #endif // The number of samples to use in calculating the velocity of a flick #ifndef QML_FLICK_SAMPLEBUFFER #define QML_FLICK_SAMPLEBUFFER 3 #endif // The number of samples to discard when calculating the flick velocity. // Touch panels often produce inaccurate results as the finger is lifted. #ifndef QML_FLICK_DISCARDSAMPLES #define QML_FLICK_DISCARDSAMPLES 0 #endif // How much faster to decelerate when overshooting #ifndef QML_FLICK_OVERSHOOTFRICTION #define QML_FLICK_OVERSHOOTFRICTION 8 #endif // Multiflick acceleration minimum flick velocity threshold #ifndef QML_FLICK_MULTIFLICK_THRESHOLD #define QML_FLICK_MULTIFLICK_THRESHOLD 1250 #endif // If the time (ms) between the last move and the release exceeds this, then velocity will be zero. #ifndef QML_FLICK_VELOCITY_DECAY_TIME #define QML_FLICK_VELOCITY_DECAY_TIME 50 #endif // Multiflick acceleration minimum contentSize/viewSize ratio #ifndef QML_FLICK_MULTIFLICK_RATIO #define QML_FLICK_MULTIFLICK_RATIO 10 #endif // Multiflick acceleration maximum velocity multiplier #ifndef QML_FLICK_MULTIFLICK_MAXBOOST #define QML_FLICK_MULTIFLICK_MAXBOOST 3.0 #endif // Really slow flicks can be annoying. const qreal _q_MinimumFlickVelocity = 75.0; // If QQuickFlickablePrivate::wheelDeceleration (perhaps overridden via QT_QUICK_FLICKABLE_WHEEL_DECELERATION) // is greater than this, we switch to proportional wheel scrolling: no "acceleration" at all. const qreal _q_MaximumWheelDeceleration = 14999; #endif //QQUICKFLICKABLEBEHAVIOR_H