// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKGRAPHICSINFO_P_H #define QQUICKGRAPHICSINFO_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickItem; class QQuickWindow; class QQuickGraphicsInfo : public QObject { Q_OBJECT Q_PROPERTY(GraphicsApi api READ api NOTIFY apiChanged FINAL) Q_PROPERTY(ShaderType shaderType READ shaderType NOTIFY shaderTypeChanged FINAL) Q_PROPERTY(ShaderCompilationType shaderCompilationType READ shaderCompilationType NOTIFY shaderCompilationTypeChanged FINAL) Q_PROPERTY(ShaderSourceType shaderSourceType READ shaderSourceType NOTIFY shaderSourceTypeChanged FINAL) Q_PROPERTY(int majorVersion READ majorVersion NOTIFY majorVersionChanged FINAL) Q_PROPERTY(int minorVersion READ minorVersion NOTIFY minorVersionChanged FINAL) Q_PROPERTY(OpenGLContextProfile profile READ profile NOTIFY profileChanged FINAL) Q_PROPERTY(RenderableType renderableType READ renderableType NOTIFY renderableTypeChanged FINAL) QML_NAMED_ELEMENT(GraphicsInfo) QML_ADDED_IN_VERSION(2, 8) QML_UNCREATABLE("GraphicsInfo is only available via attached properties.") QML_ATTACHED(QQuickGraphicsInfo) public: enum GraphicsApi { Unknown = QSGRendererInterface::Unknown, Software = QSGRendererInterface::Software, OpenVG = QSGRendererInterface::OpenVG, OpenGL = QSGRendererInterface::OpenGL, Direct3D11 = QSGRendererInterface::Direct3D11, Vulkan = QSGRendererInterface::Vulkan, Metal = QSGRendererInterface::Metal, Null = QSGRendererInterface::Null, Direct3D12 = QSGRendererInterface::Direct3D12, OpenGLRhi = QSGRendererInterface::OpenGLRhi, Direct3D11Rhi = QSGRendererInterface::Direct3D11Rhi, VulkanRhi = QSGRendererInterface::VulkanRhi, MetalRhi = QSGRendererInterface::MetalRhi, NullRhi = QSGRendererInterface::NullRhi }; Q_ENUM(GraphicsApi) enum ShaderType { UnknownShadingLanguage = QSGRendererInterface::UnknownShadingLanguage, GLSL = QSGRendererInterface::GLSL, HLSL = QSGRendererInterface::HLSL, RhiShader = QSGRendererInterface::RhiShader }; Q_ENUM(ShaderType) enum ShaderCompilationType { RuntimeCompilation = QSGRendererInterface::RuntimeCompilation, OfflineCompilation = QSGRendererInterface::OfflineCompilation }; Q_ENUM(ShaderCompilationType) enum ShaderSourceType { ShaderSourceString = QSGRendererInterface::ShaderSourceString, ShaderSourceFile = QSGRendererInterface::ShaderSourceFile, ShaderByteCode = QSGRendererInterface::ShaderByteCode }; Q_ENUM(ShaderSourceType) enum OpenGLContextProfile { OpenGLNoProfile = QSurfaceFormat::NoProfile, OpenGLCoreProfile = QSurfaceFormat::CoreProfile, OpenGLCompatibilityProfile = QSurfaceFormat::CompatibilityProfile }; Q_ENUM(OpenGLContextProfile) enum RenderableType { SurfaceFormatUnspecified = QSurfaceFormat::DefaultRenderableType, SurfaceFormatOpenGL = QSurfaceFormat::OpenGL, SurfaceFormatOpenGLES = QSurfaceFormat::OpenGLES }; Q_ENUM(RenderableType) QQuickGraphicsInfo(QQuickItem *item = nullptr); static QQuickGraphicsInfo *qmlAttachedProperties(QObject *object); GraphicsApi api() const { return m_api; } ShaderType shaderType() const { return m_shaderType; } ShaderCompilationType shaderCompilationType() const { return m_shaderCompilationType; } ShaderSourceType shaderSourceType() const { return m_shaderSourceType; } int majorVersion() const { return m_majorVersion; } int minorVersion() const { return m_minorVersion; } OpenGLContextProfile profile() const { return m_profile; } RenderableType renderableType() const { return m_renderableType; } Q_SIGNALS: void apiChanged(); void shaderTypeChanged(); void shaderCompilationTypeChanged(); void shaderSourceTypeChanged(); void majorVersionChanged(); void minorVersionChanged(); void profileChanged(); void renderableTypeChanged(); private Q_SLOTS: void updateInfo(); void setWindow(QQuickWindow *window); private: QPointer m_window; GraphicsApi m_api; ShaderType m_shaderType; ShaderCompilationType m_shaderCompilationType; ShaderSourceType m_shaderSourceType; int m_majorVersion; int m_minorVersion; OpenGLContextProfile m_profile; RenderableType m_renderableType; }; QT_END_NAMESPACE #endif // QQUICKGRAPHICSINFO_P_H