// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGSOFTWARETHREADEDRENDERLOOP_H #define QSGSOFTWARETHREADEDRENDERLOOP_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class QSGSoftwareRenderThread; class QSGSoftwareContext; class QSGSoftwareThreadedRenderLoop : public QSGRenderLoop { Q_OBJECT public: QSGSoftwareThreadedRenderLoop(); ~QSGSoftwareThreadedRenderLoop(); void show(QQuickWindow *window) override; void hide(QQuickWindow *window) override; void resize(QQuickWindow *window) override; void windowDestroyed(QQuickWindow *window) override; void exposureChanged(QQuickWindow *window) override; QImage grab(QQuickWindow *window) override; void update(QQuickWindow *window) override; void maybeUpdate(QQuickWindow *window) override; void handleUpdateRequest(QQuickWindow *window) override; QAnimationDriver *animationDriver() const override; QSGContext *sceneGraphContext() const override; QSGRenderContext *createRenderContext(QSGContext *) const override; void releaseResources(QQuickWindow *window) override; void postJob(QQuickWindow *window, QRunnable *job) override; QSurface::SurfaceType windowSurfaceType() const override; bool interleaveIncubation() const override; int flags() const override; bool event(QEvent *e) override; public Q_SLOTS: void onAnimationStarted(); void onAnimationStopped(); private: struct WindowData { QQuickWindow *window; QSGSoftwareRenderThread *thread; uint updateDuringSync : 1; uint forceRenderPass : 1; }; WindowData *windowFor(QQuickWindow *window); void startOrStopAnimationTimer(); void handleExposure(QQuickWindow *window); void handleObscurity(WindowData *w); void scheduleUpdate(WindowData *w); void handleResourceRelease(WindowData *w, bool destroying); void polishAndSync(WindowData *w, bool inExpose); QSGSoftwareContext *m_sg; QAnimationDriver *m_anim; int animationTimer = 0; bool lockedForSync = false; QList m_windows; friend class QSGSoftwareRenderThread; }; QT_END_NAMESPACE #endif // QSGSOFTWARETHREADEDRENDERLOOP_H