// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgcurvestrokenode_p.h" #include "qsgcurvestrokenode_p_p.h" QT_BEGIN_NAMESPACE QSGCurveStrokeNode::QSGCurveStrokeNode() { setFlag(OwnsGeometry, true); setGeometry(new QSGGeometry(attributes(), 0, 0)); updateMaterial(); } void QSGCurveStrokeNode::QSGCurveStrokeNode::updateMaterial() { m_material.reset(new QSGCurveStrokeMaterial(this)); setMaterial(m_material.data()); } // Take the start, control and end point of a curve and return the points A, B, C // representing the curve as Q(s) = A*s*s + B*s + C std::array QSGCurveStrokeNode::curveABC(const std::array &p) { QVector2D a = p[0] - 2*p[1] + p[2]; QVector2D b = 2*p[1] - 2*p[0]; QVector2D c = p[0]; return {a, b, c}; } // Curve from p[0] to p[2] with control point p[1] void QSGCurveStrokeNode::appendTriangle(const std::array &v, const std::array &p, const std::array &n) { auto abc = curveABC(p); int currentVertex = m_uncookedVertexes.count(); for (int i = 0; i < 3; ++i) { m_uncookedVertexes.append( { v[i].x(), v[i].y(), abc[0].x(), abc[0].y(), abc[1].x(), abc[1].y(), abc[2].x(), abc[2].y(), n[i].x(), n[i].y() } ); } m_uncookedIndexes << currentVertex << currentVertex + 1 << currentVertex + 2; } // Straight line from p0 to p1 void QSGCurveStrokeNode::appendTriangle(const std::array &v, const std::array &p, const std::array &n) { // We could reduce this to a linear equation by setting A to (0,0). // However, then we cannot use the cubic solution and need an additional // code path in the shader. The following formulation looks more complicated // but allows to always use the cubic solution. auto A = p[1] - p[0]; auto B = QVector2D(0., 0.); auto C = p[0]; int currentVertex = m_uncookedVertexes.count(); // for (auto v : QList>({{v0, n0}, {v1, n1}, {v2, n2}})) { for (int i = 0; i < 3; ++i) { m_uncookedVertexes.append( { v[i].x(), v[i].y(), A.x(), A.y(), B.x(), B.y(), C.x(), C.y(), n[i].x(), n[i].y() } ); } m_uncookedIndexes << currentVertex << currentVertex + 1 << currentVertex + 2; } void QSGCurveStrokeNode::cookGeometry() { QSGGeometry *g = geometry(); if (g->indexType() != QSGGeometry::UnsignedIntType) { g = new QSGGeometry(attributes(), m_uncookedVertexes.size(), m_uncookedIndexes.size(), QSGGeometry::UnsignedIntType); setGeometry(g); } else { g->allocate(m_uncookedVertexes.size(), m_uncookedIndexes.size()); } g->setDrawingMode(QSGGeometry::DrawTriangles); memcpy(g->vertexData(), m_uncookedVertexes.constData(), g->vertexCount() * g->sizeOfVertex()); memcpy(g->indexData(), m_uncookedIndexes.constData(), g->indexCount() * g->sizeOfIndex()); m_uncookedIndexes.clear(); m_uncookedVertexes.clear(); } const QSGGeometry::AttributeSet &QSGCurveStrokeNode::attributes() { static QSGGeometry::Attribute data[] = { QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType, QSGGeometry::PositionAttribute), //vertexCoord QSGGeometry::Attribute::createWithAttributeType(1, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //A QSGGeometry::Attribute::createWithAttributeType(2, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //B QSGGeometry::Attribute::createWithAttributeType(3, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //C QSGGeometry::Attribute::createWithAttributeType(4, 2, QSGGeometry::FloatType, QSGGeometry::UnknownAttribute), //normalVector }; static QSGGeometry::AttributeSet attrs = { 5, sizeof(StrokeVertex), data }; return attrs; } QT_END_NAMESPACE