// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGCURVESTROKENODE_P_P_H #define QSGCURVESTROKENODE_P_P_H #include #include // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // QT_BEGIN_NAMESPACE class QSGCurveStrokeNode; class QSGCurveStrokeMaterial; class Q_QUICK_EXPORT QSGCurveStrokeMaterialShader : public QSGMaterialShader { public: QSGCurveStrokeMaterialShader(int viewCount) { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shapestroke.vert.qsb"), viewCount); setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shapestroke.frag.qsb"), viewCount); } bool updateUniformData(RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; }; class Q_QUICK_EXPORT QSGCurveStrokeMaterial : public QSGMaterial { public: QSGCurveStrokeMaterial(QSGCurveStrokeNode *node) : m_node(node) { setFlag(Blending, true); } int compare(const QSGMaterial *other) const override; QSGCurveStrokeNode *node() const { return m_node; } protected: QSGMaterialType *type() const override { static QSGMaterialType t; return &t; } QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override { return new QSGCurveStrokeMaterialShader(viewCount()); } QSGCurveStrokeNode *m_node; }; QT_END_NAMESPACE #endif // QSGCURVESTROKENODE_P_P_H