// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGDEFAULTCONTEXT_H #define QSGDEFAULTCONTEXT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class Q_QUICK_EXPORT QSGDefaultContext : public QSGContext, public QSGRendererInterface { public: QSGDefaultContext(QObject *parent = nullptr); ~QSGDefaultContext(); void renderContextInitialized(QSGRenderContext *renderContext) override; void renderContextInvalidated(QSGRenderContext *) override; QSGRenderContext *createRenderContext() override; QSGInternalRectangleNode *createInternalRectangleNode() override; QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override; QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override; QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, QSGTextNode::RenderType renderType, int renderTypeQuality) override; QSGInternalTextNode *createInternalTextNode(QSGRenderContext *renderContext) override; QSGLayer *createLayer(QSGRenderContext *renderContext) override; QSurfaceFormat defaultSurfaceFormat() const override; QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override; QSGRectangleNode *createRectangleNode() override; QSGImageNode *createImageNode() override; QSGNinePatchNode *createNinePatchNode() override; #if QT_CONFIG(quick_sprite) QSGSpriteNode *createSpriteNode() override; #endif QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager() override; QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext) override; void setDistanceFieldEnabled(bool enabled); bool isDistanceFieldEnabled() const; GraphicsApi graphicsApi() const override; void *getResource(QQuickWindow *window, Resource resource) const override; ShaderType shaderType() const override; ShaderCompilationTypes shaderCompilationType() const override; ShaderSourceTypes shaderSourceType() const override; private: QMutex m_mutex; QSGContext::AntialiasingMethod m_antialiasingMethod; bool m_distanceFieldDisabled; QSGDistanceFieldGlyphNode::AntialiasingMode m_distanceFieldAntialiasing; bool m_distanceFieldAntialiasingDecided; }; QT_END_NAMESPACE #endif // QSGDEFAULTCONTEXT_H