// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgdefaultinternalimagenode_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class SmoothTextureMaterialRhiShader : public QSGTextureMaterialRhiShader { public: SmoothTextureMaterialRhiShader(int viewCount); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; QSGSmoothTextureMaterial::QSGSmoothTextureMaterial() { setFlag(RequiresFullMatrixExceptTranslate, true); setFlag(Blending, true); } void QSGSmoothTextureMaterial::setTexture(QSGTexture *texture) { m_texture = texture; } QSGMaterialType *QSGSmoothTextureMaterial::type() const { static QSGMaterialType type; return &type; } QSGMaterialShader *QSGSmoothTextureMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const { Q_UNUSED(renderMode); return new SmoothTextureMaterialRhiShader(viewCount()); } SmoothTextureMaterialRhiShader::SmoothTextureMaterialRhiShader(int viewCount) : QSGTextureMaterialRhiShader(viewCount) { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.vert.qsb"), viewCount); setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.frag.qsb"), viewCount); } bool SmoothTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = false; QByteArray *buf = state.uniformData(); const int shaderMatrixCount = newMaterial->viewCount(); if (!oldMaterial) { // The viewport is constant, so set the pixel size uniform only once (per batches with the same material). const QRect r = state.viewportRect(); const QVector2D v(2.0f / r.width(), 2.0f / r.height()); // mat4 matrix, float opacity, vec2 pixelSize, and the vec2 must be 2*4 aligned memcpy(buf->data() + 64 * shaderMatrixCount + 8, &v, 8); changed = true; } changed |= QSGTextureMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); return changed; } QSGDefaultInternalImageNode::QSGDefaultInternalImageNode(QSGDefaultRenderContext *rc) : m_rc(rc) { setMaterial(&m_materialO); setOpaqueMaterial(&m_material); } void QSGDefaultInternalImageNode::setFiltering(QSGTexture::Filtering filtering) { if (m_material.filtering() == filtering) return; m_material.setFiltering(filtering); m_materialO.setFiltering(filtering); m_smoothMaterial.setFiltering(filtering); markDirty(DirtyMaterial); } void QSGDefaultInternalImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) { if (m_material.mipmapFiltering() == filtering) return; m_material.setMipmapFiltering(filtering); m_materialO.setMipmapFiltering(filtering); m_smoothMaterial.setMipmapFiltering(filtering); markDirty(DirtyMaterial); } void QSGDefaultInternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode) { if (m_material.verticalWrapMode() == wrapMode) return; m_material.setVerticalWrapMode(wrapMode); m_materialO.setVerticalWrapMode(wrapMode); m_smoothMaterial.setVerticalWrapMode(wrapMode); markDirty(DirtyMaterial); } void QSGDefaultInternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) { if (m_material.horizontalWrapMode() == wrapMode) return; m_material.setHorizontalWrapMode(wrapMode); m_materialO.setHorizontalWrapMode(wrapMode); m_smoothMaterial.setHorizontalWrapMode(wrapMode); markDirty(DirtyMaterial); } void QSGDefaultInternalImageNode::updateMaterialAntialiasing() { if (m_antialiasing) { setMaterial(&m_smoothMaterial); setOpaqueMaterial(nullptr); } else { setMaterial(&m_materialO); setOpaqueMaterial(&m_material); } } void QSGDefaultInternalImageNode::setMaterialTexture(QSGTexture *texture) { m_material.setTexture(texture); m_materialO.setTexture(texture); m_smoothMaterial.setTexture(texture); } QSGTexture *QSGDefaultInternalImageNode::materialTexture() const { return m_material.texture(); } bool QSGDefaultInternalImageNode::updateMaterialBlending() { const bool alpha = m_material.flags() & QSGMaterial::Blending; if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) { m_material.setFlag(QSGMaterial::Blending, !alpha); return true; } return false; } inline static bool isPowerOfTwo(int x) { // Assumption: x >= 1 return x == (x & -x); } bool QSGDefaultInternalImageNode::supportsWrap(const QSize &size) const { bool npotSupported = m_rc->rhi() && m_rc->rhi()->isFeatureSupported(QRhi::NPOTTextureRepeat); return npotSupported || (isPowerOfTwo(size.width()) && isPowerOfTwo(size.height())); } QT_END_NAMESPACE