// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGDEFAULTINTERNALRECTANGLENODE_P_H #define QSGDEFAULTINTERNALRECTANGLENODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QSGContext; class Q_QUICK_EXPORT QSGSmoothColorMaterial : public QSGMaterial { public: QSGSmoothColorMaterial(); int compare(const QSGMaterial *other) const override; protected: QSGMaterialType *type() const override; QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override; }; class Q_QUICK_EXPORT QSGDefaultInternalRectangleNode : public QSGBasicInternalRectangleNode { public: QSGDefaultInternalRectangleNode(); private: void updateMaterialAntialiasing() override; void updateMaterialBlending(QSGNode::DirtyState *state) override; QSGVertexColorMaterial m_material; QSGSmoothColorMaterial m_smoothMaterial; }; QT_END_NAMESPACE #endif