// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGDEFAULTSPRITENODE_H #define QSGDEFAULTSPRITENODE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_sprite); #include QT_BEGIN_NAMESPACE class QQuickSpriteMaterial; class QSGDefaultSpriteNode : public QSGSpriteNode { public: QSGDefaultSpriteNode(); void setTexture(QSGTexture *texture) override; void setTime(float time) override; void setSourceA(const QPoint &source) override; void setSourceB(const QPoint &source) override; void setSpriteSize(const QSize &size) override; void setSheetSize(const QSize &size) override; void setSize(const QSizeF &size) override; void setFiltering(QSGTexture::Filtering filtering) override; void update() override; private: void updateGeometry(); QQuickSpriteMaterial *m_material; QSGGeometry *m_geometry; bool m_geometryDirty; QPoint m_sourceA; QPoint m_sourceB; QSize m_spriteSize; QSize m_sheetSize; QSizeF m_size; }; QT_END_NAMESPACE #endif // QSGDEFAULTSPRITENODE_H