// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGRENDERLOOP_P_H #define QSGRENDERLOOP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuickWindow; class QSGContext; class QSGRenderContext; class QAnimationDriver; class QRunnable; class Q_QUICK_EXPORT QSGRenderLoop : public QObject { Q_OBJECT public: enum RenderLoopFlags { SupportsGrabWithoutExpose = 0x01 }; virtual ~QSGRenderLoop(); virtual void show(QQuickWindow *window) = 0; virtual void hide(QQuickWindow *window) = 0; virtual void resize(QQuickWindow *) {}; virtual void windowDestroyed(QQuickWindow *window) = 0; virtual void exposureChanged(QQuickWindow *window) = 0; virtual QImage grab(QQuickWindow *window) = 0; virtual void update(QQuickWindow *window) = 0; virtual void maybeUpdate(QQuickWindow *window) = 0; virtual void handleUpdateRequest(QQuickWindow *) { } virtual QAnimationDriver *animationDriver() const = 0; virtual QSGContext *sceneGraphContext() const = 0; virtual QSGRenderContext *createRenderContext(QSGContext *) const = 0; virtual void releaseResources(QQuickWindow *window) = 0; virtual void postJob(QQuickWindow *window, QRunnable *job); void addWindow(QQuickWindow *win) { m_windows.insert(win); } void removeWindow(QQuickWindow *win) { m_windows.remove(win); } QSet windows() const { return m_windows; } virtual QSurface::SurfaceType windowSurfaceType() const; // ### make this less of a singleton static QSGRenderLoop *instance(); static void setInstance(QSGRenderLoop *instance); virtual bool interleaveIncubation() const { return false; } virtual int flags() const { return 0; } static void cleanup(); void handleContextCreationFailure(QQuickWindow *window); Q_SIGNALS: void timeToIncubate(); private: static QSGRenderLoop *s_instance; QSet m_windows; }; enum QSGRenderLoopType { BasicRenderLoop, ThreadedRenderLoop }; enum QSGCustomEvents { // Passed from the RL to the RT when a window is removed obscured and // should be removed from the render loop. WM_Obscure = QEvent::User + 1, // Passed from the RL to RT when GUI has been locked, waiting for sync // (updatePaintNode()) WM_RequestSync = QEvent::User + 2, // Passed by the RL to the RT to free up maybe release SG and GL contexts // if no windows are rendering. WM_TryRelease = QEvent::User + 4, // Passed by the RL to the RT when a QQuickWindow::grabWindow() is // called. WM_Grab = QEvent::User + 5, // Passed by the window when there is a render job to run WM_PostJob = QEvent::User + 6, // When using the QRhi this is sent upon PlatformSurfaceAboutToBeDestroyed from // the event filter installed on the QQuickWindow. WM_ReleaseSwapchain = QEvent::User + 7, }; QT_END_NAMESPACE #endif // QSGRENDERLOOP_P_H